Player Matchup

Izanami
Izanami
Aialon
Izanami
Level 87
God Stats
18W - 10L
1,462 SR
Queue Stats
28W - 16L
1,429 Elo+
Solo
Hel
Hel
Dralemein
Hel
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 49L
1,419 Elo+
Solo
Sobek
Sobek
Iro94
Sobek
Level 62
God Stats
6W - 6L
1,370 SR
Queue Stats
15W - 17L
1,443 Elo+
Solo
Tiamat
Tiamat
MaxPaXIII
Tiamat
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 56L
1,611 Elo+
Solo
Chaac
Chaac
Ruggedrowan
Chaac
Level 53
God Stats
1W - 2L
1,274 SR
Queue Stats
74W - 65L
1,497 Elo+
Solo
Team Averages
Level 78
1,421 SR
1,480 Elo+

VS

Team Averages
Level 112
1,530 SR
1,460 Elo+
Neith
Neith
 
Neith
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AtomicChannel35
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,461 Elo+
Party 1
Charon
Charon
Dragoobreath
Charon
Level 87
God Stats
8W - 3L
1,679 SR
Queue Stats
121W - 126L
1,449 Elo+
Party 1
Agni
Agni
Jbkusky
Agni
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,403 Elo+
Solo
Bellona
Bellona
kmont
Bellona
Level 147
God Stats
529W - 555L
1,470 SR
Queue Stats
1,101W - 1,139L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aialon
Izanami
13
0 / 0 / 0
7,627
847
0
226
144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 0
8,719
969
7,171
13,734
6,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Iro94
Sobek
14
0 / 1 / 1
9,291
1,032
6,665
20,721
23,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
MaxPaXIII
Tiamat
14
0 / 2 / 1
8,536
948
9,454
13,143
7,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 1
8,367
930
14,704
17,605
15,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

254

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 0 / 5
8,689
965
10,815
4,105
2,013
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
AtomicChannel35
Zhong Kui
14
2 / 0 / 3
9,197
1,022
13,092
8,964
8,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
15
2 / 0 / 4
10,308
1,145
14,599
10,524
14,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
Jbkusky
Agni
15
1 / 0 / 6
9,335
1,037
13,311
7,065
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
kmont
Bellona
14
2 / 1 / 2
8,859
984
9,103
13,100
14,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
1
Kills
7
7
Deaths
1
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
5
2.5
L
Izanami
Aialon
Izanami
0
0
0
0
W
Zhong Kui
AtomicChannel35
Zhong Kui
2
0
3
3.5
W
Charon
2
0
4
4
L
1
3
0
0.33
L
Sobek
Iro94
Sobek
0
1
1
0.5
W
Agni
Jbkusky
Agni
1
0
6
4
L
Tiamat
MaxPaXIII
Tiamat
0
2
1
0.25
L
0
1
1
0.5
W
Bellona
kmont
Bellona
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,994
Damage
60,920
65,429
Taken
43,758
52,838
Mitigated
43,007
16,802
Healing
7,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,815
4,598
0
1,695
4,105
2,013
0
2,287
1,771
0
26,335
L
Izanami
Aialon
Izanami
0
0
0
0
226
144
0
226
0
0
0
W
Zhong Kui
AtomicChannel35
Zhong Kui
13,092
1,158
0
2,948
8,964
8,788
0
5,240
3,390
30,745
543
W
Charon
14,599
1,000
0
739
10,524
14,241
0
6,301
3,960
17,220
3,938
L
7,171
512
6,172
5,434
13,734
6,565
0
7,717
5,843
20,335
0
L
Sobek
Iro94
Sobek
6,665
609
0
2,224
20,721
23,543
0
11,923
8,214
13,116
0
W
Agni
Jbkusky
Agni
13,311
1,218
0
0
7,065
3,184
0
3,614
3,402
36,862
820
L
Tiamat
MaxPaXIII
Tiamat
9,454
593
0
756
13,143
7,500
0
8,505
4,480
26,436
0
L
14,704
2,351
0
2,216
17,605
15,086
0
8,767
8,794
192
33,749
W
Bellona
kmont
Bellona
9,103
1,035
0
2,260
13,100
14,781
0
6,040
6,612
0
16,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,540
Gold Earned
46,388
141
Minions Killed
190
3
Camps Cleared
6
748,459
Distance Traveled
912,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,689
965
40
4
1
170,444
0
L
Izanami
7,627
847
0
0
0
699
0
W
Zhong Kui
9,197
1,022
59
7
0
165,611
0
W
Charon
10,308
1,145
18
2
0
197,631
0
L
Hel
8,719
969
41
5
0
190,245
0
L
Sobek
9,291
1,032
16
2
0
195,690
0
W
Agni
9,335
1,037
53
6
5
192,527
0
L
Tiamat
8,536
948
46
5
2
178,905
0
L
Chaac
8,367
930
38
4
1
182,920
0
W
Bellona
8,859
984
20
2
0
186,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role