Player Matchup

Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
B0bertzz
Cernunnos
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 52L
1,678 Elo+
Solo
Horus
Horus
Jzeiro117
Horus
Level 25
God Stats
1W - 2L
1,248 SR
Queue Stats
18W - 39L
1,282 Elo+
Solo
Janus
Janus
TheGoblinKing011
Janus
Level 190
God Stats
2W - 0L
1,715 SR
Queue Stats
104W - 91L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
skeletonhunter
Gilgamesh
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 52L
1,509 Elo+
Solo
Team Averages
Level 133
1,493 SR
1,500 Elo+

VS

Team Averages
Level 138
1,483 SR
1,467 Elo+
Cabrakan
Cabrakan
Dramatic Iso
Cabrakan
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,087 Elo+
Party 2
Nemesis
Nemesis
DynoDan24
Nemesis
Level 159
God Stats
4W - 8L
1,182 SR
Queue Stats
389W - 375L
1,528 Elo+
Solo
Zeus
Zeus
IsaiahxMetal
Zeus
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
444W - 452L
1,522 Elo+
Party 2
Persephone
Persephone
Wewinshowtime
Persephone
Level 143
God Stats
9W - 6L
1,733 SR
Queue Stats
437W - 443L
1,594 Elo+
Solo
Horus
Horus
ZeroGlaxy
Horus
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
89W - 99L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 2 / 7
5,656
1,131
3,252
5,467
4,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
B0bertzz
Cernunnos
10
3 / 1 / 6
5,940
1,188
5,738
4,479
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Jzeiro117
Horus
11
1 / 0 / 7
6,017
1,203
1,090
4,264
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 2 / 7
6,254
1,251
6,155
4,816
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
skeletonhunter
Gilgamesh
9
2 / 2 / 5
5,594
1,119
3,863
6,180
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dramatic Iso
Cabrakan
9
0 / 3 / 0
4,752
950
431
5,765
5,981
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
DynoDan24
Nemesis
10
1 / 3 / 5
5,670
1,134
5,379
6,213
6,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 2 / 5
5,134
1,027
4,650
3,393
1,720
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Wewinshowtime
Persephone
12
5 / 0 / 2
6,256
1,251
6,470
3,765
1,417
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
ZeroGlaxy
Horus
7
0 / 2 / 0
4,609
922
1,709
3,818
3,015
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
10
Kills
6
7
Deaths
10
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
7
2.25
W
Cernunnos
B0bertzz
Cernunnos
3
1
6
6
L
Cabrakan
Dramatic Iso
Cabrakan
0
3
0
0
L
Nemesis
DynoDan24
Nemesis
1
3
5
1.17
L
0
2
5
1.25
W
Horus
Jzeiro117
Horus
1
0
7
4.5
W
3
2
7
3.25
L
Persephone
Wewinshowtime
Persephone
5
0
2
6
L
Horus
ZeroGlaxy
Horus
0
2
0
0
W
Gilgamesh
skeletonhunter
Gilgamesh
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,098
Damage
18,639
25,206
Taken
22,954
16,833
Mitigated
18,333
10,276
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,252
210
255
811
5,467
4,443
25
3,432
1,955
683
3,973
W
Cernunnos
B0bertzz
Cernunnos
5,738
3,628
598
1,052
4,479
1,965
1,647
2,042
2,316
0
11,900
L
Cabrakan
Dramatic Iso
Cabrakan
431
0
0
0
5,765
5,981
0
1,629
4,023
2,078
115
L
Nemesis
DynoDan24
Nemesis
5,379
881
354
1,335
6,213
6,200
0
957
4,974
0
7,710
L
4,650
744
246
370
3,393
1,720
0
1,768
1,498
10,898
292
W
Horus
Jzeiro117
Horus
1,090
471
1,306
2,159
4,264
3,361
0
2,543
1,677
0
2,413
W
6,155
80
435
1,222
4,816
2,103
0
2,353
2,343
16,903
0
L
Persephone
Wewinshowtime
Persephone
6,470
405
0
1,280
3,765
1,417
0
991
2,652
11,465
0
L
Horus
ZeroGlaxy
Horus
1,709
160
566
728
3,818
3,015
0
1,229
2,469
2,305
775
W
Gilgamesh
skeletonhunter
Gilgamesh
3,863
1,053
859
1,579
6,180
4,961
0
2,199
3,825
0
5,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,461
Gold Earned
26,421
49
Minions Killed
39
0
Camps Cleared
0
520,962
Distance Traveled
444,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,656
1,131
7
1
0
96,910
0
W
Cernunnos
5,940
1,188
16
3
0
85,771
0
L
Cabrakan
4,752
950
5
1
0
66,479
0
L
Nemesis
5,670
1,134
6
1
0
99,933
0
L
Zeus
5,134
1,027
19
4
0
94,614
0
W
Horus
6,017
1,203
1
0
0
127,072
0
W
Janus
6,254
1,251
17
3
0
102,091
0
L
Persephone
6,256
1,251
9
2
0
117,715
0
L
Horus
4,609
922
0
0
0
65,279
0
W
Gilgamesh
5,594
1,119
8
2
0
109,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role