Player Matchup

Loki
Loki
 
Loki
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HoldenQrow
Kuzenbo
Level 129
God Stats
4W - 8L
1,331 SR
Queue Stats
66W - 78L
1,426 Elo+
Party 2
Neith
Neith
J3linP3nut5
Neith
Level 88
God Stats
8W - 3L
1,500 SR
Queue Stats
80W - 68L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
Rashake
Sun Wukong
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
temp-457471
Scylla
Level 80
God Stats
4W - 1L
1,747 SR
Queue Stats
6W - 9L
1,752 Elo+
Party 2
Team Averages
Level 125
1,516 SR
1,523 Elo+

VS

Team Averages
Level 141
1,592 SR
1,484 Elo+
Hachiman
Hachiman
Buallat
Hachiman
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
436W - 413L
1,428 Elo+
Solo
Awilix
Awilix
DeathBan915RG
Awilix
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,540 Elo+
Party 1
Apollo
Apollo
chuygaytan17
Apollo
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
gera_84_07
Atlas
Level 157
God Stats
4W - 4L
1,730 SR
Queue Stats
181W - 184L
1,473 Elo+
Solo
Sol
Sol
xXArtorixXx
Sol
Level 159
God Stats
0W - 1L
1,729 SR
Queue Stats
6W - 20L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
5 / 0 / 4
6,523
652
5,469
7,962
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
HoldenQrow
Kuzenbo
8
0 / 2 / 6
5,123
512
3,328
6,599
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 2 / 6
5,407
541
5,432
6,339
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Rashake
Sun Wukong
10
2 / 0 / 0
5,868
587
4,129
5,388
4,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
10
3 / 1 / 0
5,540
554
4,153
4,512
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buallat
Hachiman
9
0 / 2 / 3
4,769
477
5,110
7,169
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 1
5,388
539
3,736
8,439
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
11
4 / 1 / 0
6,063
606
4,934
6,862
2,873
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
6
0 / 4 / 1
4,316
432
1,842
9,038
6,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 1 / 0
4,560
456
1,536
3,922
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
5
5
Deaths
11
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
4
7
L
Hachiman
Buallat
Hachiman
0
2
3
0.75
L
1
3
1
0.5
W
Kuzenbo
HoldenQrow
Kuzenbo
0
2
6
1.5
W
1
2
6
2
W
Sun Wukong
Rashake
Sun Wukong
2
0
0
2
L
Apollo
4
1
0
4
L
Atlas
0
4
1
0.13
W
Scylla
3
1
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,511
Damage
17,158
30,800
Taken
35,430
16,646
Mitigated
16,737
11,346
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,469
1,863
0
4,689
7,962
2,800
0
274
7,688
0
43,801
L
Hachiman
Buallat
Hachiman
5,110
3,351
0
1,820
7,169
2,617
0
1,318
5,851
0
29,630
L
3,736
1,739
0
340
8,439
3,692
0
450
7,792
0
35,017
W
Kuzenbo
HoldenQrow
Kuzenbo
3,328
1,564
0
2,256
6,599
6,036
60
726
5,873
16,136
0
W
5,432
2,225
0
1,777
6,339
2,172
0
692
5,647
0
29,697
W
Sun Wukong
Rashake
Sun Wukong
4,129
472
0
962
5,388
4,309
0
1,536
3,852
0
35,194
L
Apollo
4,934
3,054
0
2,788
6,862
2,873
48
3,082
3,780
0
43,798
L
Atlas
1,842
579
0
2,269
9,038
6,306
0
2,631
6,407
10,165
0
W
Scylla
4,153
1,288
0
1,662
4,512
1,329
0
150
4,362
36,119
0
L
1,536
517
0
1,486
3,922
1,249
0
0
3,545
21,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,461
Gold Earned
25,096
232
Minions Killed
235
0
Camps Cleared
0
1,026,917
Distance Traveled
867,679
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,523
652
67
7
0
242,866
0
L
Hachiman
4,769
477
53
5
0
178,693
0
L
Awilix
5,388
539
68
7
0
211,937
2
W
Kuzenbo
5,123
512
19
2
0
209,504
2
W
Neith
5,407
541
40
4
0
184,149
2
W
Sun Wukong
5,868
587
51
5
0
219,401
3
L
Apollo
6,063
606
65
7
0
185,456
1
L
Atlas
4,316
432
9
1
0
168,356
1
W
Scylla
5,540
554
55
6
0
170,997
0
L
Sol
4,560
456
40
4
0
123,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role