Player Matchup

Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ILikeChubbyGirls
Medusa
Level 33
God Stats
6W - 4L
1,500 SR
Queue Stats
50W - 70L
1,450 Elo+
Party 1
Mercury
Mercury
NikkiSixx42
Mercury
Level 28
God Stats
5W - 2L
1,895 SR
Queue Stats
93W - 109L
1,462 Elo+
Party 1
Guan Yu
Guan Yu
ReaZified
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
jsaboe81
Cabrakan
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 84L
1,619 Elo+
Party 1
Team Averages
Level 55
1,579 SR
1,506 Elo+

VS

Team Averages
Level 77
1,696 SR
1,554 Elo+
Thoth
Thoth
ChefWeepers
Thoth
Level 124
God Stats
7W - 3L
1,900 SR
Queue Stats
94W - 72L
1,700 Elo+
Party 2
Zhong Kui
Zhong Kui
Snangas_SCZ
Zhong Kui
Level 108
God Stats
1W - 1L
1,298 SR
Queue Stats
4W - 6L
1,270 Elo+
Solo
Bacchus
Bacchus
chefwubin
Bacchus
Level 61
God Stats
6W - 1L
1,878 SR
Queue Stats
91W - 64L
1,662 Elo+
Party 2
Apollo
Apollo
intensedeer
Apollo
Level 63
God Stats
3W - 0L
1,664 SR
Queue Stats
92W - 75L
1,551 Elo+
Party 2
Arachne
Arachne
wittlecat
Arachne
Level 29
God Stats
4W - 1L
1,741 SR
Queue Stats
41W - 33L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 4 / 1
7,150
511
5,244
9,661
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 2 / 1
7,357
526
7,647
7,111
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
NikkiSixx42
Mercury
13
1 / 3 / 1
6,711
479
2,912
13,790
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
ReaZified
Guan Yu
8
0 / 7 / 1
5,221
373
2,106
9,461
5,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
jsaboe81
Cabrakan
9
0 / 3 / 4
6,583
470
3,888
13,707
13,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,391
599
4,930
3,738
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
Snangas_SCZ
Zhong Kui
13
3 / 1 / 5
8,237
588
11,893
9,273
7,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
chefwubin
Bacchus
11
3 / 1 / 4
7,109
508
5,084
9,914
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
12
4 / 2 / 3
7,311
522
7,456
7,836
2,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
wittlecat
Arachne
13
6 / 4 / 6
7,952
568
7,255
11,218
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
18
19
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
1
0.88
W
2
1
1
2.5
L
4
2
1
2.25
L
Mercury
NikkiSixx42
Mercury
1
3
1
0.5
L
Guan Yu
ReaZified
Guan Yu
0
7
1
0.07
W
Zhong Kui
Snangas_SCZ
Zhong Kui
3
1
5
5.5
W
Bacchus
chefwubin
Bacchus
3
1
4
5
W
Apollo
4
2
3
2.75
L
Cabrakan
jsaboe81
Cabrakan
0
3
4
0.67
W
Arachne
wittlecat
Arachne
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
36,618
53,730
Taken
41,979
31,669
Mitigated
24,913
5,454
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,244
401
0
1,303
9,661
3,373
0
4,307
5,354
47,901
2,724
W
4,930
0
0
420
3,738
1,267
944
1,032
2,568
63,608
0
L
7,647
3,246
0
0
7,111
3,147
490
3,022
4,089
0
49,081
L
Mercury
NikkiSixx42
Mercury
2,912
702
0
1,264
13,790
6,114
0
4,384
9,406
0
57,700
L
Guan Yu
ReaZified
Guan Yu
2,106
107
156
544
9,461
5,716
0
3,970
5,491
0
14,850
W
Zhong Kui
Snangas_SCZ
Zhong Kui
11,893
2,337
0
4,334
9,273
7,034
1,790
2,258
6,945
46,356
17,249
W
Bacchus
chefwubin
Bacchus
5,084
900
0
570
9,914
9,079
65
1,009
8,869
21,710
0
W
Apollo
7,456
4,425
0
0
7,836
2,986
823
1,402
6,388
0
32,827
L
Cabrakan
jsaboe81
Cabrakan
3,888
894
0
2,187
13,707
13,319
0
4,970
8,737
14,833
0
W
Arachne
wittlecat
Arachne
7,255
5,735
0
2,143
11,218
4,547
1,033
3,008
8,092
0
46,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
39,000
295
Minions Killed
332
0
Camps Cleared
0
1,344,967
Distance Traveled
1,348,497
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,150
511
100
7
0
261,563
2
W
Thoth
8,391
599
117
8
0
280,622
0
L
Medusa
7,357
526
66
5
0
256,130
0
L
Mercury
6,711
479
94
7
0
310,085
1
L
Guan Yu
5,221
373
14
1
0
227,435
0
W
Zhong Kui
8,237
588
78
6
0
228,773
0
W
Bacchus
7,109
508
21
2
0
280,542
0
W
Apollo
7,311
522
49
4
0
269,650
0
L
Cabrakan
6,583
470
21
2
0
289,754
2
W
Arachne
7,952
568
67
5
0
288,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role