Player Matchup

Kukulkan
Kukulkan
Dramatic Iso
Kukulkan
Level 112
God Stats
2W - 4L
1,318 SR
Queue Stats
14W - 17L
1,321 Elo+
Solo
Rama
Rama
ShinySquidYT
Rama
Level 126
God Stats
34W - 45L
1,575 SR
Queue Stats
101W - 111L
1,506 Elo+
Solo
Bacchus
Bacchus
ferox64
Bacchus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 301L
1,327 Elo+
Solo
Team Averages
Level 126
1,464 SR
1,385 Elo+

VS

Team Averages
Level 108
1,513 SR
1,493 Elo+
Sun Wukong
Sun Wukong
ASGVII
Sun Wukong
Level 64
God Stats
18W - 25L
1,442 SR
Queue Stats
299W - 285L
1,432 Elo+
Solo
Jormungandr
Jormungandr
CowboyKillem84
Jormungandr
Level 116
God Stats
2W - 4L
1,500 SR
Queue Stats
50W - 74L
1,358 Elo+
Solo
Neith
Neith
Sugaslim187
Neith
Level 143
God Stats
12W - 5L
1,596 SR
Queue Stats
30W - 21L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dramatic Iso
Kukulkan
13
1 / 0 / 0
7,599
760
7,142
5,372
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
6,108
611
831
3,347
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
ferox64
Bacchus
10
0 / 2 / 0
6,261
626
6,187
8,490
9,458
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASGVII
Sun Wukong
11
2 / 1 / 0
7,208
721
2,059
6,995
5,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
CowboyKillem84
Jormungandr
11
0 / 0 / 2
6,768
677
5,383
7,932
5,948
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 0 / 2
8,223
822
7,236
6,607
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASGVII
Sun Wukong
2
1
0
2
W
Jormungandr
CowboyKillem84
Jormungandr
0
0
2
1
L
Kukulkan
Dramatic Iso
Kukulkan
1
0
0
1
L
0
1
0
0
W
1
0
2
2
L
Bacchus
ferox64
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,160
Damage
14,678
17,209
Taken
21,534
13,203
Mitigated
13,645
2,647
Healing
8,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASGVII
Sun Wukong
2,059
755
0
2,938
6,995
5,042
363
4,408
2,587
0
27,336
W
Jormungandr
CowboyKillem84
Jormungandr
5,383
859
0
2,352
7,932
5,948
220
4,750
3,182
16,505
0
L
Kukulkan
Dramatic Iso
Kukulkan
7,142
339
0
934
5,372
2,616
0
1,920
3,452
34,826
0
L
831
715
0
1,207
3,347
1,129
0
1,090
2,249
0
11,606
W
7,236
1,497
0
2,872
6,607
2,655
943
3,779
2,828
0
31,698
L
Bacchus
ferox64
Bacchus
6,187
216
0
506
8,490
9,458
0
2,400
6,059
11,999
853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,968
Gold Earned
22,199
110
Minions Killed
144
0
Camps Cleared
0
408,858
Distance Traveled
629,360
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,208
721
58
6
0
199,358
0
W
Jormungandr
6,768
677
25
3
0
224,438
0
L
Kukulkan
7,599
760
64
6
0
151,097
0
L
Rama
6,108
611
34
3
0
95,225
0
W
Neith
8,223
822
61
6
0
205,564
2
L
Bacchus
6,261
626
12
1
0
162,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role