Player Matchup

Ra
Ra
Silver III
 
Ra
Silver III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
BigFrankDouble0
Chaac
Silver II
Level 107
God Stats
11W - 17L
1,500 SR
Queue Stats
93W - 108L
1,148 MMR
Solo
Bastet
Bastet
Silver II
Strudel7598
Bastet
Silver II
Level 157
God Stats
1W - 5L
1,291 SR
Queue Stats
122W - 136L
1,184 MMR
Solo
Danzaburou
Danzaburou
Silver II
jeduardog20
Danzaburou
Silver II
Level 158
God Stats
6W - 10L
1,594 SR
Queue Stats
323W - 347L
1,165 MMR
Solo
Geb
Geb
Silver IV
ludafish502
Geb
Silver IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,176 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 147
1,477 SR
1,235 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,500 SR
1,172 MMR
Tsukuyomi
Tsukuyomi
Silver V
Jreizzy
Tsukuyomi
Silver V
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,137 MMR
Solo
Anhur
Anhur
Silver II
Shinpuru2612
Anhur
Silver II
Level 135
God Stats
6W - 11L
1,467 SR
Queue Stats
91W - 105L
1,175 MMR
Solo
Ix Chel
Ix Chel
Gold V
Telogor
Ix Chel
Gold V
Level 157
God Stats
18W - 14L
1,567 SR
Queue Stats
316W - 314L
1,192 MMR
Solo
Jormungandr
Jormungandr
Silver I
Vayzar
Jormungandr
Silver I
Level 159
God Stats
51W - 47L
1,462 SR
Queue Stats
298W - 318L
1,176 MMR
Solo
Set
Set
Silver I
platinum_kujo
Set
Silver I
Level 157
God Stats
10W - 11L
1,505 SR
Queue Stats
350W - 366L
1,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 4 / 1
5,592
559
1,936
8,460
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 0
5,736
574
6,889
9,565
8,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
10
2 / 2 / 1
5,594
559
2,198
7,044
2,534
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
jeduardog20
Danzaburou
9
0 / 1 / 0
4,814
481
3,993
5,897
2,010
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 0
4,599
460
2,250
10,763
5,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AresBake KujiraPeleThanatosHachiman

VS

Bans
KukulkanThorMaman BrigitteLokiArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jreizzy
Tsukuyomi
11
3 / 1 / 2
5,754
575
4,188
6,968
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
3 / 0 / 1
5,502
550
3,991
4,752
1,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Telogor
Ix Chel
12
4 / 0 / 4
6,812
681
7,849
4,364
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Vayzar
Jormungandr
9
1 / 0 / 3
5,123
512
4,386
5,619
3,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 2
5,099
510
2,903
9,684
4,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
12
12
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
1
0.13
L
1
2
0
0.5
W
Tsukuyomi
Jreizzy
Tsukuyomi
3
1
2
4
W
3
0
1
3.5
L
Bastet
2
2
1
1.25
W
Ix Chel
Telogor
Ix Chel
4
0
4
6
W
Jormungandr
Vayzar
Jormungandr
1
0
3
2.5
L
Danzaburou
jeduardog20
Danzaburou
0
1
0
0
L
0
3
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,266
Damage
23,317
41,729
Taken
31,387
22,102
Mitigated
14,231
13,830
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,936
472
470
2,087
8,460
3,083
62
3,007
5,453
46,608
0
L
6,889
1,622
0
4,684
9,565
8,970
0
1,099
8,466
0
41,229
W
Tsukuyomi
Jreizzy
Tsukuyomi
4,188
1,072
0
3,623
6,968
2,572
0
1,301
5,622
0
40,281
W
3,991
2,195
0
1,899
4,752
1,693
299
1,190
3,562
0
32,289
L
Bastet
2,198
581
0
2,518
7,044
2,534
0
1,825
5,219
0
37,234
W
Ix Chel
Telogor
Ix Chel
7,849
1,109
319
2,098
4,364
1,563
0
953
3,363
47,077
1,457
W
Jormungandr
Vayzar
Jormungandr
4,386
2,328
0
1,257
5,619
3,510
112
639
4,980
26,060
713
L
Danzaburou
jeduardog20
Danzaburou
3,993
2,082
0
2,352
5,897
2,010
0
2,017
3,880
0
32,465
L
2,250
219
0
1,719
10,763
5,505
0
3,904
6,859
10,201
238
W
2,903
1,748
0
3,572
9,684
4,893
0
0
9,140
0
24,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,335
Gold Earned
28,290
252
Minions Killed
284
0
Camps Cleared
0
965,341
Distance Traveled
965,059
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,592
559
83
8
0
191,887
0
L
Chaac
5,736
574
51
5
0
155,261
0
W
Tsukuyomi
5,754
575
64
6
0
222,791
1
W
Anhur
5,502
550
61
6
0
178,059
2
L
Bastet
5,594
559
59
6
0
213,928
1
W
Ix Chel
6,812
681
85
9
0
200,916
0
W
Jormungandr
5,123
512
47
5
0
171,957
0
L
Danzaburou
4,814
481
50
5
0
183,242
4
L
Geb
4,599
460
9
1
0
221,023
0
W
Set
5,099
510
27
3
0
191,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role