Player Matchup

Nu Wa
Nu Wa
Gold V
Ekouz
Nu Wa
Gold V
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,661 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 41
1,500 SR
1,661 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 59
1,500 SR
1,439 MMR
Nu Wa
Nu Wa
Silver II
BernisX
Nu Wa
Silver II
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ekouz
Nu Wa
6
0 / 24 / 0
26,726
477
0
24,360
341

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BernisX
Nu Wa
20
24 / 0 / 0
44,678
798
24,360
12,373
7,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
24
24
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BernisX
Nu Wa
24
0
0
24
L
Nu Wa
Ekouz
Nu Wa
0
24
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

0
Damage
24,360
24,360
Taken
12,373
341
Mitigated
7,690
0
Healing
3,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BernisX
Nu Wa
24,360
0
0
3,260
12,373
7,690
40
1,819
10,554
276,813
7,948
L
Nu Wa
Ekouz
Nu Wa
0
0
0
0
24,360
341
0
21,887
2,473
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,726
Gold Earned
44,678
0
Minions Killed
303
0
Camps Cleared
21
472,646
Distance Traveled
723,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
44,678
798
303
5
21
723,588
0
L
Nu Wa
26,726
477
0
0
0
472,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role