Player Matchup

Sobek
Sobek
ACM1899
Sobek
Level 159
God Stats
3W - 2L
1,285 SR
Queue Stats
280W - 205L
1,561 Elo+
Party 3
Sylvanus
Sylvanus
DHomme
Sylvanus
Level 157
God Stats
14W - 5L
1,846 SR
Queue Stats
1,238W - 645L
1,615 Elo+
Party 3
Hou Yi
Hou Yi
Danty
Hou Yi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,966 Elo+
Solo
Janus
Janus
Honsla
Janus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,197 Elo+
Solo
Shiva
Shiva
MythClef
Shiva
Level 149
God Stats
6W - 14L
1,500 SR
Queue Stats
804W - 810L
1,615 Elo+
Solo
Team Averages
Level 141
1,526 SR
1,591 Elo+

VS

Team Averages
Level 128
1,500 SR
1,647 Elo+
Hachiman
Hachiman
Akkiii
Hachiman
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 53L
1,589 Elo+
Solo
Sylvanus
Sylvanus
Ashemin
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 42L
1,585 Elo+
Party 1
Achilles
Achilles
Dodgy XL
Achilles
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
126W - 124L
1,731 Elo+
Party 2
Janus
Janus
Suzerix
Janus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 44L
1,564 Elo+
Party 1
Ares
Ares
VivaceFour
Ares
Level 124
God Stats
4W - 0L
1,500 SR
Queue Stats
34W - 33L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ACM1899
Sobek
11
0 / 1 / 4
5,715
953
3,572
11,280
11,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
DHomme
Sylvanus
11
3 / 2 / 2
6,168
1,028
5,415
9,683
8,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
Danty
Hou Yi
10
2 / 2 / 2
5,606
934
4,714
5,578
2,959
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Honsla
Janus
6
0 / 1 / 0
4,743
791
1,517
2,583
1,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
MythClef
Shiva
10
0 / 2 / 5
5,396
899
7,659
11,681
8,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Akkiii
Hachiman
13
3 / 0 / 5
7,230
1,205
14,174
3,588
2,313
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sylvanus
Ashemin
Sylvanus
12
1 / 1 / 7
6,897
1,150
5,029
6,678
5,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
Dodgy XL
Achilles
13
3 / 1 / 5
7,102
1,184
6,277
8,708
11,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Suzerix
Janus
11
1 / 1 / 6
6,460
1,077
8,965
4,760
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 4
6,219
1,037
2,974
7,305
7,860
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
5
Kills
8
8
Deaths
5
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
ACM1899
Sobek
0
1
4
2
W
Hachiman
Akkiii
Hachiman
3
0
5
5.5
W
Sylvanus
Ashemin
Sylvanus
1
1
7
4.5
L
Sylvanus
DHomme
Sylvanus
3
2
2
2
L
Hou Yi
Danty
Hou Yi
2
2
2
1.5
W
Achilles
Dodgy XL
Achilles
3
1
5
5.5
L
Janus
Honsla
Janus
0
1
0
0
L
Shiva
MythClef
Shiva
0
2
5
1.25
W
Janus
Suzerix
Janus
1
1
6
4
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,877
Damage
37,419
40,805
Taken
31,039
33,082
Mitigated
29,805
15,473
Healing
13,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ACM1899
Sobek
3,572
179
716
3,128
11,280
11,949
0
4,336
6,476
11,031
0
W
Hachiman
Akkiii
Hachiman
14,174
9,322
393
332
3,588
2,313
1,614
1,242
2,346
0
22,665
W
Sylvanus
Ashemin
Sylvanus
5,029
980
5,532
2,750
6,678
5,833
647
2,136
4,371
7,758
0
L
Sylvanus
DHomme
Sylvanus
5,415
815
3,218
2,439
9,683
8,938
0
4,187
5,107
8,507
1,407
L
Hou Yi
Danty
Hou Yi
4,714
2,369
79
330
5,578
2,959
0
1,345
4,123
0
8,413
W
Achilles
Dodgy XL
Achilles
6,277
764
864
2,464
8,708
11,042
675
2,195
6,297
0
13,127
L
Janus
Honsla
Janus
1,517
0
666
1,025
2,583
1,108
0
794
1,686
4,746
0
L
Shiva
MythClef
Shiva
7,659
1,205
354
3,518
11,681
8,128
0
5,416
5,962
0
10,374
W
Janus
Suzerix
Janus
8,965
461
337
367
4,760
2,757
1,024
2,329
2,277
15,882
268
W
2,974
439
0
451
7,305
7,860
0
2,133
4,914
4,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,628
Gold Earned
33,908
52
Minions Killed
77
0
Camps Cleared
0
542,929
Distance Traveled
596,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,715
953
12
2
0
126,422
0
W
Hachiman
7,230
1,205
33
6
0
110,753
0
W
Sylvanus
6,897
1,150
7
1
0
112,259
0
L
Sylvanus
6,168
1,028
13
2
0
108,645
0
L
Hou Yi
5,606
934
11
2
0
129,155
0
W
Achilles
7,102
1,184
14
2
0
133,194
0
L
Janus
4,743
791
7
1
0
42,230
0
L
Shiva
5,396
899
9
2
0
136,477
0
W
Janus
6,460
1,077
20
3
0
140,722
0
W
Ares
6,219
1,037
3
1
0
99,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role