Player Matchup

Sylvanus
Sylvanus
AnitaDicken4528
Sylvanus
Level 82
God Stats
18W - 10L
1,188 SR
Queue Stats
242W - 231L
1,582 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JSm00th
Tsukuyomi
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 56L
1,500 Elo+
Solo
Ullr
Ullr
MrXrocker
Ullr
Level 123
God Stats
35W - 40L
1,451 SR
Queue Stats
313W - 304L
1,485 Elo+
Solo
Set
Set
diablo_teatro
Set
Level 149
God Stats
4W - 5L
1,129 SR
Queue Stats
202W - 202L
1,363 Elo+
Solo
Geb
Geb
lXMr WolfXl
Geb
Level 147
God Stats
23W - 12L
1,734 SR
Queue Stats
174W - 164L
1,590 Elo+
Party 1
Team Averages
Level 130
1,400 SR
1,504 Elo+

VS

Team Averages
Level 142
1,514 SR
1,551 Elo+
Merlin
Merlin
 
Merlin
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ALPHATEAM4602
Hou Yi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 69L
1,598 Elo+
Solo
Da Ji
Da Ji
Mac n Cheeks684
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,339 Elo+
Solo
Ares
Ares
MaybeBrando
Ares
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 14L
1,808 Elo+
Solo
Bellona
Bellona
mills7878
Bellona
Level 122
God Stats
22W - 17L
1,572 SR
Queue Stats
238W - 229L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 0 / 0
5,652
707
3,207
5,317
2,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
JSm00th
Tsukuyomi
8
1 / 1 / 0
4,574
572
1,569
5,293
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
9
0 / 0 / 1
4,866
608
3,125
3,269
1,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 0 / 0
4,955
619
1,145
5,078
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 1
4,571
571
1,558
7,764
3,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 1 / 0
5,426
678
4,048
3,531
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
4,150
519
743
5,309
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
1,563
195
0
0
0
7
0 / 0 / 1
4,246
531
1,831
4,705
2,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
mills7878
Bellona
9
0 / 1 / 0
4,552
569
2,530
6,823
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
0
2
L
0
1
0
0
W
Sylvanus
1
0
0
1
W
Tsukuyomi
JSm00th
Tsukuyomi
1
1
0
1
L
0
0
0
0
L
0
0
1
0.5
W
Ullr
0
0
1
0.5
W
1
0
0
1
W
0
1
1
0.5
L
Bellona
mills7878
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,604
Damage
9,152
26,721
Taken
20,368
11,003
Mitigated
11,074
9,574
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,048
354
0
750
3,531
1,280
0
357
3,174
41,308
0
L
743
259
0
1,787
5,309
1,698
0
351
4,958
0
20,030
W
Sylvanus
3,207
1,011
252
3,316
5,317
2,422
34
40
4,940
29,771
5,973
W
Tsukuyomi
JSm00th
Tsukuyomi
1,569
275
0
1,819
5,293
1,580
0
2,142
3,151
0
27,385
L
0
0
0
0
0
0
0
0
0
0
0
L
1,831
119
0
1,516
4,705
2,865
0
515
4,190
8,804
0
W
Ullr
3,125
1,028
0
969
3,269
1,313
0
241
3,028
0
38,098
W
1,145
280
0
525
5,078
2,485
0
329
4,749
0
41,522
W
1,558
140
741
1,952
7,764
3,203
0
3,127
4,637
13,887
816
L
Bellona
mills7878
Bellona
2,530
1,005
0
1,712
6,823
5,231
0
3,049
3,774
0
25,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
19,937
278
Minions Killed
176
0
Camps Cleared
0
840,124
Distance Traveled
573,214
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,426
678
80
10
0
148,117
0
L
Hou Yi
4,150
519
40
5
0
130,148
1
W
Sylvanus
5,652
707
73
9
0
138,133
0
W
Tsukuyomi
4,574
572
42
5
0
177,546
1
L
Da Ji
1,563
195
0
0
0
0
0
L
Ares
4,246
531
6
1
0
143,012
2
W
Ullr
4,866
608
75
9
0
152,015
0
W
Set
4,955
619
68
9
0
204,255
0
W
Geb
4,571
571
20
3
0
168,175
0
L
Bellona
4,552
569
50
6
0
151,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role