Player Matchup

Ymir
Ymir
CorruptWoody
Ymir
Level 117
God Stats
5W - 3L
1,695 SR
Queue Stats
9W - 12L
1,405 Elo+
Party 2
Thor
Thor
Fat_Happy_Hippy
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,191 Elo+
Party 2
Izanami
Izanami
XxYG-SplittaxX
Izanami
Level 18
God Stats
1W - 6L
1,442 SR
Queue Stats
5W - 11L
1,327 Elo+
Party 2
Team Averages
Level 47
1,546 SR
1,308 Elo+

VS

Team Averages
Level 54
1,575 SR
1,482 Elo+
Xbalanque
Xbalanque
Fusionexul
Xbalanque
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 24L
1,419 Elo+
Party 1
Cthulhu
Cthulhu
Retatered
Cthulhu
Level 65
God Stats
36W - 11L
1,734 SR
Queue Stats
70W - 25L
1,514 Elo+
Party 1
Atlas
Atlas
YourWorstEnema
Atlas
Level 68
God Stats
1W - 1L
1,490 SR
Queue Stats
69W - 23L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,377
671
5,068
10,366
8,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 1
6,932
630
4,433
9,611
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 6 / 2
7,725
702
4,771
10,245
4,167
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Fusionexul
Xbalanque
14
8 / 2 / 7
9,405
855
10,067
6,510
2,887
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Retatered
Cthulhu
12
4 / 2 / 8
8,253
750
7,382
9,828
9,097
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 11
8,643
786
7,143
9,226
8,224
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
15
15
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
1
6
1
0.25
W
Xbalanque
Fusionexul
Xbalanque
8
2
7
5.75
W
Cthulhu
Retatered
Cthulhu
4
2
8
4
L
1
6
2
0.33
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,272
Damage
24,592
30,222
Taken
25,564
18,161
Mitigated
20,208
476
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,068
622
0
12
10,366
8,995
0
3,825
6,541
19,366
302
L
4,433
1,518
0
0
9,611
4,999
0
5,108
4,503
0
11,200
W
Xbalanque
Fusionexul
Xbalanque
10,067
6,144
491
201
6,510
2,887
1,325
1,918
4,592
0
31,829
W
Cthulhu
Retatered
Cthulhu
7,382
643
157
0
9,828
9,097
295
2,508
7,284
21,695
748
L
4,771
3,999
123
341
10,245
4,167
0
4,350
5,895
0
31,074
W
7,143
2,493
0
994
9,226
8,224
1,084
460
8,766
24,731
1,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,034
Gold Earned
26,301
97
Minions Killed
111
0
Camps Cleared
0
446,670
Distance Traveled
554,341
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,377
671
24
2
0
168,465
0
L
Thor
6,932
630
15
1
0
132,812
0
W
Xbalanque
9,405
855
51
5
0
167,866
0
W
Cthulhu
8,253
750
26
2
0
195,907
0
L
Izanami
7,725
702
58
5
0
145,393
1
W
Atlas
8,643
786
34
3
0
190,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role