Player Matchup

Tiamat
Tiamat
Bronze III
Richdesnutribooy
Tiamat
Bronze III
Level 48
God Stats
0W - 1L
1,568 SR
Queue Stats
1W - 3L
1,487 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 48
1,568 SR
1,487 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,835 SR
1,310 MMR
Hercules
Hercules
Silver IV
cobra1265
Hercules
Silver IV
Level 143
God Stats
4W - 1L
1,835 SR
Queue Stats
9W - 9L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
9,041
753
4,841
11,617
7,354
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LokiAo KuangThorHeraVamana

VS

Bans
King ArthurLancelotCu ChulainnKukulkanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
cobra1265
Hercules
18
4 / 0 / 0
12,604
1,050
9,061
11,775
9,380
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Hercules
cobra1265
Hercules
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,841
Damage
9,061
11,617
Taken
11,775
7,354
Mitigated
9,380
551
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,841
111
0
551
11,617
7,354
0
301
11,316
35,962
1,117
W
Hercules
cobra1265
Hercules
9,061
2,129
0
5,535
11,775
9,380
1,367
4,893
6,882
0
73,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,041
Gold Earned
12,604
72
Minions Killed
161
2
Camps Cleared
8
236,693
Distance Traveled
249,031
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,041
753
72
6
2
236,693
0
W
Hercules
12,604
1,050
161
13
8
249,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role