Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
CBA Livrenub
Nemesis
Level 82
God Stats
23W - 27L
1,227 SR
Queue Stats
437W - 416L
1,459 Elo+
Party 2
Vamana
Vamana
Cody_Hybridz
Vamana
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 81L
1,422 Elo+
Solo
Yu Huang
Yu Huang
LadyReappeR
Yu Huang
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
286W - 258L
1,548 Elo+
Party 2
Artio
Artio
XxMagicHyld
Artio
Level 28
God Stats
1W - 1L
1,740 SR
Queue Stats
6W - 9L
1,316 Elo+
Party 3
Team Averages
Level 63
1,493 SR
1,449 Elo+

VS

Team Averages
Level 94
1,434 SR
1,432 Elo+
Janus
Janus
Cooljdog1
Janus
Level 123
God Stats
2W - 4L
1,198 SR
Queue Stats
60W - 44L
1,436 Elo+
Party 1
Heimdallr
Heimdallr
LoftiestSea0
Heimdallr
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 41L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
Om3gaPackL3ad3r
Sun Wukong
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,307 Elo+
Solo
Olorun
Olorun
Trein_07
Olorun
Level 65
God Stats
55W - 63L
1,616 SR
Queue Stats
171W - 169L
1,404 Elo+
Solo
Mercury
Mercury
sharky911
Mercury
Level 68
God Stats
3W - 1L
1,355 SR
Queue Stats
67W - 39L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 6 / 1
10,185
509
17,305
20,557
9,676
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
CBA Livrenub
Nemesis
15
1 / 5 / 2
8,215
411
6,202
19,613
9,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
17
0 / 0 / 1
10,079
504
9,807
17,505
19,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
LadyReappeR
Yu Huang
15
0 / 4 / 2
8,647
432
4,353
13,829
5,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 5
8,157
408
5,776
20,997
22,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cooljdog1
Janus
17
7 / 0 / 5
11,231
562
22,479
8,587
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
LoftiestSea0
Heimdallr
18
6 / 1 / 3
11,444
572
21,843
16,221
8,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Om3gaPackL3ad3r
Sun Wukong
15
0 / 1 / 2
9,439
472
6,174
17,014
17,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
Trein_07
Olorun
15
0 / 6 / 2
9,066
453
6,055
14,445
6,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
sharky911
Mercury
17
4 / 1 / 2
10,029
501
8,783
16,505
7,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
17
17
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
7
6
1
1.25
L
Nemesis
CBA Livrenub
Nemesis
1
5
2
0.4
L
Vamana
0
0
1
0.5
W
Janus
Cooljdog1
Janus
7
0
5
9.5
L
Yu Huang
LadyReappeR
Yu Huang
0
4
2
0.25
W
Heimdallr
LoftiestSea0
Heimdallr
6
1
3
7.5
W
Sun Wukong
Om3gaPackL3ad3r
Sun Wukong
0
1
2
1
W
Olorun
Trein_07
Olorun
0
6
2
0.17
L
0
2
5
1.25
W
Mercury
sharky911
Mercury
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,443
Damage
65,334
92,501
Taken
72,772
65,885
Mitigated
43,822
16,871
Healing
12,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
17,305
10,380
0
4,088
20,557
9,676
0
3,966
16,535
0
86,633
L
Nemesis
CBA Livrenub
Nemesis
6,202
1,672
0
1,346
19,613
9,160
0
6,204
13,119
0
68,276
L
Vamana
9,807
3,293
0
4,888
17,505
19,111
0
2,432
15,014
0
90,346
W
Janus
Cooljdog1
Janus
22,479
1,239
0
250
8,587
3,363
379
2,808
5,603
87,547
531
L
Yu Huang
LadyReappeR
Yu Huang
4,353
165
0
2,105
13,829
5,560
0
7,122
6,232
58,750
1,278
W
Heimdallr
LoftiestSea0
Heimdallr
21,843
14,311
0
5,790
16,221
8,698
2,718
2,076
14,091
0
107,980
W
Sun Wukong
Om3gaPackL3ad3r
Sun Wukong
6,174
1,755
0
2,233
17,014
17,682
441
1,546
14,118
0
63,065
W
Olorun
Trein_07
Olorun
6,055
2,457
90
2,445
14,445
6,148
1,673
1,267
13,075
60,931
0
L
5,776
412
1,001
3,443
20,997
22,378
0
7,695
13,120
24,600
0
W
Mercury
sharky911
Mercury
8,783
3,023
0
2,043
16,505
7,931
0
1,978
14,299
0
93,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,283
Gold Earned
51,209
513
Minions Killed
589
0
Camps Cleared
0
1,939,335
Distance Traveled
2,084,602
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,185
509
154
8
0
371,818
0
L
Nemesis
8,215
411
84
4
0
459,611
0
L
Vamana
10,079
504
138
7
0
354,323
0
W
Janus
11,231
562
134
7
0
449,368
0
L
Yu Huang
8,647
432
118
6
0
373,319
2
W
Heimdallr
11,444
572
150
8
0
379,472
0
W
Sun Wukong
9,439
472
95
5
0
416,398
0
W
Olorun
9,066
453
84
4
0
336,796
0
L
Artio
8,157
408
19
1
0
380,264
2
W
Mercury
10,029
501
126
6
0
502,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role