Player Matchup

Chiron
Chiron
 
Chiron
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Fn Ruin
Cthulhu
Level 39
God Stats
20W - 20L
1,959 SR
Queue Stats
35W - 38L
1,580 Elo+
Party 2
Fenrir
Fenrir
KillShot45
Fenrir
Level 46
God Stats
4W - 7L
1,844 SR
Queue Stats
54W - 52L
1,587 Elo+
Party 2
Kukulkan
Kukulkan
Sphynx Wise
Kukulkan
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,330 Elo+
Solo
Hercules
Hercules
ZillionAtol560
Hercules
Level 55
God Stats
8W - 6L
1,512 SR
Queue Stats
206W - 173L
1,482 Elo+
Solo
Team Averages
Level 72
1,663 SR
1,496 Elo+

VS

Team Averages
Level 62
1,489 SR
1,485 Elo+
Ah Muzen Cab
Ah Muzen Cab
Fayumi-
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,350 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
MyloFR
Kuzenbo
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Surtr
Surtr
RavenDeathKnight
Surtr
Level 117
God Stats
7W - 6L
1,594 SR
Queue Stats
79W - 81L
1,426 Elo+
Solo
Chang'e
Chang'e
scorpion874gaudy
Chang'e
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
uncanny230yam
Merlin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 1 / 0
6,690
608
2,804
5,313
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Fn Ruin
Cthulhu
10
0 / 0 / 1
6,261
569
3,608
6,019
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
KillShot45
Fenrir
11
2 / 0 / 1
5,776
525
1,578
8,484
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Sphynx Wise
Kukulkan
10
0 / 0 / 0
6,033
548
4,188
4,393
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
11
3 / 1 / 2
6,661
606
7,327
8,223
5,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fayumi-
Ah Muzen Cab
11
1 / 0 / 0
5,890
535
4,208
6,264
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
MyloFR
Kuzenbo
10
0 / 0 / 0
5,444
495
3,794
9,232
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 0
5,883
535
5,635
11,695
9,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
0 / 2 / 0
4,354
396
1,788
5,424
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 2 / 0
4,917
447
773
5,903
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
2
2
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
0
1
L
Ah Muzen Cab
Fayumi-
Ah Muzen Cab
1
0
0
1
W
Cthulhu
Fn Ruin
Cthulhu
0
0
1
0.5
W
Fenrir
KillShot45
Fenrir
2
0
1
2.5
L
Kuzenbo
MyloFR
Kuzenbo
0
0
0
0
L
1
2
0
0.5
W
Kukulkan
Sphynx Wise
Kukulkan
0
0
0
0
W
Hercules
3
1
2
4
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
16,198
32,432
Taken
38,518
16,770
Mitigated
22,535
14,483
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
2,804
1,458
305
2,855
5,313
2,103
0
80
5,233
0
46,299
L
Ah Muzen Cab
Fayumi-
Ah Muzen Cab
4,208
1,820
0
1,964
6,264
2,256
0
1,033
5,231
0
38,444
W
Cthulhu
Fn Ruin
Cthulhu
3,608
189
189
2,346
6,019
4,044
236
1,482
4,537
23,186
1,785
W
Fenrir
KillShot45
Fenrir
1,578
425
0
3,888
8,484
3,856
0
417
7,942
0
35,619
L
Kuzenbo
MyloFR
Kuzenbo
3,794
1,540
0
2,770
9,232
7,145
0
5,208
4,024
33,183
2,009
L
5,635
1,597
0
3,326
11,695
9,522
8
0
10,987
1,255
34,445
W
Kukulkan
Sphynx Wise
Kukulkan
4,188
658
53
1,333
4,393
1,668
639
3,007
1,386
47,145
0
W
Hercules
7,327
2,018
0
3,514
8,223
5,099
0
1,327
6,174
0
46,358
L
1,788
438
440
1,043
5,424
1,989
0
1,211
4,130
13,430
1,595
L
773
82
0
21
5,903
1,623
138
344
5,481
25,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,421
Gold Earned
26,488
371
Minions Killed
254
0
Camps Cleared
0
1,123,304
Distance Traveled
1,092,980
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,690
608
91
8
0
193,379
0
L
Ah Muzen Cab
5,890
535
64
6
0
225,283
0
W
Cthulhu
6,261
569
37
3
0
236,689
7
W
Fenrir
5,776
525
59
5
0
253,108
0
L
Kuzenbo
5,444
495
53
5
0
240,995
0
L
Surtr
5,883
535
72
7
0
204,195
2
W
Kukulkan
6,033
548
90
8
0
206,500
3
W
Hercules
6,661
606
94
9
0
233,628
0
L
Chang'e
4,354
396
21
2
0
209,825
1
L
Merlin
4,917
447
44
4
0
212,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role