Player Matchup

Pele
Pele
B8TSY2000
Pele
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,210 Elo+
Solo
Hel
Hel
DrWigglesWorth
Hel
Level 105
God Stats
8W - 8L
1,820 SR
Queue Stats
116W - 130L
1,137 Elo+
Party 1
Mercury
Mercury
Ihat3smIte
Mercury
Level 31
God Stats
0W - 2L
1,216 SR
Queue Stats
28W - 52L
1,137 Elo+
Party 1
Izanami
Izanami
SilenceLuna
Izanami
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
81W - 101L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Totalmasscre646
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 69
1,507 SR
1,297 Elo+

VS

Team Averages
Level 121
1,551 SR
1,478 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Josebuune17
Danzaburou
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 35L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
Nordicrune
Ao Kuang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 82L
1,402 Elo+
Solo
Xing Tian
Xing Tian
curvinus
Xing Tian
Level 36
God Stats
1W - 0L
1,754 SR
Queue Stats
4W - 5L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
1 / 1 / 1
7,129
648
5,440
10,322
5,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 5 / 0
5,034
458
3,153
10,208
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Ihat3smIte
Mercury
12
2 / 2 / 2
6,258
569
4,381
9,537
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
SilenceLuna
Izanami
10
1 / 1 / 1
5,417
492
4,078
8,392
3,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
9
0 / 2 / 3
5,456
496
2,336
8,923
4,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 2 / 4
6,491
590
6,790
6,022
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
 
Cthulhu
10
1 / 1 / 2
5,732
521
6,257
8,222
4,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Josebuune17
Danzaburou
12
2 / 0 / 3
6,817
620
8,285
6,224
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
Nordicrune
Ao Kuang
12
7 / 1 / 2
6,758
614
5,587
10,540
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
curvinus
Xing Tian
9
0 / 1 / 4
5,168
470
4,144
9,818
7,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
5
Kills
11
11
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
2
4
1.5
W
Cthulhu
 
Cthulhu
1
1
2
2
L
Pele
1
1
1
1.5
L
1
5
0
0.2
L
Mercury
Ihat3smIte
Mercury
2
2
2
1.5
W
Danzaburou
Josebuune17
Danzaburou
2
0
3
3.5
W
Ao Kuang
Nordicrune
Ao Kuang
7
1
2
8
L
Izanami
SilenceLuna
Izanami
1
1
1
1.5
L
Sylvanus
0
2
3
0.75
W
Xing Tian
curvinus
Xing Tian
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,388
Damage
31,063
47,382
Taken
40,826
20,148
Mitigated
21,326
14,509
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,790
3,334
0
660
6,022
2,371
0
2,164
3,858
47,994
1,119
W
Cthulhu
 
Cthulhu
6,257
459
0
3,406
8,222
4,727
0
838
7,384
35,660
0
L
Pele
5,440
875
0
3,329
10,322
5,251
0
4,499
5,239
0
65,006
L
3,153
334
869
2,316
10,208
3,378
0
7,360
2,803
30,771
0
L
Mercury
Ihat3smIte
Mercury
4,381
1,874
0
948
9,537
3,598
0
4,309
5,183
0
43,067
W
Danzaburou
Josebuune17
Danzaburou
8,285
4,156
0
3,729
6,224
2,452
215
689
5,535
0
64,553
W
Ao Kuang
Nordicrune
Ao Kuang
5,587
1,228
0
2,861
10,540
4,384
0
613
9,927
48,609
1,136
L
Izanami
SilenceLuna
Izanami
4,078
2,560
0
250
8,392
3,070
0
2,356
6,036
0
37,752
L
Sylvanus
2,336
653
3,319
3,478
8,923
4,851
0
2,814
5,977
12,358
0
W
Xing Tian
curvinus
Xing Tian
4,144
525
0
949
9,818
7,392
0
1,185
8,633
11,745
1,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,294
Gold Earned
30,966
312
Minions Killed
325
0
Camps Cleared
0
1,150,247
Distance Traveled
1,095,483
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,491
590
78
7
0
212,308
0
W
Cthulhu
5,732
521
64
6
0
199,823
4
L
Pele
7,129
648
108
10
0
235,392
0
L
Hel
5,034
458
35
3
0
220,582
0
L
Mercury
6,258
569
70
6
0
263,898
2
W
Danzaburou
6,817
620
94
9
0
202,266
0
W
Ao Kuang
6,758
614
71
6
0
239,190
0
L
Izanami
5,417
492
76
7
0
207,928
0
L
Sylvanus
5,456
496
23
2
0
222,447
0
W
Xing Tian
5,168
470
18
2
0
241,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role