Player Matchup

Mercury
Mercury
DistantMinds
Mercury
Level 71
God Stats
3W - 4L
1,410 SR
Queue Stats
13W - 17L
1,381 Elo+
Solo
Sol
Sol
MRP1CKLEJR
Sol
Level 135
God Stats
2W - 1L
1,254 SR
Queue Stats
109W - 95L
1,567 Elo+
Party 1
Scylla
Scylla
McDsApproved
Scylla
Level 111
God Stats
1W - 0L
1,285 SR
Queue Stats
34W - 33L
1,517 Elo+
Party 1
Bacchus
Bacchus
Pullinaces
Bacchus
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 39L
1,465 Elo+
Party 1
Mulan
Mulan
beznu
Mulan
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
45W - 33L
1,531 Elo+
Party 1
Team Averages
Level 90
1,390 SR
1,492 Elo+

VS

Team Averages
Level 83
1,578 SR
1,394 Elo+
Fafnir
Fafnir
Carlog14
Fafnir
Level 66
God Stats
1W - 1L
1,734 SR
Queue Stats
31W - 33L
1,365 Elo+
Party 2
Discordia
Discordia
Laloxi117
Discordia
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 36L
1,365 Elo+
Party 2
Nemesis
Nemesis
RobertoHG
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,365 Elo+
Party 2
Skadi
Skadi
cM BackFire
Skadi
Level 106
God Stats
31W - 15L
1,655 SR
Queue Stats
215W - 192L
1,511 Elo+
Solo
Serqet
Serqet
twice2304
Serqet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DistantMinds
Mercury
12
3 / 1 / 2
6,331
576
3,754
10,680
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 0 / 1
7,222
657
7,188
5,812
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
12
4 / 1 / 3
7,206
655
7,932
4,266
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Pullinaces
Bacchus
8
2 / 1 / 3
5,348
486
5,272
8,473
6,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
beznu
Mulan
12
0 / 1 / 0
6,754
614
4,174
7,941
7,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Carlog14
Fafnir
7
1 / 1 / 0
5,152
468
2,087
8,820
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Laloxi117
Discordia
10
0 / 4 / 2
5,663
515
2,556
6,442
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
RobertoHG
Nemesis
11
1 / 1 / 0
5,947
541
1,880
9,279
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
0 / 4 / 1
5,042
458
3,240
7,738
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
twice2304
Serqet
11
2 / 2 / 0
6,094
554
4,739
9,198
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
12
Kills
4
4
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Carlog14
Fafnir
1
1
0
1
W
Mercury
DistantMinds
Mercury
3
1
2
4
L
Discordia
Laloxi117
Discordia
0
4
2
0.25
W
3
0
1
3.5
W
Scylla
4
1
3
5.5
W
Bacchus
Pullinaces
Bacchus
2
1
3
3.5
L
Nemesis
RobertoHG
Nemesis
1
1
0
1
W
Mulan
beznu
Mulan
0
1
0
0
L
0
4
1
0.13
L
Serqet
twice2304
Serqet
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,320
Damage
14,502
37,172
Taken
41,477
21,607
Mitigated
20,220
12,826
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Carlog14
Fafnir
2,087
860
0
2,347
8,820
7,523
0
5,064
3,604
7,757
0
W
Mercury
DistantMinds
Mercury
3,754
2,320
0
5,652
10,680
4,080
0
1,662
9,018
0
46,466
L
Discordia
Laloxi117
Discordia
2,556
119
0
1,270
6,442
2,289
0
3,903
2,539
24,908
328
W
7,188
3,578
0
2,837
5,812
1,956
840
425
5,387
48,668
10,307
W
Scylla
7,932
1,170
0
750
4,266
1,455
54
1,575
2,691
47,190
2,856
W
Bacchus
Pullinaces
Bacchus
5,272
381
22
2,222
8,473
6,759
0
706
7,401
16,031
2,286
L
Nemesis
RobertoHG
Nemesis
1,880
358
0
1,011
9,279
4,093
0
2,174
7,063
0
42,194
W
Mulan
beznu
Mulan
4,174
621
0
1,343
7,941
7,357
0
127
7,694
0
51,661
L
3,240
895
74
979
7,738
2,594
0
5,790
1,732
0
28,998
L
Serqet
twice2304
Serqet
4,739
1,356
0
1,644
9,198
3,721
0
2,337
6,611
0
28,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,861
Gold Earned
27,898
352
Minions Killed
222
0
Camps Cleared
0
1,164,308
Distance Traveled
1,130,212
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,152
468
7
1
0
227,874
2
W
Mercury
6,331
576
70
6
0
278,250
4
L
Discordia
5,663
515
43
4
0
206,202
0
W
Sol
7,222
657
110
10
0
200,154
0
W
Scylla
7,206
655
69
6
0
213,156
0
W
Bacchus
5,348
486
19
2
0
259,850
4
L
Nemesis
5,947
541
75
7
0
251,955
0
W
Mulan
6,754
614
84
8
0
212,898
0
L
Skadi
5,042
458
48
4
0
195,641
0
L
Serqet
6,094
554
49
4
0
248,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role