Player Matchup

Ymir
Ymir
Gold V
SuperSillyGoose
Ymir
Gold V
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,612 MMR
Party 2
Hel
Hel
Gold V
Wαddles
Hel
Gold V
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,616 MMR
Party 2
Nike
Nike
Gold V
Wаke
Nike
Gold V
Level 159
God Stats
1W - 0L
1,370 SR
Queue Stats
36W - 6L
1,616 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,457 SR
1,615 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,586 SR
1,606 MMR
Guan Yu
Guan Yu
Gold III
AyoRaphael
Guan Yu
Gold III
Level 156
God Stats
11W - 9L
1,755 SR
Queue Stats
234W - 224L
1,649 MMR
Party 1
Merlin
Merlin
Gold I
GabroxITA
Merlin
Gold I
Level 129
God Stats
13W - 22L
1,503 SR
Queue Stats
303W - 341L
1,581 MMR
Solo
Nemesis
Nemesis
Gold IV
SoloL3veling
Nemesis
Gold IV
Level 166
God Stats
3W - 8L
1,500 SR
Queue Stats
228W - 218L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 15
10,474
806
8,944
15,996
17,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 1 / 14
11,048
850
17,699
10,409
7,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Wаke
Nike
16
13 / 2 / 7
11,737
903
15,775
19,706
17,494
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
KukulkanNe ZhaBake KujiraAchillesAtlas

VS

Bans
ThothBaron SamediBastetAh PuchHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AyoRaphael
Guan Yu
14
1 / 7 / 2
8,781
675
5,752
19,397
16,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
GabroxITA
Merlin
15
1 / 6 / 1
8,883
683
9,155
10,431
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
SoloL3veling
Nemesis
15
2 / 9 / 1
9,885
760
7,342
16,716
9,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
22
Kills
4
4
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AyoRaphael
Guan Yu
1
7
2
0.29
L
Merlin
GabroxITA
Merlin
1
6
1
0.25
L
Nemesis
SoloL3veling
Nemesis
2
9
1
0.28
W
3
1
15
10.5
W
6
1
14
13
W
Nike
Wаke
Nike
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,418
Damage
22,249
46,111
Taken
46,544
42,340
Mitigated
29,609
18,590
Healing
7,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AyoRaphael
Guan Yu
5,752
479
875
3,858
19,397
16,108
0
11,630
6,208
2,100
18,549
L
Merlin
GabroxITA
Merlin
9,155
699
0
401
10,431
3,664
351
3,801
5,974
38,291
265
L
Nemesis
SoloL3veling
Nemesis
7,342
2,847
0
2,515
16,716
9,837
0
9,042
6,241
84
21,630
W
8,944
1,526
0
1,514
15,996
17,274
565
2,805
12,961
21,150
588
W
17,699
2,810
7,028
7,483
10,409
7,572
1,447
3,334
6,853
69,100
726
W
Nike
Wаke
Nike
15,775
2,293
0
2,565
19,706
17,494
879
4,570
14,633
221
44,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,259
Gold Earned
27,549
196
Minions Killed
128
0
Camps Cleared
0
712,863
Distance Traveled
637,840
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,781
675
26
2
0
233,215
0
L
Merlin
8,883
683
72
6
0
196,401
2
L
Nemesis
9,885
760
30
2
0
208,224
1
W
Ymir
10,474
806
28
2
0
227,784
0
W
Hel
11,048
850
111
9
0
239,015
0
W
Nike
11,737
903
57
4
0
246,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role