Player Matchup

Ravana
Ravana
 
Ravana
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BigBillFisher
Horus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 28L
1,547 Elo+
Party 3
Ishtar
Ishtar
Canceration
Ishtar
Level 121
God Stats
3W - 1L
1,535 SR
Queue Stats
35W - 24L
1,590 Elo+
Party 1
Sobek
Sobek
FastPass
Sobek
Level 143
God Stats
2W - 2L
1,589 SR
Queue Stats
66W - 72L
1,441 Elo+
Party 3
Kukulkan
Kukulkan
Rin7ler
Kukulkan
Level 124
God Stats
3W - 3L
1,556 SR
Queue Stats
32W - 22L
1,590 Elo+
Party 1
Team Averages
Level 128
1,536 SR
1,534 Elo+

VS

Team Averages
Level 124
1,504 SR
1,532 Elo+
Danzaburou
Danzaburou
OkWetawd
Danzaburou
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
147W - 181L
1,523 Elo+
Party 2
Geb
Geb
Onyxisaround
Geb
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
19W - 36L
1,500 Elo+
Party 2
Scylla
Scylla
Qergot
Scylla
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 42L
1,613 Elo+
Solo
Thanatos
Thanatos
Ralthus
Thanatos
Level 148
God Stats
8W - 10L
1,519 SR
Queue Stats
71W - 100L
1,555 Elo+
Party 2
Amaterasu
Amaterasu
Zabimaru
Amaterasu
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 66L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
1 / 1 / 0
5,025
503
2,954
5,281
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,672
567
5,525
7,349
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ishtar
9
0 / 3 / 0
4,913
491
2,801
7,445
2,790
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
FastPass
Sobek
7
0 / 1 / 0
4,662
466
1,032
5,539
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Rin7ler
Kukulkan
9
0 / 2 / 0
5,331
533
3,169
3,407
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OkWetawd
Danzaburou
11
3 / 2 / 2
6,395
640
6,045
6,794
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 2
5,209
521
1,459
2,852
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Qergot
Scylla
11
2 / 0 / 0
6,017
602
2,256
4,519
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Ralthus
Thanatos
11
1 / 0 / 2
5,713
571
1,782
8,327
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
Zabimaru
Amaterasu
11
1 / 0 / 0
6,302
630
5,005
9,313
8,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
8
8
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
1
0
1
L
0
1
0
0
L
Ishtar
0
3
0
0
L
Sobek
FastPass
Sobek
0
1
0
0
W
Danzaburou
OkWetawd
Danzaburou
3
2
2
2
W
1
0
2
2
W
Scylla
Qergot
Scylla
2
0
0
2
W
Thanatos
Ralthus
Thanatos
1
0
2
2
L
Kukulkan
Rin7ler
Kukulkan
0
2
0
0
W
Amaterasu
Zabimaru
Amaterasu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,481
Damage
16,547
29,021
Taken
31,805
16,120
Mitigated
17,501
9,930
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,954
752
0
2,538
5,281
2,067
0
568
4,637
0
33,055
L
5,525
2,308
0
2,301
7,349
6,143
0
170
6,411
0
45,681
L
Ishtar
2,801
1,946
0
2,320
7,445
2,790
0
160
7,285
0
36,374
L
Sobek
FastPass
Sobek
1,032
66
0
2,375
5,539
3,990
0
903
4,588
11,275
0
W
Danzaburou
OkWetawd
Danzaburou
6,045
3,085
0
2,821
6,794
2,492
0
769
6,025
0
44,967
W
1,459
244
0
740
2,852
2,009
0
329
2,523
13,628
265
W
Scylla
Qergot
Scylla
2,256
436
0
382
4,519
1,723
0
2,063
2,456
39,119
0
W
Thanatos
Ralthus
Thanatos
1,782
387
0
10,020
8,327
2,964
0
602
7,725
0
44,407
L
Kukulkan
Rin7ler
Kukulkan
3,169
716
0
396
3,407
1,130
0
1,709
1,622
35,900
2,594
W
Amaterasu
Zabimaru
Amaterasu
5,005
1,152
0
4,262
9,313
8,313
0
305
8,243
0
46,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,603
Gold Earned
29,636
308
Minions Killed
333
0
Camps Cleared
0
961,320
Distance Traveled
1,009,324
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,025
503
58
6
0
223,042
0
L
Horus
5,672
567
81
8
0
185,480
0
L
Ishtar
4,913
491
77
8
0
177,731
0
L
Sobek
4,662
466
10
1
0
199,137
2
W
Danzaburou
6,395
640
69
7
0
185,784
2
W
Geb
5,209
521
15
2
0
213,489
0
W
Scylla
6,017
602
81
8
0
196,678
4
W
Thanatos
5,713
571
79
8
0
228,491
1
L
Kukulkan
5,331
533
82
8
0
175,930
0
W
Amaterasu
6,302
630
89
9
0
184,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role