Player Matchup

Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
Barbadoes
Rama
Silver V
Level 99
God Stats
4W - 8L
1,329 SR
Queue Stats
12W - 20L
1,309 MMR
Solo
Nu Wa
Nu Wa
Silver II
Bearticc
Nu Wa
Silver II
Level 145
God Stats
1W - 2L
1,519 SR
Queue Stats
13W - 19L
1,318 MMR
Solo
Hun Batz
Hun Batz
Silver I
PostMelon
Hun Batz
Silver I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 73L
1,300 MMR
Solo
Charon
Charon
Silver III
TopChemical
Charon
Silver III
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,280 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,470 SR
1,341 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 152
1,557 SR
1,310 MMR
Scylla
Scylla
Silver IV
Bejita-chan2841
Scylla
Silver IV
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,265 MMR
Solo
Horus
Horus
Silver V
CrankyTACOBOY44
Horus
Silver V
Level 159
God Stats
51W - 59L
1,519 SR
Queue Stats
134W - 179L
1,262 MMR
Solo
Pele
Pele
Gold III
Des2635
Pele
Gold III
Level 129
God Stats
3W - 1L
1,763 SR
Queue Stats
93W - 91L
1,480 MMR
Party 1
Mulan
Mulan
Silver I
Ronmeen2Fly
Mulan
Silver I
Level 158
God Stats
41W - 35L
1,506 SR
Queue Stats
219W - 225L
1,244 MMR
Solo
Jing Wei
Jing Wei
Gold V
ZayJuggALot
Jing Wei
Gold V
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 89L
1,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 3 / 0
5,440
544
7,382
11,799
9,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
9
1 / 3 / 0
4,928
493
3,625
6,187
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Bearticc
Nu Wa
10
0 / 2 / 2
5,530
553
3,815
4,090
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
PostMelon
Hun Batz
9
1 / 1 / 0
4,959
496
2,228
6,707
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charon
8
0 / 0 / 1
4,385
439
4,272
4,385
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AresHachimanAnubisJanus

VS

Bans
Maman BrigitteAthenaAchillesOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
6,397
640
1,433
3,358
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 2
5,877
588
2,413
9,271
5,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pele
Des2635
Pele
10
4 / 2 / 3
5,850
585
5,949
8,206
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 2
6,174
617
8,225
10,088
6,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
ZayJuggALot
Jing Wei
10
0 / 0 / 1
5,127
513
3,300
6,397
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
9
9
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
0
0.67
L
Rama
1
3
0
0.33
L
Nu Wa
Bearticc
Nu Wa
0
2
2
0.5
W
2
0
1
2.5
W
2
0
2
3
W
Pele
Des2635
Pele
4
2
3
2.75
L
Hun Batz
PostMelon
Hun Batz
1
1
0
1
W
1
2
2
1
L
Charon
0
0
1
0.5
W
Jing Wei
ZayJuggALot
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,322
Damage
21,320
33,168
Taken
37,320
18,163
Mitigated
18,538
7,288
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,382
2,259
0
3,116
11,799
9,535
0
0
11,799
4,265
33,782
L
Rama
3,625
2,919
0
1,782
6,187
1,859
0
0
6,187
0
31,647
L
Nu Wa
Bearticc
Nu Wa
3,815
724
0
255
4,090
1,401
0
690
3,400
40,341
0
W
1,433
39
0
1,250
3,358
1,074
0
1,431
1,927
48,674
489
W
2,413
897
520
2,659
9,271
5,997
26
2,181
6,758
0
16,200
W
Pele
Des2635
Pele
5,949
1,836
0
856
8,206
3,240
0
1,586
6,548
0
42,583
L
Hun Batz
PostMelon
Hun Batz
2,228
404
0
469
6,707
2,590
0
466
6,241
0
29,290
W
8,225
2,486
0
2,181
10,088
6,034
0
1,295
8,156
0
44,285
L
Charon
4,272
662
0
1,666
4,385
2,778
0
268
4,117
15,725
0
W
Jing Wei
ZayJuggALot
Jing Wei
3,300
2,673
0
2,151
6,397
2,193
830
1,691
4,374
0
39,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,242
Gold Earned
29,425
263
Minions Killed
320
0
Camps Cleared
0
923,642
Distance Traveled
998,290
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,440
544
59
6
0
178,987
0
L
Rama
4,928
493
57
6
0
197,305
0
L
Nu Wa
5,530
553
75
8
0
160,159
2
W
Scylla
6,397
640
107
11
0
192,894
0
W
Horus
5,877
588
20
2
0
207,459
4
W
Pele
5,850
585
51
5
0
247,029
2
L
Hun Batz
4,959
496
50
5
0
196,815
0
W
Mulan
6,174
617
75
8
0
192,038
0
L
Charon
4,385
439
22
2
0
190,376
2
W
Jing Wei
5,127
513
67
7
0
158,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role