Player Matchup

Fenrir
Fenrir
Tbonemadude
Fenrir
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 38L
1,485 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Th3worst1
Cu Chulainn
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 75L
1,446 Elo+
Party 1
Olorun
Olorun
TheTrueCatMan
Olorun
Level 281
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,483 Elo+
Party 1
King Arthur
King Arthur
Zikze
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 79L
1,461 Elo+
Party 1
Scylla
Scylla
l Scuup l
Scylla
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,572 Elo+
Party 1
Team Averages
Level 156
1,500 SR
1,490 Elo+

VS

Team Averages
Level 132
1,580 SR
1,593 Elo+
Ymir
Ymir
Funky530
Ymir
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 152L
1,572 Elo+
Party 2
Fenrir
Fenrir
Ihitthosebro465
Fenrir
Level 129
God Stats
7W - 4L
1,829 SR
Queue Stats
123W - 132L
1,553 Elo+
Solo
Cernunnos
Cernunnos
faversaver
Cernunnos
Level 186
God Stats
4W - 0L
1,854 SR
Queue Stats
76W - 56L
1,642 Elo+
Party 2
Ah Puch
Ah Puch
iF6at10min
Ah Puch
Level 124
God Stats
33W - 16L
1,595 SR
Queue Stats
1,000W - 939L
1,575 Elo+
Solo
Vamana
Vamana
shaunibles
Vamana
Level 74
God Stats
1W - 4L
1,122 SR
Queue Stats
58W - 56L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 3 / 1
5,035
458
5,003
7,853
4,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cu Chulainn
Th3worst1
Cu Chulainn
10
0 / 1 / 0
5,969
543
3,831
9,478
6,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 1
5,715
520
3,089
8,495
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Zikze
King Arthur
9
0 / 4 / 1
5,286
481
6,225
8,828
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
l Scuup l
Scylla
11
1 / 0 / 0
5,565
506
1,027
3,296
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 0 / 5
6,939
631
2,402
7,168
5,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 4
6,274
570
4,183
8,647
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
faversaver
Cernunnos
13
4 / 0 / 4
7,484
680
7,166
6,385
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
iF6at10min
Ah Puch
12
2 / 0 / 1
7,182
653
4,528
5,631
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
shaunibles
Vamana
13
1 / 0 / 0
7,543
686
6,248
6,952
7,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
11
11
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
5
5.5
W
1
2
4
1.5
L
Fenrir
1
3
1
0.5
L
Cu Chulainn
Th3worst1
Cu Chulainn
0
1
0
0
L
0
3
1
0.17
L
King Arthur
Zikze
King Arthur
0
4
1
0.13
W
Cernunnos
faversaver
Cernunnos
4
0
4
6
W
Ah Puch
iF6at10min
Ah Puch
2
0
1
2.5
L
Scylla
l Scuup l
Scylla
1
0
0
1
W
Vamana
shaunibles
Vamana
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,175
Damage
24,527
37,950
Taken
34,783
19,109
Mitigated
21,509
5,884
Healing
11,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,402
464
0
1,696
7,168
5,361
0
639
6,381
24,191
4,258
W
4,183
1,006
0
1,173
8,647
4,253
0
1,263
7,138
0
51,325
L
Fenrir
5,003
1,172
0
1,218
7,853
4,952
0
1,353
6,500
0
18,144
L
Cu Chulainn
Th3worst1
Cu Chulainn
3,831
724
0
1,914
9,478
6,552
0
0
8,726
0
44,232
L
3,089
1,601
80
1,427
8,495
3,158
0
4,276
4,219
34,502
5,425
L
King Arthur
Zikze
King Arthur
6,225
1,701
0
745
8,828
3,449
0
662
8,166
0
33,071
W
Cernunnos
faversaver
Cernunnos
7,166
4,717
0
3,052
6,385
2,773
640
58
6,188
0
62,135
W
Ah Puch
iF6at10min
Ah Puch
4,528
115
0
3,438
5,631
2,121
159
1,946
3,575
52,237
1,105
L
Scylla
l Scuup l
Scylla
1,027
0
0
500
3,296
998
0
261
2,987
36,046
0
W
Vamana
shaunibles
Vamana
6,248
2,996
0
2,100
6,952
7,001
220
0
6,952
0
64,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,570
Gold Earned
35,422
332
Minions Killed
431
0
Camps Cleared
0
1,048,557
Distance Traveled
1,102,854
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,939
631
29
3
0
218,702
3
W
Fenrir
6,274
570
67
6
0
270,703
0
L
Fenrir
5,035
458
24
2
0
221,293
0
L
Cu Chulainn
5,969
543
85
8
0
189,920
0
L
Olorun
5,715
520
79
7
0
195,911
0
L
King Arthur
5,286
481
58
5
0
202,536
0
W
Cernunnos
7,484
680
120
11
0
211,358
2
W
Ah Puch
7,182
653
110
10
0
211,448
4
L
Scylla
5,565
506
86
8
0
238,897
0
W
Vamana
7,543
686
105
10
0
190,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role