Player Matchup

Kuzenbo
Kuzenbo
KainNexus
Kuzenbo
Level 87
God Stats
3W - 1L
1,633 SR
Queue Stats
15W - 7L
1,592 Elo+
Party 2
Ix Chel
Ix Chel
TH3SLAY3R02
Ix Chel
Level 122
God Stats
7W - 5L
1,500 SR
Queue Stats
593W - 269L
1,617 Elo+
Party 2
Baron Samedi
Baron Samedi
Thalln
Baron Samedi
Level 89
God Stats
2W - 1L
1,520 SR
Queue Stats
47W - 42L
1,455 Elo+
Solo
Bastet
Bastet
lubzu
Bastet
Level 111
God Stats
61W - 38L
1,445 SR
Queue Stats
889W - 439L
1,575 Elo+
Party 2
Shiva
Shiva
quaniss
Shiva
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
265W - 161L
1,602 Elo+
Party 2
Team Averages
Level 113
1,520 SR
1,569 Elo+

VS

Team Averages
Level 119
1,449 SR
1,494 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
BubbyChoner
Maui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,437 Elo+
Party 3
Rama
Rama
EviiBear
Rama
Level 87
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 8L
1,532 Elo+
Party 3
Zeus
Zeus
Gameboyfire98
Zeus
Level 147
God Stats
7W - 4L
1,496 SR
Queue Stats
104W - 98L
1,494 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Garfield63
Cu Chulainn
Level 89
God Stats
2W - 9L
1,465 SR
Queue Stats
97W - 94L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KainNexus
Kuzenbo
14
0 / 2 / 9
7,932
721
7,970
11,798
15,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
TH3SLAY3R02
Ix Chel
15
2 / 0 / 3
8,593
781
6,344
7,616
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Baron Samedi
Thalln
Baron Samedi
15
3 / 3 / 5
8,664
788
11,306
10,175
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
lubzu
Bastet
15
4 / 0 / 4
8,881
807
6,580
7,622
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shiva
quaniss
Shiva
16
4 / 3 / 6
9,280
844
12,227
15,207
14,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 3 / 6
8,248
750
7,110
6,989
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 5
8,249
750
6,549
15,559
17,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
15
2 / 3 / 2
8,915
810
7,582
10,401
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 2 / 3
8,364
760
5,179
9,632
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
Garfield63
Cu Chulainn
15
3 / 1 / 3
8,495
772
10,687
12,074
10,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
13
Kills
8
8
Deaths
13
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
6
1
L
2
4
5
1.13
L
Rama
2
3
2
1
L
1
2
3
1.25
L
Cu Chulainn
Garfield63
Cu Chulainn
3
1
3
4.5
W
Kuzenbo
KainNexus
Kuzenbo
0
2
9
2.25
W
Ix Chel
TH3SLAY3R02
Ix Chel
2
0
3
3.5
W
Baron Samedi
Thalln
Baron Samedi
3
3
5
1.83
W
Bastet
lubzu
Bastet
4
0
4
6
W
Shiva
quaniss
Shiva
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,427
Damage
37,107
52,418
Taken
54,655
44,028
Mitigated
39,875
16,914
Healing
6,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,110
371
142
541
6,989
2,939
50
2,750
3,948
28,665
0
L
6,549
1,290
0
1,493
15,559
17,599
32
7,268
7,414
14,827
0
L
Rama
7,582
5,885
0
0
10,401
4,291
927
4,805
5,147
0
25,742
L
5,179
636
0
3,284
9,632
4,331
0
4,568
5,029
34,086
695
L
Cu Chulainn
Garfield63
Cu Chulainn
10,687
1,438
0
967
12,074
10,715
15
5,102
6,466
294
23,724
W
Kuzenbo
KainNexus
Kuzenbo
7,970
3,273
151
2,794
11,798
15,727
836
4,775
7,023
11,104
584
W
Ix Chel
TH3SLAY3R02
Ix Chel
6,344
877
2,281
2,147
7,616
3,805
996
2,463
5,153
26,236
0
W
Baron Samedi
Thalln
Baron Samedi
11,306
1,027
1,639
2,713
10,175
6,001
440
4,112
6,063
30,410
858
W
Bastet
lubzu
Bastet
6,580
1,560
0
1,961
7,622
3,563
567
1,796
5,826
0
21,797
W
Shiva
quaniss
Shiva
12,227
1,902
110
3,118
15,207
14,932
210
5,809
9,398
0
34,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,350
Gold Earned
42,271
212
Minions Killed
221
0
Camps Cleared
0
1,164,185
Distance Traveled
1,040,955
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,248
750
46
4
0
200,913
0
L
Maui
8,249
750
22
2
0
206,147
0
L
Rama
8,915
810
58
5
0
217,042
0
L
Zeus
8,364
760
60
5
0
187,101
0
L
Cu Chulainn
8,495
772
35
3
0
229,752
0
W
Kuzenbo
7,932
721
17
2
0
238,477
0
W
Ix Chel
8,593
781
50
5
0
228,187
0
W
Baron Samedi
8,664
788
33
3
0
200,530
0
W
Bastet
8,881
807
46
4
0
264,144
0
W
Shiva
9,280
844
66
6
0
232,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role