Player Matchup

Baron Samedi
Baron Samedi
DTUCKER44
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,871 Elo+
Party 1
Cerberus
Cerberus
KRI5PYxKREME
Cerberus
Level 40
God Stats
4W - 2L
1,822 SR
Queue Stats
4W - 3L
1,823 Elo+
Party 1
Bastet
Bastet
KickerSwaqq
Bastet
Level 87
God Stats
2W - 0L
1,801 SR
Queue Stats
18W - 16L
1,620 Elo+
Party 1
Team Averages
Level 79
1,708 SR
1,771 Elo+

VS

Team Averages
Level 78
1,500 SR
1,540 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Dreamin68
King Arthur
Level 28
God Stats
1W - 9L
1,500 SR
Queue Stats
73W - 55L
1,546 Elo+
Party 2
Medusa
Medusa
cameronisachad
Medusa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DTUCKER44
Baron Samedi
13
2 / 0 / 6
7,755
776
4,400
6,356
3,957
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
KRI5PYxKREME
Cerberus
12
2 / 3 / 6
7,429
743
3,414
11,450
10,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
14
6 / 1 / 4
8,699
870
14,153
11,345
4,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 2 / 2
7,885
789
9,579
5,902
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Dreamin68
King Arthur
10
1 / 5 / 3
6,764
676
6,155
11,170
9,457
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 3
6,744
674
7,935
9,436
3,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
4
4
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
2
2
1.5
W
Baron Samedi
DTUCKER44
Baron Samedi
2
0
6
5
L
King Arthur
Dreamin68
King Arthur
1
5
3
0.5
W
Cerberus
KRI5PYxKREME
Cerberus
2
3
6
1.67
W
Bastet
6
1
4
8
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,967
Damage
23,669
29,151
Taken
26,508
18,954
Mitigated
15,454
9,618
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
9,579
1,288
616
1,533
5,902
2,570
207
964
4,916
39,704
378
W
Baron Samedi
DTUCKER44
Baron Samedi
4,400
125
850
2,137
6,356
3,957
377
3,055
3,086
26,063
0
L
King Arthur
Dreamin68
King Arthur
6,155
462
0
695
11,170
9,457
0
3,922
6,994
0
13,722
W
Cerberus
KRI5PYxKREME
Cerberus
3,414
226
208
2,289
11,450
10,200
222
3,998
7,278
15,395
0
W
Bastet
14,153
3,032
0
4,134
11,345
4,797
694
2,568
8,563
0
35,769
L
7,935
3,200
0
1,177
9,436
3,427
74
2,503
6,697
0
19,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,883
Gold Earned
21,393
151
Minions Killed
136
0
Camps Cleared
0
573,445
Distance Traveled
548,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,885
789
85
9
0
173,037
0
W
Baron Samedi
7,755
776
55
6
0
176,881
0
L
King Arthur
6,764
676
17
2
0
201,426
0
W
Cerberus
7,429
743
46
5
0
175,745
0
W
Bastet
8,699
870
50
5
0
220,819
0
L
Medusa
6,744
674
34
3
0
174,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role