Player Matchup

Shiva
Shiva
Diamond III
JUDGExJOHN
Shiva
Diamond III
Level 226
God Stats
40W - 22L
1,846 SR
Queue Stats
333W - 261L
2,061 MMR
Party 1
Gilgamesh
Gilgamesh
Gold I
RapiidAvenger
Gilgamesh
Gold I
Level 157
God Stats
27W - 16L
1,756 SR
Queue Stats
123W - 87L
1,738 MMR
Party 1
Thoth
Thoth
Platinum I
thanosofd00m
Thoth
Platinum I
Level 167
God Stats
11W - 15L
1,720 SR
Queue Stats
640W - 558L
1,897 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 183
1,774 SR
1,899 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,617 SR
1,584 MMR
Danzaburou
Danzaburou
Gold V
DxT EM
Danzaburou
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,668 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
Too-Caculated
Kuzenbo
Gold III
Level 120
God Stats
21W - 13L
1,850 SR
Queue Stats
585W - 630L
1,416 MMR
Solo
Agni
Agni
Gold V
ximics xowa
Agni
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
5 / 0 / 8
10,450
746
13,147
13,446
13,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
RapiidAvenger
Gilgamesh
16
4 / 0 / 9
10,619
759
15,483
18,511
18,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 2 / 7
10,581
756
11,494
9,583
3,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaAchillesAthenaBake KujiraMorgan Le Fay

VS

Bans
PersephoneSobekAtlasGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DxT EM
Danzaburou
14
0 / 5 / 0
8,644
617
7,949
17,984
10,735
Kuzenbo
14
2 / 2 / 0
8,887
635
8,553
18,024
22,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 6 / 0
8,284
592
9,599
10,915
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
13
Kills
2
2
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DxT EM
Danzaburou
0
5
0
0
W
Shiva
5
0
8
9
W
Gilgamesh
RapiidAvenger
Gilgamesh
4
0
9
8.5
L
Kuzenbo
2
2
0
1
W
4
2
7
3.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,124
Damage
26,101
41,540
Taken
46,923
35,028
Mitigated
38,166
10,892
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DxT EM
Danzaburou
7,949
3,102
0
3,821
17,984
10,735
0
4,350
13,084
0
50,411
W
Shiva
13,147
893
445
4,499
13,446
13,167
210
4,920
7,652
0
40,273
W
Gilgamesh
RapiidAvenger
Gilgamesh
15,483
4,366
0
4,171
18,511
18,022
518
7,188
10,220
0
52,629
L
Kuzenbo
8,553
2,266
0
2,767
18,024
22,925
0
4,664
12,893
22,444
173
W
11,494
531
0
1,777
9,583
3,839
1,647
3,557
5,564
49,744
525
L
9,599
622
0
875
10,915
4,506
0
2,344
8,151
26,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
25,815
187
Minions Killed
153
0
Camps Cleared
0
864,650
Distance Traveled
773,003
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,644
617
91
7
0
252,396
0
W
Shiva
10,450
746
52
4
0
297,183
0
W
Gilgamesh
10,619
759
61
4
0
291,106
0
L
Kuzenbo
8,887
635
13
1
0
284,792
0
W
Thoth
10,581
756
74
5
0
276,361
0
L
Agni
8,284
592
49
4
0
235,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role