Player Matchup

Ymir
Ymir
Avaruuspupu
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Chronos
Chronos
HillitönHikari
Chronos
Level 110
God Stats
10W - 7L
1,866 SR
Queue Stats
31W - 27L
1,732 Elo+
Party 2
Bastet
Bastet
MaitoPrinsessa
Bastet
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,740 Elo+
Party 2
Team Averages
Level 107
1,622 SR
1,657 Elo+

VS

Team Averages
Level 104
1,398 SR
1,358 Elo+
Hou Yi
Hou Yi
Canexx
Hou Yi
Level 109
God Stats
1W - 2L
1,537 SR
Queue Stats
13W - 18L
1,328 Elo+
Party 1
Nike
Nike
SgtCyber-
Nike
Level 133
God Stats
0W - 1L
1,156 SR
Queue Stats
49W - 42L
1,387 Elo+
Solo
Zeus
Zeus
UnderCuver01
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
6,912
691
3,028
6,164
5,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 0 / 1
7,726
773
7,231
6,602
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 3
7,189
719
8,151
8,261
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Canexx
Hou Yi
12
0 / 0 / 0
6,463
646
4,176
6,795
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
9
0 / 4 / 0
6,187
619
7,767
9,980
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 0
6,699
670
5,810
4,506
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Hou Yi
Canexx
Hou Yi
0
0
0
0
W
4
0
1
4.5
W
1
0
3
2.5
L
Nike
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,410
Damage
17,753
21,027
Taken
21,281
11,572
Mitigated
12,201
4,272
Healing
3,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,028
390
329
1,104
6,164
5,624
135
1,630
4,069
7,463
38
L
Hou Yi
Canexx
Hou Yi
4,176
707
0
1,895
6,795
2,674
0
2,771
3,997
0
21,827
W
7,231
2,100
0
970
6,602
2,655
929
1,595
4,617
42,968
716
W
8,151
1,875
0
1,869
8,261
3,293
570
1,961
5,821
0
24,587
L
Nike
7,767
663
0
1,577
9,980
7,678
0
4,656
5,293
0
18,095
L
5,810
203
0
0
4,506
1,849
0
2,663
1,827
25,171
793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,827
Gold Earned
19,349
126
Minions Killed
137
0
Camps Cleared
0
635,385
Distance Traveled
543,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,912
691
19
2
0
197,783
0
L
Hou Yi
6,463
646
39
4
0
190,918
0
W
Chronos
7,726
773
65
7
0
205,864
0
W
Bastet
7,189
719
42
4
0
231,738
0
L
Nike
6,187
619
23
2
0
184,284
0
L
Zeus
6,699
670
75
8
0
168,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role