Player Matchup

Nike
Nike
ELCidCamperoTrol
Nike
Level 139
God Stats
1W - 2L
1,299 SR
Queue Stats
97W - 104L
1,459 Elo+
Party 3
Kuzenbo
Kuzenbo
Mikip23
Kuzenbo
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 142L
1,455 Elo+
Party 2
Tiamat
Tiamat
Riberto1996
Tiamat
Level 155
God Stats
3W - 10L
1,442 SR
Queue Stats
192W - 196L
1,437 Elo+
Party 3
Neith
Neith
TREAK3N
Neith
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,561 Elo+
Solo
Medusa
Medusa
paumy
Medusa
Level 142
God Stats
0W - 3L
1,298 SR
Queue Stats
162W - 148L
1,442 Elo+
Party 2
Team Averages
Level 100
1,408 SR
1,471 Elo+

VS

Team Averages
Level 112
1,350 SR
1,504 Elo+
Discordia
Discordia
Colarth
Discordia
Level 127
God Stats
1W - 0L
1,315 SR
Queue Stats
90W - 87L
1,513 Elo+
Party 1
Hachiman
Hachiman
DeathlessNormie
Hachiman
Level 67
God Stats
1W - 1L
1,283 SR
Queue Stats
23W - 27L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MuslimGoat
Tsukuyomi
Level 99
God Stats
8W - 13L
1,355 SR
Queue Stats
88W - 96L
1,505 Elo+
Party 1
Anhur
Anhur
WoodsSquirrel
Anhur
Level 142
God Stats
6W - 2L
1,298 SR
Queue Stats
224W - 231L
1,509 Elo+
Party 1
Gilgamesh
Gilgamesh
rehber09
Gilgamesh
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 60L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,831
569
8,602
12,385
8,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kuzenbo
Mikip23
Kuzenbo
8
0 / 2 / 0
5,358
447
2,108
8,833
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
12
0 / 3 / 0
6,535
545
2,404
7,340
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
TREAK3N
Neith
11
0 / 2 / 1
5,868
489
3,983
7,996
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
paumy
Medusa
10
0 / 2 / 0
5,641
470
4,702
5,905
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Colarth
Discordia
14
1 / 0 / 3
7,210
601
5,566
5,360
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
13
1 / 0 / 2
6,952
579
5,516
6,766
2,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
MuslimGoat
Tsukuyomi
13
5 / 0 / 1
6,959
580
5,844
8,282
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 0
6,445
537
4,592
8,587
6,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
rehber09
Gilgamesh
11
1 / 1 / 2
6,441
537
6,357
12,222
11,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
11
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
Colarth
Discordia
1
0
3
2.5
W
Hachiman
1
0
2
2
L
2
2
0
1
L
Kuzenbo
Mikip23
Kuzenbo
0
2
0
0
W
Tsukuyomi
MuslimGoat
Tsukuyomi
5
0
1
5.5
L
Tiamat
0
3
0
0
L
Neith
TREAK3N
Neith
0
2
1
0.25
W
3
1
0
3
L
Medusa
paumy
Medusa
0
2
0
0
W
Gilgamesh
rehber09
Gilgamesh
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,799
Damage
27,875
42,459
Taken
41,217
23,907
Mitigated
25,489
9,552
Healing
15,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Colarth
Discordia
5,566
198
0
995
5,360
2,103
0
2,090
3,173
57,189
1,522
W
Hachiman
5,516
2,898
0
3,710
6,766
2,597
292
603
6,163
0
63,659
L
8,602
371
0
2,480
12,385
8,426
0
253
11,505
7,385
46,800
L
Kuzenbo
Mikip23
Kuzenbo
2,108
979
0
1,752
8,833
6,341
0
462
8,236
11,939
0
W
Tsukuyomi
MuslimGoat
Tsukuyomi
5,844
1,271
0
5,309
8,282
3,163
21
344
7,938
0
50,887
L
Tiamat
2,404
162
0
1,423
7,340
4,638
0
3,430
3,450
44,229
1,856
L
Neith
TREAK3N
Neith
3,983
1,207
0
3,405
7,996
2,693
0
754
6,995
0
46,629
W
4,592
1,411
0
2,728
8,587
6,155
0
1,280
7,299
0
30,534
L
Medusa
paumy
Medusa
4,702
1,238
0
492
5,905
1,809
0
0
5,905
0
45,474
W
Gilgamesh
rehber09
Gilgamesh
6,357
1,465
0
2,362
12,222
11,471
0
2,207
10,015
0
40,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,233
Gold Earned
34,007
335
Minions Killed
424
0
Camps Cleared
0
1,160,209
Distance Traveled
1,247,905
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,210
601
118
10
0
239,873
2
W
Hachiman
6,952
579
120
10
0
217,338
1
L
Nike
6,831
569
71
6
0
233,890
0
L
Kuzenbo
5,358
447
17
1
0
229,053
3
W
Tsukuyomi
6,959
580
83
7
0
304,742
0
L
Tiamat
6,535
545
105
9
0
234,116
0
L
Neith
5,868
489
72
6
0
250,024
0
W
Anhur
6,445
537
29
2
0
244,965
1
L
Medusa
5,641
470
70
6
0
213,126
0
W
Gilgamesh
6,441
537
74
6
0
240,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role