Player Matchup

Hachiman
Hachiman
Beowulvf
Hachiman
Level 41
God Stats
7W - 10L
1,481 SR
Queue Stats
137W - 131L
1,183 Elo+
Party 1
Kuzenbo
Kuzenbo
Destructiou
Kuzenbo
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,615 Elo+
Solo
Kukulkan
Kukulkan
Horangatang
Kukulkan
Level 42
God Stats
15W - 14L
1,798 SR
Queue Stats
147W - 158L
1,183 Elo+
Party 1
Bake Kujira
Bake Kujira
Vakacool
Bake Kujira
Level 27
God Stats
12W - 7L
1,241 SR
Queue Stats
86W - 103L
1,183 Elo+
Party 1
Arachne
Arachne
bowring_34
Arachne
Level 48
God Stats
13W - 11L
1,636 SR
Queue Stats
145W - 155L
1,183 Elo+
Party 1
Team Averages
Level 51
1,531 SR
1,269 Elo+

VS

Team Averages
Level 63
1,573 SR
1,553 Elo+
Sobek
Sobek
 
Sobek
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
SaltyPatrick5684
Chernobog
Level 89
God Stats
1W - 6L
1,500 SR
Queue Stats
29W - 31L
1,685 Elo+
Party 2
Nemesis
Nemesis
TwinSnipes4
Nemesis
Level 63
God Stats
3W - 5L
1,607 SR
Queue Stats
267W - 268L
1,396 Elo+
Solo
Surtr
Surtr
gyromegadon
Surtr
Level 22
God Stats
7W - 12L
1,757 SR
Queue Stats
57W - 53L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Beowulvf
Hachiman
16
1 / 3 / 4
9,687
510
5,914
11,201
4,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Destructiou
Kuzenbo
13
0 / 2 / 6
8,853
466
8,282
15,818
19,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Horangatang
Kukulkan
16
5 / 1 / 5
10,248
539
11,094
5,106
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bake Kujira
Vakacool
Bake Kujira
14
0 / 1 / 3
8,578
451
7,312
15,118
17,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Arachne
bowring_34
Arachne
17
4 / 0 / 2
9,641
507
5,918
10,525
5,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 3 / 2
8,475
446
5,519
16,934
13,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
 
Anubis
4
0 / 0 / 0
5,556
292
0
823
268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
15
3 / 3 / 2
9,021
475
11,672
15,873
6,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
TwinSnipes4
Nemesis
16
2 / 3 / 2
8,597
452
8,916
15,736
7,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 2 / 1
8,754
461
7,821
14,542
11,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
10
Kills
6
7
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
2
0.67
L
Anubis
 
Anubis
0
0
0
0
W
Hachiman
Beowulvf
Hachiman
1
3
4
1
W
Kuzenbo
Destructiou
Kuzenbo
0
2
6
1.5
W
Kukulkan
Horangatang
Kukulkan
5
1
5
7.5
L
Chernobog
3
3
2
1.33
L
Nemesis
TwinSnipes4
Nemesis
2
3
2
1
W
Bake Kujira
Vakacool
Bake Kujira
0
1
3
1.5
W
Arachne
bowring_34
Arachne
4
0
2
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,520
Damage
33,928
57,768
Taken
63,908
48,721
Mitigated
40,590
10,742
Healing
13,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,519
364
0
6,405
16,934
13,763
0
5,270
11,616
40,690
0
L
Anubis
 
Anubis
0
0
0
206
823
268
0
208
615
7,371
0
W
Hachiman
Beowulvf
Hachiman
5,914
4,172
0
2,710
11,201
4,256
3,977
2,067
9,134
0
73,449
W
Kuzenbo
Destructiou
Kuzenbo
8,282
3,383
0
1,635
15,818
19,067
124
1,880
13,768
32,194
1,628
W
Kukulkan
Horangatang
Kukulkan
11,094
913
0
764
5,106
2,109
246
947
4,159
64,908
2,395
L
Chernobog
11,672
6,516
0
3,638
15,873
6,620
206
7,435
8,299
0
80,293
L
Nemesis
TwinSnipes4
Nemesis
8,916
2,808
0
1,159
15,736
7,994
0
5,342
10,346
0
65,961
W
Bake Kujira
Vakacool
Bake Kujira
7,312
4,586
0
2,558
15,118
17,516
257
408
13,921
50,337
2,426
W
Arachne
bowring_34
Arachne
5,918
4,708
0
3,075
10,525
5,773
57
525
9,958
0
79,432
L
7,821
3,101
0
2,015
14,542
11,945
1,420
7,034
7,163
397
56,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,007
Gold Earned
40,403
434
Minions Killed
386
0
Camps Cleared
0
1,854,272
Distance Traveled
1,521,863
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,475
446
48
3
0
334,141
9
L
Anubis
5,556
292
16
1
0
44,273
0
W
Hachiman
9,687
510
106
6
0
320,750
0
W
Kuzenbo
8,853
466
30
2
0
384,225
0
W
Kukulkan
10,248
539
105
6
0
374,122
0
L
Chernobog
9,021
475
124
7
0
379,129
0
L
Nemesis
8,597
452
96
5
0
422,438
3
W
Bake Kujira
8,578
451
84
4
0
344,568
0
W
Arachne
9,641
507
109
6
0
430,607
0
L
Surtr
8,754
461
102
5
0
341,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role