Player Matchup

Ymir
Ymir
 
Ymir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DLO100
Sun Wukong
Level 108
God Stats
2W - 4L
1,808 SR
Queue Stats
76W - 79L
1,501 Elo+
Solo
Jing Wei
Jing Wei
Ectoplaxm
Jing Wei
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 23L
1,618 Elo+
Solo
Thanatos
Thanatos
GRIMMSKULL6967
Thanatos
Level 64
God Stats
7W - 3L
1,526 SR
Queue Stats
107W - 85L
1,311 Elo+
Solo
Janus
Janus
Whole n tie
Janus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,479 Elo+
Solo
Team Averages
Level 107
1,567 SR
1,482 Elo+

VS

Team Averages
Level 86
1,550 SR
1,543 Elo+
Fenrir
Fenrir
Excsee
Fenrir
Level 126
God Stats
4W - 1L
1,872 SR
Queue Stats
49W - 42L
1,614 Elo+
Party 1
Anubis
Anubis
FNO Arknav
Anubis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 51L
1,565 Elo+
Party 1
Medusa
Medusa
barroart
Medusa
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,544 Elo+
Solo
Ymir
Ymir
immxortales
Ymir
Level 36
God Stats
31W - 36L
1,435 SR
Queue Stats
276W - 287L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
quiquexb
Baron Samedi
Level 145
God Stats
15W - 9L
1,444 SR
Queue Stats
54W - 43L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 3
6,810
486
4,064
10,719
8,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
DLO100
Sun Wukong
13
2 / 1 / 0
7,848
561
7,089
11,066
8,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
Ectoplaxm
Jing Wei
11
2 / 2 / 2
6,863
490
5,908
8,833
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
10
0 / 4 / 3
6,044
432
2,754
13,440
4,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 0
6,954
497
3,488
6,499
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Excsee
Fenrir
16
8 / 0 / 2
8,762
626
10,785
11,313
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
FNO Arknav
Anubis
13
4 / 2 / 4
7,661
547
6,480
8,835
4,084
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
barroart
Medusa
9
0 / 3 / 5
5,494
392
3,516
8,154
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 1 / 4
6,051
432
4,328
8,953
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
quiquexb
Baron Samedi
10
1 / 1 / 4
6,294
450
3,562
6,990
4,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
13
13
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
3
1.25
L
Sun Wukong
DLO100
Sun Wukong
2
1
0
2
L
Jing Wei
Ectoplaxm
Jing Wei
2
2
2
1.5
W
Fenrir
Excsee
Fenrir
8
0
2
9
W
Anubis
FNO Arknav
Anubis
4
2
4
3
L
Thanatos
0
4
3
0.38
L
2
4
0
0.5
W
Medusa
barroart
Medusa
0
3
5
0.83
W
0
1
4
2
W
Baron Samedi
quiquexb
Baron Samedi
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,303
Damage
28,671
50,557
Taken
44,245
25,897
Mitigated
21,753
15,585
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,064
240
0
1,856
10,719
8,531
0
2,209
8,510
28,244
1,404
L
Sun Wukong
DLO100
Sun Wukong
7,089
907
0
2,652
11,066
8,853
0
5,828
5,238
159
58,107
L
Jing Wei
Ectoplaxm
Jing Wei
5,908
4,545
0
2,523
8,833
2,782
964
1,759
7,074
0
45,486
W
Fenrir
Excsee
Fenrir
10,785
2,967
0
2,545
11,313
5,921
0
1,229
10,003
0
80,353
W
Anubis
FNO Arknav
Anubis
6,480
155
0
3,040
8,835
4,084
0
2,259
6,317
50,323
0
L
Thanatos
2,754
737
0
7,424
13,440
4,425
0
1,255
12,185
0
37,018
L
3,488
492
0
1,130
6,499
1,306
0
3,305
3,194
36,746
1,334
W
Medusa
barroart
Medusa
3,516
761
0
0
8,154
2,794
0
1,803
6,307
0
24,300
W
4,328
525
0
2,140
8,953
4,664
0
343
7,845
35,708
859
W
Baron Samedi
quiquexb
Baron Samedi
3,562
306
1,174
1,162
6,990
4,290
0
1,451
5,499
26,123
2,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,519
Gold Earned
34,262
323
Minions Killed
327
0
Camps Cleared
0
1,152,549
Distance Traveled
1,307,536
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,810
486
46
3
0
224,350
0
L
Sun Wukong
7,848
561
79
6
0
237,705
1
L
Jing Wei
6,863
490
74
5
0
265,560
0
W
Fenrir
8,762
626
122
9
0
315,677
0
W
Anubis
7,661
547
88
6
0
246,923
1
L
Thanatos
6,044
432
50
4
0
245,206
4
L
Janus
6,954
497
74
5
0
179,728
0
W
Medusa
5,494
392
35
3
0
256,364
0
W
Ymir
6,051
432
46
3
0
270,829
0
W
Baron Samedi
6,294
450
36
3
0
217,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role