Player Matchup

Chiron
Chiron
Eyrioh
Chiron
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 55L
1,417 Elo+
Party 2
Hades
Hades
Nat0999
Hades
Level 114
God Stats
4W - 3L
1,378 SR
Queue Stats
151W - 114L
1,524 Elo+
Party 2
Fenrir
Fenrir
Rykuyoh
Fenrir
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 129L
1,519 Elo+
Solo
Sobek
Sobek
hawkn8tive
Sobek
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,605 Elo+
Solo
Jing Wei
Jing Wei
radraider123
Jing Wei
Level 49
God Stats
1W - 3L
1,300 SR
Queue Stats
55W - 53L
1,502 Elo+
Party 2
Team Averages
Level 85
1,436 SR
1,513 Elo+

VS

Team Averages
Level 108
1,600 SR
1,483 Elo+
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
G5_JJ_
Atlas
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
Powellful
Gilgamesh
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,514 Elo+
Solo
Geb
Geb
bigblast181
Geb
Level 58
God Stats
5W - 2L
1,692 SR
Queue Stats
54W - 35L
1,544 Elo+
Solo
Zeus
Zeus
hurricanepete88
Zeus
Level 156
God Stats
3W - 6L
1,806 SR
Queue Stats
121W - 177L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Eyrioh
Chiron
16
2 / 4 / 14
9,870
823
7,932
13,207
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Nat0999
Hades
17
7 / 7 / 10
10,476
873
12,401
15,039
10,255
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Rykuyoh
Fenrir
16
2 / 4 / 12
9,878
823
7,095
11,306
10,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
15
2 / 3 / 11
9,555
796
6,891
12,683
13,985
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
radraider123
Jing Wei
18
8 / 1 / 9
10,858
905
10,166
9,374
4,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
4 / 5 / 10
9,699
808
9,230
9,942
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
G5_JJ_
Atlas
17
5 / 5 / 10
9,666
806
11,053
14,417
14,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
Powellful
Gilgamesh
5
0 / 1 / 1
3,753
313
0
763
187
17
4 / 4 / 10
9,590
799
7,629
13,827
11,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
4 / 6 / 9
9,456
788
16,771
9,919
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
57
21
Kills
17
19
Deaths
21
56
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
5
10
1.8
W
Chiron
Eyrioh
Chiron
2
4
14
2.25
L
Atlas
G5_JJ_
Atlas
5
5
10
2
W
Hades
Nat0999
Hades
7
7
10
1.71
L
Gilgamesh
Powellful
Gilgamesh
0
1
1
0.5
W
Fenrir
Rykuyoh
Fenrir
2
4
12
2
L
4
4
10
2.25
W
Sobek
2
3
11
2.5
L
4
6
9
1.42
W
Jing Wei
radraider123
Jing Wei
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,485
Damage
44,683
61,609
Taken
48,868
45,488
Mitigated
35,422
17,556
Healing
9,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
9,230
477
925
1,491
9,942
4,864
330
5,317
4,625
25,070
0
W
Chiron
Eyrioh
Chiron
7,932
3,129
2,044
3,657
13,207
6,251
2,069
10,802
2,405
361
20,700
L
Atlas
G5_JJ_
Atlas
11,053
4,013
0
1,176
14,417
14,126
166
4,321
10,096
26,092
682
W
Hades
Nat0999
Hades
12,401
519
649
2,370
15,039
10,255
1,358
8,848
5,583
20,872
0
L
Gilgamesh
Powellful
Gilgamesh
0
0
0
0
763
187
0
763
0
0
0
W
Fenrir
Rykuyoh
Fenrir
7,095
1,261
1,179
1,977
11,306
10,823
1,025
7,010
4,296
0
18,289
L
7,629
396
1,684
3,012
13,827
11,880
52
4,305
9,522
14,046
0
W
Sobek
6,891
345
710
994
12,683
13,985
274
9,607
3,076
12,793
2,571
L
16,771
872
937
241
9,919
4,365
37
3,387
6,532
24,374
0
W
Jing Wei
radraider123
Jing Wei
10,166
5,642
1,616
2,360
9,374
4,174
3,313
7,930
1,444
0
36,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,637
Gold Earned
42,164
135
Minions Killed
100
0
Camps Cleared
0
1,078,679
Distance Traveled
801,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,699
808
53
4
0
202,356
0
W
Chiron
9,870
823
25
2
0
213,788
0
L
Atlas
9,666
806
23
2
0
208,355
0
W
Hades
10,476
873
25
2
0
193,646
0
L
Gilgamesh
3,753
313
0
0
0
0
0
W
Fenrir
9,878
823
25
2
0
230,355
0
L
Geb
9,590
799
8
1
0
198,936
0
W
Sobek
9,555
796
19
2
0
200,959
0
L
Zeus
9,456
788
16
1
0
191,622
0
W
Jing Wei
10,858
905
41
3
0
239,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role