Player Matchup

Nike
Nike
Silver II
ApocalypticFury0
Nike
Silver II
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 20L
1,502 MMR
Party 1
Merlin
Merlin
Bronze III
Banjo4smUsh
Merlin
Bronze III
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,502 MMR
Party 1
Pele
Pele
Gold IV
BlackDynamie
Pele
Gold IV
Level 127
God Stats
2W - 4L
1,283 SR
Queue Stats
92W - 103L
1,503 MMR
Solo
Izanami
Izanami
Gold IV
BokeTheShmole
Izanami
Gold IV
Level 149
God Stats
3W - 6L
1,759 SR
Queue Stats
139W - 121L
1,503 MMR
Solo
Aphrodite
Aphrodite
Bronze III
encinajavier5180
Aphrodite
Bronze III
Level 129
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,469 SR
1,502 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,488 SR
1,501 MMR
Susano
Susano
Gold III
 
Susano
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Lil Dag2
Janus
Gold III
Level 159
God Stats
7W - 1L
1,823 SR
Queue Stats
219W - 214L
1,505 MMR
Solo
Heimdallr
Heimdallr
Silver III
Mr_Stay_Fresh25
Heimdallr
Silver III
Level 168
God Stats
1W - 0L
1,285 SR
Queue Stats
111W - 110L
1,501 MMR
Solo
King Arthur
King Arthur
Bronze III
XxJ4750NxX
King Arthur
Bronze III
Level 120
God Stats
1W - 2L
1,331 SR
Queue Stats
54W - 55L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,193
563
2,891
8,756
4,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
10
0 / 3 / 0
5,562
506
3,230
6,892
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 0
5,444
495
1,784
11,261
4,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
12
0 / 2 / 0
6,260
569
5,670
9,116
3,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
9
0 / 3 / 0
5,271
479
1,356
8,684
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
OsirisAo KuangKukulkanMercury

VS

Bans
ThorBake KujiraAchillesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
5 / 0 / 4
6,419
584
7,357
6,613
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
11
2 / 0 / 5
6,045
550
5,693
6,452
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Lil Dag2
Janus
12
2 / 0 / 1
7,004
637
5,869
4,303
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Mr_Stay_Fresh25
Heimdallr
12
1 / 0 / 4
6,827
621
3,722
7,432
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
XxJ4750NxX
King Arthur
13
3 / 1 / 1
7,674
698
5,421
8,297
5,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
13
13
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
0
4
7
W
Bacchus
 
Bacchus
2
0
5
4.5
L
1
2
0
0.5
L
Merlin
0
3
0
0
L
0
3
0
0
L
Izanami
0
2
0
0
W
Janus
Lil Dag2
Janus
2
0
1
2.5
W
Heimdallr
Mr_Stay_Fresh25
Heimdallr
1
0
4
3
W
King Arthur
XxJ4750NxX
King Arthur
3
1
1
3.5
L
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,931
Damage
28,062
44,709
Taken
33,097
19,369
Mitigated
17,200
11,426
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,357
1,621
0
3,306
6,613
2,282
0
529
6,072
0
38,216
W
Bacchus
 
Bacchus
5,693
817
0
2,535
6,452
4,588
0
917
5,515
26,496
4,091
L
2,891
513
0
1,010
8,756
4,529
0
0
8,756
0
41,421
L
Merlin
3,230
89
0
625
6,892
2,240
0
3,603
3,093
34,460
1,115
L
1,784
365
0
1,182
11,261
4,743
0
2,535
8,656
0
40,360
L
Izanami
5,670
3,802
0
2,485
9,116
3,758
0
1,634
7,482
0
63,457
W
Janus
Lil Dag2
Janus
5,869
93
0
750
4,303
1,545
0
2,101
2,004
56,685
0
W
Heimdallr
Mr_Stay_Fresh25
Heimdallr
3,722
1,532
0
2,325
7,432
3,275
0
82
7,350
0
51,573
W
King Arthur
XxJ4750NxX
King Arthur
5,421
649
0
1,000
8,297
5,510
0
368
7,427
0
57,080
L
Aphrodite
1,356
219
2,182
3,942
8,684
4,099
0
3,054
5,592
13,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,730
Gold Earned
33,969
369
Minions Killed
400
0
Camps Cleared
0
1,180,644
Distance Traveled
1,225,731
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,419
584
56
5
0
283,466
0
W
Bacchus
6,045
550
42
4
0
251,191
0
L
Nike
6,193
563
79
7
0
222,619
0
L
Merlin
5,562
506
85
8
0
210,868
3
L
Pele
5,444
495
71
6
0
257,859
2
L
Izanami
6,260
569
112
10
0
271,112
0
W
Janus
7,004
637
107
10
0
255,525
0
W
Heimdallr
6,827
621
92
8
0
215,226
2
W
King Arthur
7,674
698
103
9
0
220,323
2
L
Aphrodite
5,271
479
22
2
0
218,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role