Player Matchup

Hel
Hel
 
Hel
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Cruncked
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,566 Elo+
Party 2
King Arthur
King Arthur
DontDieTy
King Arthur
Level 47
God Stats
16W - 21L
1,439 SR
Queue Stats
90W - 91L
1,396 Elo+
Solo
Charon
Charon
Soulsfan1999
Charon
Level 46
God Stats
6W - 2L
1,925 SR
Queue Stats
109W - 92L
1,578 Elo+
Party 2
Sobek
Sobek
cadencole0900
Sobek
Level 34
God Stats
4W - 1L
1,500 SR
Queue Stats
66W - 47L
1,560 Elo+
Party 2
Team Averages
Level 59
1,573 SR
1,520 Elo+

VS

Team Averages
Level 48
1,588 SR
1,402 Elo+
Awilix
Awilix
Lucaas_1994
Awilix
Level 66
God Stats
0W - 1L
1,685 SR
Queue Stats
21W - 25L
1,483 Elo+
Party 1
Bacchus
Bacchus
XxvirrusxX
Bacchus
Level 60
God Stats
6W - 4L
1,572 SR
Queue Stats
20W - 13L
1,573 Elo+
Solo
Hercules
Hercules
brock1228233
Hercules
Level 40
God Stats
4W - 11L
1,597 SR
Queue Stats
33W - 57L
1,314 Elo+
Party 1
Medusa
Medusa
kira_vitor
Medusa
Level 57
God Stats
1W - 1L
1,823 SR
Queue Stats
39W - 47L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
miguelito1--
Zhong Kui
Level 16
God Stats
0W - 1L
1,263 SR
Queue Stats
2W - 12L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 0 / 3
7,097
546
3,591
7,462
4,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
Cruncked
Heimdallr
11
1 / 4 / 3
6,163
474
4,600
11,448
5,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
DontDieTy
King Arthur
12
5 / 0 / 4
7,933
610
9,570
10,615
8,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
12
6 / 0 / 3
7,888
607
10,364
7,921
3,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 0 / 2
7,550
581
6,110
11,082
7,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
0 / 4 / 0
5,788
445
4,284
11,999
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
XxvirrusxX
Bacchus
10
2 / 1 / 2
6,474
498
5,785
11,750
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
brock1228233
Hercules
6
0 / 5 / 0
4,659
358
1,783
8,140
5,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
kira_vitor
Medusa
10
2 / 3 / 1
5,868
451
7,216
9,334
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
miguelito1--
Zhong Kui
8
0 / 6 / 0
5,379
414
6,442
11,492
7,460
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
19
Kills
4
4
Deaths
19
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
3
2.5
W
Heimdallr
Cruncked
Heimdallr
1
4
3
0.63
W
King Arthur
DontDieTy
King Arthur
5
0
4
7
L
Awilix
0
4
0
0
W
Charon
6
0
3
7.5
L
Bacchus
XxvirrusxX
Bacchus
2
1
2
3
L
Hercules
brock1228233
Hercules
0
5
0
0
W
6
0
2
7
L
Medusa
kira_vitor
Medusa
2
3
1
0.83
L
Zhong Kui
miguelito1--
Zhong Kui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,235
Damage
25,510
48,528
Taken
52,715
29,560
Mitigated
34,308
18,724
Healing
7,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,591
442
2,930
4,044
7,462
4,613
335
1,721
5,741
29,703
0
W
Heimdallr
Cruncked
Heimdallr
4,600
1,378
0
3,020
11,448
5,001
0
3,914
7,534
0
31,857
W
King Arthur
DontDieTy
King Arthur
9,570
1,478
0
2,286
10,615
8,474
283
1,990
8,425
987
51,552
L
Awilix
4,284
2,303
0
441
11,999
5,451
0
3,624
8,291
0
48,599
W
Charon
10,364
2,164
0
2,260
7,921
3,823
310
3,234
4,687
42,189
4,973
L
Bacchus
XxvirrusxX
Bacchus
5,785
442
124
3,606
11,750
11,912
0
3,038
8,530
24,669
0
L
Hercules
brock1228233
Hercules
1,783
1,006
0
1,187
8,140
5,673
0
1,115
7,007
0
11,464
W
6,110
1,710
0
4,184
11,082
7,649
0
1,368
9,648
47,272
970
L
Medusa
kira_vitor
Medusa
7,216
2,621
0
411
9,334
3,812
0
4,391
4,841
0
41,700
L
Zhong Kui
miguelito1--
Zhong Kui
6,442
589
0
1,746
11,492
7,460
0
6,609
4,398
33,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
28,168
296
Minions Killed
242
0
Camps Cleared
0
1,287,850
Distance Traveled
1,265,486
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,097
546
38
3
0
247,776
3
W
Heimdallr
6,163
474
45
3
0
252,645
0
W
King Arthur
7,933
610
68
5
0
283,659
0
L
Awilix
5,788
445
85
7
0
283,509
0
W
Charon
7,888
607
80
6
0
258,970
0
L
Bacchus
6,474
498
35
3
0
375,363
0
L
Hercules
4,659
358
23
2
0
166,439
0
W
Sobek
7,550
581
65
5
0
244,800
0
L
Medusa
5,868
451
53
4
0
235,006
0
L
Zhong Kui
5,379
414
46
4
0
205,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role