Player Matchup

Atlas
Atlas
Gold II
brendonj88
Atlas
Gold II
Level 134
God Stats
47W - 43L
1,571 SR
Queue Stats
145W - 143L
1,700 MMR
Solo
Anhur
Anhur
Gold II
dbLöndoñ
Anhur
Gold II
Level 156
God Stats
14W - 10L
1,998 SR
Queue Stats
223W - 181L
1,877 MMR
Party 1
Discordia
Discordia
Platinum II
dbSHREDDYLEE
Discordia
Platinum II
Level 147
God Stats
14W - 10L
1,889 SR
Queue Stats
132W - 111L
1,996 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,819 SR
1,858 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,407 SR
1,708 MMR
Fenrir
Fenrir
Platinum IV
Drag Medic
Fenrir
Platinum IV
Level 192
God Stats
7W - 5L
1,237 SR
Queue Stats
365W - 217L
1,834 MMR
Solo
Geb
Geb
Gold II
ImStillDreaming
Geb
Gold II
Level 109
God Stats
32W - 32L
1,484 SR
Queue Stats
55W - 47L
1,658 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
ST5Pending-
Ao Kuang
Gold II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 58L
1,631 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
5 / 0 / 3
9,875
760
9,678
9,997
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
16
2 / 0 / 6
9,677
744
14,072
14,953
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Discordia
dbSHREDDYLEE
Discordia
15
2 / 1 / 6
9,373
721
10,719
7,410
4,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesThothKuzenboNe ZhaMorgan Le Fay

VS

Bans
CharonPersephoneAthenaBaba YagaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drag Medic
Fenrir
12
0 / 3 / 1
7,675
590
5,354
14,619
11,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 0
7,894
607
7,773
14,107
12,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
ST5Pending-
Ao Kuang
13
0 / 4 / 1
8,235
633
10,079
12,738
6,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Drag Medic
Fenrir
0
3
1
0.17
L
1
2
0
0.5
L
Ao Kuang
ST5Pending-
Ao Kuang
0
4
1
0.13
W
Atlas
5
0
3
6.5
W
Anhur
2
0
6
5
W
Discordia
dbSHREDDYLEE
Discordia
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,469
Damage
23,206
32,360
Taken
41,464
22,854
Mitigated
30,119
13,122
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Drag Medic
Fenrir
5,354
826
0
737
14,619
11,134
0
6,551
6,776
0
27,297
L
7,773
47
0
1,290
14,107
12,487
0
5,947
6,340
25,014
465
L
Ao Kuang
ST5Pending-
Ao Kuang
10,079
1,575
0
2,428
12,738
6,498
0
4,832
6,984
23,837
2,752
W
Atlas
9,678
2,147
0
2,413
9,997
10,717
290
4,932
4,198
31,690
469
W
Anhur
14,072
8,405
0
8,489
14,953
7,590
2,439
6,865
7,133
0
57,111
W
Discordia
dbSHREDDYLEE
Discordia
10,719
377
0
2,220
7,410
4,547
120
3,477
3,391
45,777
785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,925
Gold Earned
23,804
189
Minions Killed
115
0
Camps Cleared
0
768,698
Distance Traveled
751,678
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,675
590
39
3
0
258,084
0
L
Geb
7,894
607
22
2
0
249,043
4
L
Ao Kuang
8,235
633
54
4
0
244,551
0
W
Atlas
9,875
760
35
3
0
261,555
0
W
Anhur
9,677
744
97
7
0
249,605
0
W
Discordia
9,373
721
57
4
0
257,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role