Player Matchup

Pele
Pele
Ber7inho
Pele
Level 82
God Stats
4W - 0L
1,834 SR
Queue Stats
18W - 8L
1,768 Elo+
Party 3
Mulan
Mulan
JotaVe6271
Mulan
Level 86
God Stats
6W - 2L
1,716 SR
Queue Stats
12W - 16L
1,442 Elo+
Party 3
Thoth
Thoth
Marshirovat
Thoth
Level 103
God Stats
7W - 7L
1,637 SR
Queue Stats
55W - 47L
1,581 Elo+
Party 3
Ymir
Ymir
PinchEnvelope50
Ymir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,538 Elo+
Party 3
Charybdis
Charybdis
PsychoKillerBR
Charybdis
Level 119
God Stats
2W - 3L
1,352 SR
Queue Stats
27W - 40L
1,349 Elo+
Solo
Team Averages
Level 96
1,608 SR
1,536 Elo+

VS

Team Averages
Level 115
1,397 SR
1,451 Elo+
Anhur
Anhur
 
Anhur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Ambru
Chronos
Level 127
God Stats
2W - 8L
1,369 SR
Queue Stats
32W - 44L
1,401 Elo+
Party 1
Surtr
Surtr
NVMOR
Surtr
Level 125
God Stats
1W - 2L
1,547 SR
Queue Stats
17W - 19L
1,422 Elo+
Party 2
Bastet
Bastet
Quemsoeujr
Bastet
Level 164
God Stats
1W - 1L
1,346 SR
Queue Stats
129W - 128L
1,512 Elo+
Party 1
Ymir
Ymir
kNEKikUN
Ymir
Level 43
God Stats
0W - 1L
1,221 SR
Queue Stats
17W - 20L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
4 / 1 / 1
6,326
575
8,099
9,540
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
11
0 / 0 / 0
6,188
563
3,432
7,407
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 3
6,645
604
5,333
3,518
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 3
5,727
521
2,355
8,400
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
PsychoKillerBR
Charybdis
11
1 / 1 / 3
6,450
586
4,510
6,867
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
2 / 0 / 0
5,843
531
4,581
5,138
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Ambru
Chronos
9
1 / 3 / 2
5,592
508
3,541
9,660
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
NVMOR
Surtr
11
0 / 0 / 0
6,003
546
3,843
7,075
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Quemsoeujr
Bastet
10
1 / 2 / 2
5,552
505
5,918
10,610
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
8
0 / 3 / 2
5,184
471
3,503
10,906
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
8
Kills
4
4
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
0
0
2
L
Chronos
Ambru
Chronos
1
3
2
0.67
W
Pele
4
1
1
4.5
W
Mulan
0
0
0
0
W
2
0
3
3.5
L
Surtr
NVMOR
Surtr
0
0
0
0
W
1
2
3
1.25
W
Charybdis
PsychoKillerBR
Charybdis
1
1
3
2.5
L
Bastet
Quemsoeujr
Bastet
1
2
2
1
L
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,729
Damage
21,386
35,732
Taken
43,389
17,331
Mitigated
20,310
14,007
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,581
2,604
0
1,665
5,138
1,693
144
73
5,065
0
46,915
L
Chronos
Ambru
Chronos
3,541
1,737
0
3,729
9,660
2,967
0
1,923
7,737
33,127
784
W
Pele
8,099
2,167
0
2,787
9,540
4,119
0
2,163
7,377
0
57,443
W
Mulan
3,432
115
0
3,661
7,407
3,504
0
179
6,794
0
41,496
W
5,333
92
0
1,375
3,518
1,101
0
637
2,881
49,298
1,005
L
Surtr
NVMOR
Surtr
3,843
812
0
2,260
7,075
3,977
0
0
7,075
688
39,514
W
2,355
572
0
2,292
8,400
6,401
0
2,904
5,496
17,692
0
W
Charybdis
PsychoKillerBR
Charybdis
4,510
3,266
0
3,892
6,867
2,206
759
1,029
5,794
0
51,827
L
Bastet
Quemsoeujr
Bastet
5,918
1,130
0
2,364
10,610
3,505
0
3,658
6,952
0
37,116
L
Ymir
3,503
920
0
912
10,906
8,168
40
2,005
8,901
15,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
28,174
393
Minions Killed
298
0
Camps Cleared
0
1,123,040
Distance Traveled
1,156,461
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,843
531
89
8
0
215,075
3
L
Chronos
5,592
508
63
6
0
237,764
2
W
Pele
6,326
575
87
8
0
283,252
0
W
Mulan
6,188
563
94
9
0
194,485
4
W
Thoth
6,645
604
87
8
0
215,352
2
L
Surtr
6,003
546
75
7
0
232,098
1
W
Ymir
5,727
521
33
3
0
237,421
1
W
Charybdis
6,450
586
92
8
0
192,530
0
L
Bastet
5,552
505
52
5
0
252,166
3
L
Ymir
5,184
471
19
2
0
219,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role