Player Matchup

Kukulkan
Kukulkan
Silver II
 
Kukulkan
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
AgOpTiCon
Fenrir
Gold IV
Level 89
God Stats
4W - 6L
1,447 SR
Queue Stats
614W - 633L
1,414 MMR
Solo
Odin
Odin
Gold IV
BoM_BaSstiC29
Odin
Gold IV
Level 157
God Stats
4W - 6L
1,362 SR
Queue Stats
291W - 284L
1,399 MMR
Solo
Ne Zha
Ne Zha
Silver I
Menos3515
Ne Zha
Silver I
Level 139
God Stats
3W - 5L
1,715 SR
Queue Stats
58W - 54L
1,408 MMR
Solo
Neith
Neith
Gold IV
TinkyWinky5
Neith
Gold IV
Level 108
God Stats
6W - 7L
1,620 SR
Queue Stats
112W - 114L
1,404 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,529 SR
1,425 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 72
1,456 SR
1,408 MMR
Osiris
Osiris
Bronze III
ABRAXXAS34
Osiris
Bronze III
Level 65
God Stats
0W - 4L
1,215 SR
Queue Stats
18W - 35L
1,409 MMR
Solo
Ullr
Ullr
Silver II
BigPapaSuccToes
Ullr
Silver II
Level 52
God Stats
0W - 2L
1,704 SR
Queue Stats
5W - 9L
1,416 MMR
Solo
Ares
Ares
Gold IV
EvadeAllu
Ares
Gold IV
Level 76
God Stats
7W - 11L
1,553 SR
Queue Stats
123W - 126L
1,386 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Menkee
Erlang Shen
Silver II
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 88L
1,411 MMR
Solo
Thoth
Thoth
Bronze III
Monimoo083
Thoth
Bronze III
Level 105
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 5L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
5 / 1 / 3
9,245
578
9,939
6,535
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
AgOpTiCon
Fenrir
15
4 / 4 / 5
9,058
566
8,781
18,933
19,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 1 / 12
8,710
544
5,432
15,572
13,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Menos3515
Ne Zha
15
8 / 0 / 4
9,439
590
9,994
14,020
6,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 0 / 5
9,898
619
9,322
9,795
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AnhurThanatosHachimanBellona

VS

Bans
Ao KuangVamanaBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ABRAXXAS34
Osiris
12
1 / 4 / 1
7,621
476
6,490
15,860
10,583
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 0
7,332
458
4,873
12,161
5,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
12
2 / 5 / 2
7,882
493
5,370
18,055
17,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Menkee
Erlang Shen
11
2 / 2 / 0
7,034
440
2,766
9,827
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
13
1 / 4 / 3
8,048
503
8,405
8,854
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
19
Kills
6
6
Deaths
19
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
1
3
6.5
L
Osiris
ABRAXXAS34
Osiris
1
4
1
0.38
W
Fenrir
AgOpTiCon
Fenrir
4
4
5
1.63
L
0
4
0
0
W
0
1
12
6
L
Ares
2
5
2
0.6
L
Erlang Shen
Menkee
Erlang Shen
2
2
0
1
W
Ne Zha
Menos3515
Ne Zha
8
0
4
10
L
Thoth
1
4
3
0.63
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,468
Damage
27,904
64,855
Taken
64,757
47,503
Mitigated
42,412
19,398
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,939
814
0
1,362
6,535
2,607
350
4,003
2,532
80,562
686
L
Osiris
ABRAXXAS34
Osiris
6,490
3,331
20
4,425
15,860
10,583
508
965
14,382
0
47,266
W
Fenrir
AgOpTiCon
Fenrir
8,781
2,422
0
5,170
18,933
19,639
25
3,285
15,648
0
52,048
L
4,873
1,337
0
963
12,161
5,745
0
581
11,531
0
56,892
W
5,432
697
0
5,402
15,572
13,906
475
4,965
10,607
0
29,534
L
Ares
5,370
545
0
2,211
18,055
17,478
0
4,029
13,842
22,307
0
L
Erlang Shen
Menkee
Erlang Shen
2,766
1,564
0
2,663
9,827
5,165
0
1,058
8,769
0
39,157
W
Ne Zha
Menos3515
Ne Zha
9,994
3,224
0
3,256
14,020
6,588
82
870
13,150
0
81,870
L
Thoth
8,405
523
0
820
8,854
3,441
0
3,077
5,689
62,650
1,254
W
9,322
5,468
0
4,208
9,795
4,763
3,525
1,000
8,795
0
106,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,350
Gold Earned
37,917
501
Minions Killed
362
0
Camps Cleared
0
1,530,301
Distance Traveled
1,422,851
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,245
578
136
9
0
286,883
4
L
Osiris
7,621
476
59
4
0
299,756
0
W
Fenrir
9,058
566
70
4
0
258,779
0
L
Ullr
7,332
458
90
6
0
281,219
0
W
Odin
8,710
544
35
2
0
312,009
0
L
Ares
7,882
493
39
2
0
305,025
5
L
Erlang Shen
7,034
440
56
4
0
233,604
0
W
Ne Zha
9,439
590
92
6
0
377,294
3
L
Thoth
8,048
503
118
7
0
303,247
1
W
Neith
9,898
619
168
11
0
295,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role