Player Matchup

Heimdallr
Heimdallr
AlexS__S
Heimdallr
Level 126
God Stats
167W - 132L
1,447 SR
Queue Stats
604W - 598L
1,483 Elo+
Solo
Awilix
Awilix
KAE_SamJamBones
Awilix
Level 65
God Stats
2W - 1L
1,728 SR
Queue Stats
122W - 110L
1,534 Elo+
Solo
Jormungandr
Jormungandr
Sochinskaya
Jormungandr
Level 89
God Stats
27W - 34L
1,592 SR
Queue Stats
152W - 160L
1,408 Elo+
Solo
Janus
Janus
TTV-NTLRainn
Janus
Level 114
God Stats
5W - 1L
1,882 SR
Queue Stats
222W - 220L
1,485 Elo+
Solo
Chaac
Chaac
XxDiablixX
Chaac
Level 112
God Stats
8W - 2L
1,632 SR
Queue Stats
57W - 63L
1,439 Elo+
Solo
Team Averages
Level 101
1,656 SR
1,470 Elo+

VS

Team Averages
Level 86
1,416 SR
1,342 Elo+
Scylla
Scylla
DomBowler
Scylla
Level 102
God Stats
46W - 44L
1,633 SR
Queue Stats
87W - 91L
1,562 Elo+
Solo
Thanatos
Thanatos
The Red King PF
Thanatos
Level 158
God Stats
3W - 5L
1,500 SR
Queue Stats
240W - 228L
1,556 Elo+
Solo
Izanami
Izanami
TrQz_Koese61
Izanami
Level 14
God Stats
8W - 8L
1,269 SR
Queue Stats
20W - 35L
1,075 Elo+
Party 1
Baron Samedi
Baron Samedi
YeahthatsJT
Baron Samedi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,357 Elo+
Solo
Ares
Ares
ultrAslan_2096
Ares
Level 67
God Stats
1W - 3L
1,176 SR
Queue Stats
2W - 5L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlexS__S
Heimdallr
13
3 / 3 / 1
8,177
584
7,343
8,130
3,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 0
7,449
532
5,007
10,821
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Sochinskaya
Jormungandr
13
3 / 3 / 2
7,284
520
5,872
9,173
5,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 1 / 0
7,956
568
5,351
8,145
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
15
3 / 1 / 3
9,278
663
4,433
10,699
9,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DomBowler
Scylla
10
1 / 3 / 3
6,328
452
3,802
6,678
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
13
4 / 1 / 3
7,417
530
8,255
14,030
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
TrQz_Koese61
Izanami
13
2 / 5 / 2
7,040
503
1,906
7,628
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
YeahthatsJT
Baron Samedi
5
0 / 2 / 0
5,025
359
1,671
3,050
1,354
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 3 / 3
6,940
496
3,922
10,594
8,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
13
Kills
9
9
Deaths
14
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AlexS__S
Heimdallr
3
3
1
1.17
L
Scylla
DomBowler
Scylla
1
3
3
0.83
W
2
1
0
2
W
Jormungandr
Sochinskaya
Jormungandr
3
3
2
1.33
W
2
1
0
2
L
Thanatos
4
1
3
5.5
L
Izanami
TrQz_Koese61
Izanami
2
5
2
0.6
W
Chaac
3
1
3
4.5
L
Baron Samedi
YeahthatsJT
Baron Samedi
0
2
0
0
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,006
Damage
19,556
46,968
Taken
41,980
26,329
Mitigated
21,682
12,811
Healing
14,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AlexS__S
Heimdallr
7,343
3,038
0
1,611
8,130
3,612
1,301
936
7,194
0
62,001
L
Scylla
DomBowler
Scylla
3,802
445
0
1,638
6,678
2,184
0
3,229
3,051
36,053
0
W
5,007
1,500
0
6,626
10,821
4,464
0
2,397
8,424
0
57,516
W
Jormungandr
Sochinskaya
Jormungandr
5,872
1,287
0
828
9,173
5,811
883
1,958
7,215
51,634
0
W
5,351
282
0
1,008
8,145
2,555
0
2,149
5,996
53,848
1,253
L
Thanatos
8,255
2,744
0
9,385
14,030
6,662
0
2,408
11,353
0
52,276
L
Izanami
TrQz_Koese61
Izanami
1,906
1,315
0
422
7,628
2,756
0
2,049
5,370
0
48,777
W
Chaac
4,433
561
45
2,693
10,699
9,887
369
1,899
8,800
0
70,362
L
Baron Samedi
YeahthatsJT
Baron Samedi
1,671
252
0
720
3,050
1,354
0
0
3,050
9,167
241
L
3,922
279
0
1,941
10,594
8,726
0
2,342
7,932
9,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,144
Gold Earned
32,750
462
Minions Killed
274
0
Camps Cleared
0
1,361,952
Distance Traveled
1,193,135
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,177
584
101
7
0
234,656
0
L
Scylla
6,328
452
57
4
0
208,459
0
W
Awilix
7,449
532
91
7
0
341,602
2
W
Jormungandr
7,284
520
59
4
0
261,356
0
W
Janus
7,956
568
92
7
0
290,424
2
L
Thanatos
7,417
530
85
6
0
337,881
2
L
Izanami
7,040
503
102
7
0
274,604
1
W
Chaac
9,278
663
119
9
0
233,914
3
L
Baron Samedi
5,025
359
14
1
0
100,911
2
L
Ares
6,940
496
16
1
0
271,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role