Player Matchup

He Bo
He Bo
Gold V
Dr_Frowny
He Bo
Gold V
Level 154
God Stats
2W - 3L
1,541 SR
Queue Stats
172W - 171L
1,496 MMR
Party 1
Hachiman
Hachiman
Gold III
IzJuJu
Hachiman
Gold III
Level 146
God Stats
9W - 7L
1,743 SR
Queue Stats
45W - 43L
1,552 MMR
Solo
Vulcan
Vulcan
Gold IV
JaysWrldx
Vulcan
Gold IV
Level 89
God Stats
1W - 1L
1,816 SR
Queue Stats
28W - 30L
1,439 MMR
Solo
Odin
Odin
Bronze III
Ridi Pure
Odin
Bronze III
Level 148
God Stats
1W - 1L
1,735 SR
Queue Stats
18W - 20L
1,591 MMR
Solo
Artio
Artio
Silver I
elijahdavis570
Artio
Silver I
Level 148
God Stats
1W - 2L
1,368 SR
Queue Stats
15W - 15L
1,498 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,641 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,619 SR
1,514 MMR
Nu Wa
Nu Wa
Gold III
Liliggxz
Nu Wa
Gold III
Level 206
God Stats
62W - 42L
1,600 SR
Queue Stats
555W - 577L
1,435 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Ready2F6
Jing Wei
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,410 MMR
Solo
Cthulhu
Cthulhu
Gold V
idler_owl
Cthulhu
Gold V
Level 208
God Stats
29W - 27L
1,711 SR
Queue Stats
498W - 531L
1,381 MMR
Solo
Vamana
Vamana
Gold V
irockguy1
Vamana
Gold V
Level 168
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 101L
1,519 MMR
Solo
Nemesis
Nemesis
Platinum V
Αlalu
Nemesis
Platinum V
Level 124
God Stats
47W - 23L
1,786 SR
Queue Stats
218W - 192L
1,827 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dr_Frowny
He Bo
17
3 / 5 / 2
9,500
452
12,418
19,273
8,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
IzJuJu
Hachiman
17
2 / 1 / 2
9,863
470
11,417
14,040
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
JaysWrldx
Vulcan
11
0 / 3 / 0
7,407
353
4,715
10,942
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
14
0 / 4 / 0
8,203
391
11,580
23,229
26,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 5
9,281
442
8,906
21,647
27,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
SerqetKukulkanAo KuangAthena

VS

Bans
AchillesThorThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Liliggxz
Nu Wa
16
1 / 2 / 6
11,027
525
14,885
9,577
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Ready2F6
Jing Wei
20
4 / 0 / 1
12,910
615
9,773
11,249
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
idler_owl
Cthulhu
16
1 / 2 / 5
10,531
501
11,948
22,162
23,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
irockguy1
Vamana
19
3 / 1 / 7
12,776
608
21,141
23,430
31,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Αlalu
Nemesis
20
5 / 1 / 3
12,215
582
15,336
24,399
11,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
14
14
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
He Bo
Dr_Frowny
He Bo
3
5
2
0.8
L
Hachiman
IzJuJu
Hachiman
2
1
2
3
L
Vulcan
JaysWrldx
Vulcan
0
3
0
0
W
Nu Wa
Liliggxz
Nu Wa
1
2
6
2
W
Jing Wei
Ready2F6
Jing Wei
4
0
1
4.5
L
Odin
0
4
0
0
L
1
1
5
3.5
W
Cthulhu
idler_owl
Cthulhu
1
2
5
1.75
W
Vamana
irockguy1
Vamana
3
1
7
6.5
W
Nemesis
Αlalu
Nemesis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,036
Damage
73,083
89,131
Taken
90,817
72,973
Mitigated
76,203
27,174
Healing
32,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Dr_Frowny
He Bo
12,418
560
0
6,474
19,273
8,144
0
4,387
14,686
99,939
0
L
Hachiman
IzJuJu
Hachiman
11,417
7,101
0
4,893
14,040
7,544
0
4,556
9,427
0
100,707
L
Vulcan
JaysWrldx
Vulcan
4,715
1,308
0
1,572
10,942
3,727
0
4,415
6,527
48,868
0
W
Nu Wa
Liliggxz
Nu Wa
14,885
4,924
0
1,599
9,577
3,881
3,309
5,486
3,890
81,530
2,909
W
Jing Wei
Ready2F6
Jing Wei
9,773
8,501
0
5,456
11,249
5,558
3,412
3,076
8,117
0
141,386
L
Odin
11,580
1,279
0
6,570
23,229
26,291
0
4,133
17,856
0
65,279
L
8,906
842
1,798
5,867
21,647
27,267
0
8,423
12,917
33,574
0
W
Cthulhu
idler_owl
Cthulhu
11,948
355
1,330
4,722
22,162
23,319
0
5,253
16,652
44,770
2,494
W
Vamana
irockguy1
Vamana
21,141
12,474
0
6,018
23,430
31,954
1,990
3,472
18,736
0
106,565
W
Nemesis
Αlalu
Nemesis
15,336
7,850
0
13,566
24,399
11,491
1,811
9,843
14,270
0
147,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,254
Gold Earned
59,459
561
Minions Killed
706
0
Camps Cleared
0
1,930,115
Distance Traveled
2,137,975
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,500
452
149
7
0
412,903
0
L
Hachiman
9,863
470
182
9
0
407,054
2
L
Vulcan
7,407
353
87
4
0
254,386
0
W
Nu Wa
11,027
525
117
6
0
371,185
0
W
Jing Wei
12,910
615
199
9
0
398,175
1
L
Odin
8,203
391
99
5
0
391,485
3
L
Artio
9,281
442
44
2
0
464,287
6
W
Cthulhu
10,531
501
66
3
0
421,205
8
W
Vamana
12,776
608
149
7
0
412,294
4
W
Nemesis
12,215
582
175
8
0
535,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role