Player Matchup

Ah Puch
Ah Puch
BIGWILLIE154
Ah Puch
Level 111
God Stats
25W - 23L
1,456 SR
Queue Stats
230W - 268L
1,334 Elo+
Party 1
Chaac
Chaac
KageMega
Chaac
Level 18
God Stats
9W - 5L
1,358 SR
Queue Stats
48W - 64L
1,338 Elo+
Party 1
Neith
Neith
OGSAVAGENICKO
Neith
Level 41
God Stats
4W - 11L
1,172 SR
Queue Stats
60W - 69L
1,182 Elo+
Party 1
Team Averages
Level 57
1,328 SR
1,285 Elo+

VS

Team Averages
Level 74
1,365 SR
1,351 Elo+
Hachiman
Hachiman
RaZor Illusion
Hachiman
Level 73
God Stats
20W - 22L
1,096 SR
Queue Stats
32W - 38L
1,338 Elo+
Solo
Cthulhu
Cthulhu
SinOfSeraphim
Cthulhu
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,278 Elo+
Solo
Agni
Agni
SlickBunny15870
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BIGWILLIE154
Ah Puch
13
5 / 0 / 2
8,698
791
7,492
7,482
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
KageMega
Chaac
12
3 / 1 / 4
8,276
752
7,740
11,958
9,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 1 / 6
8,034
730
7,036
6,724
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
2 / 0 / 0
8,339
758
6,509
11,289
5,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
9
0 / 0 / 1
6,579
598
3,219
6,689
4,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 8 / 1
6,858
623
5,203
10,968
3,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
8
Kills
2
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BIGWILLIE154
Ah Puch
5
0
2
6
W
Chaac
KageMega
Chaac
3
1
4
5
W
0
1
6
3
L
Hachiman
2
0
0
2
L
Cthulhu
0
0
1
0.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,268
Damage
14,931
26,164
Taken
28,946
14,716
Mitigated
13,814
6,178
Healing
2,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BIGWILLIE154
Ah Puch
7,492
573
0
2,772
7,482
3,033
570
2,866
4,616
24,783
599
W
Chaac
KageMega
Chaac
7,740
1,207
0
1,781
11,958
9,070
149
2,868
9,090
0
28,579
W
7,036
2,548
0
1,625
6,724
2,613
1,682
2,726
3,998
0
26,939
L
Hachiman
6,509
4,254
0
1,563
11,289
5,028
0
2,138
9,095
0
36,322
L
Cthulhu
3,219
396
117
463
6,689
4,817
0
2,373
4,316
8,346
0
L
5,203
466
0
0
10,968
3,969
87
2,835
8,033
17,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,008
Gold Earned
21,776
112
Minions Killed
88
0
Camps Cleared
0
625,394
Distance Traveled
501,360
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,698
791
33
3
0
206,562
2
W
Chaac
8,276
752
43
4
0
208,658
0
W
Neith
8,034
730
36
3
0
210,174
0
L
Hachiman
8,339
758
55
5
0
210,048
0
L
Cthulhu
6,579
598
13
1
0
128,894
1
L
Agni
6,858
623
20
2
0
162,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role