Player Matchup

Fenrir
Fenrir
dallas71296
Fenrir
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 21L
1,620 Elo+
Solo
Aphrodite
Aphrodite
encinajavier5180
Aphrodite
Level 129
God Stats
4W - 0L
1,190 SR
Queue Stats
12W - 6L
1,500 Elo+
Solo
Sol
Sol
pepe the toad
Sol
Level 144
God Stats
8W - 3L
1,269 SR
Queue Stats
255W - 292L
1,527 Elo+
Party 2
Anhur
Anhur
tiller01
Anhur
Level 156
God Stats
33W - 22L
1,572 SR
Queue Stats
188W - 210L
1,528 Elo+
Party 2
Osiris
Osiris
whyme16
Osiris
Level 147
God Stats
2W - 3L
1,505 SR
Queue Stats
246W - 273L
1,567 Elo+
Party 2
Team Averages
Level 143
1,407 SR
1,548 Elo+

VS

Team Averages
Level 130
1,484 SR
1,514 Elo+
Da Ji
Da Ji
BlaqkTheRipper
Da Ji
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
349W - 326L
1,604 Elo+
Solo
Geb
Geb
Kaosx---
Geb
Level 147
God Stats
3W - 6L
1,418 SR
Queue Stats
48W - 45L
1,522 Elo+
Party 3
Kukulkan
Kukulkan
Nick_king016
Kukulkan
Level 128
God Stats
6W - 6L
1,500 SR
Queue Stats
57W - 57L
1,506 Elo+
Party 3
Surtr
Surtr
SlimThiccDaddy
Surtr
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 37L
1,498 Elo+
Party 1
Ishtar
Ishtar
ThiccDaddySlim
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 0 / 1
5,733
573
2,561
8,071
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
10
0 / 0 / 2
5,856
586
3,304
6,083
2,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
1 / 1 / 1
6,044
604
5,312
8,319
3,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Anhur
tiller01
Anhur
12
2 / 0 / 0
6,211
621
4,268
5,668
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
whyme16
Osiris
11
2 / 0 / 1
5,912
591
4,297
8,418
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,170
517
2,312
9,172
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 1
5,016
502
3,316
6,795
4,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Nick_king016
Kukulkan
10
1 / 1 / 0
5,327
533
4,475
5,103
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,697
570
5,828
8,829
5,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 0
5,043
504
3,432
5,339
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
1
1
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
1
1
0.5
L
Kukulkan
Nick_king016
Kukulkan
1
1
0
1
L
0
3
0
0
L
0
1
0
0
W
Fenrir
2
0
1
2.5
W
Aphrodite
0
0
2
1
W
1
1
1
1.5
W
Anhur
tiller01
Anhur
2
0
0
2
W
Osiris
whyme16
Osiris
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,742
Damage
19,363
36,559
Taken
35,238
19,637
Mitigated
15,996
19,951
Healing
11,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,312
132
0
5,215
9,172
3,403
0
1,235
7,937
0
40,284
L
3,316
297
0
2,110
6,795
4,204
0
2,878
3,917
14,867
0
L
Kukulkan
Nick_king016
Kukulkan
4,475
422
0
1,178
5,103
1,978
0
3,576
1,527
36,412
581
L
5,828
2,435
0
1,603
8,829
5,206
0
315
8,514
1,004
40,403
L
3,432
2,336
0
1,427
5,339
1,205
0
799
4,540
0
39,961
W
Fenrir
2,561
1,012
0
1,871
8,071
3,760
0
1,355
6,675
0
42,496
W
Aphrodite
3,304
551
3,078
4,358
6,083
2,991
90
1,624
4,459
20,427
2,390
W
5,312
2,554
0
3,910
8,319
3,034
295
4,267
4,052
43,606
0
W
Anhur
tiller01
Anhur
4,268
2,387
0
2,760
5,668
2,169
685
545
5,123
0
59,773
W
Osiris
whyme16
Osiris
4,297
1,200
0
3,974
8,418
7,683
0
355
7,378
1,015
40,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,756
Gold Earned
26,253
342
Minions Killed
300
0
Camps Cleared
0
941,900
Distance Traveled
979,247
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,170
517
82
8
0
197,046
0
L
Geb
5,016
502
14
1
0
208,631
4
L
Kukulkan
5,327
533
65
7
0
205,477
0
L
Surtr
5,697
570
75
8
0
187,413
0
L
Ishtar
5,043
504
64
6
0
180,680
0
W
Fenrir
5,733
573
67
7
0
233,421
0
W
Aphrodite
5,856
586
28
3
0
186,784
2
W
Sol
6,044
604
74
7
0
169,983
2
W
Anhur
6,211
621
104
10
0
165,960
4
W
Osiris
5,912
591
69
7
0
185,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role