Player Matchup

Medusa
Medusa
Silver I
ArturVII
Medusa
Silver I
Level 100
God Stats
11W - 7L
1,500 SR
Queue Stats
234W - 246L
1,459 MMR
Solo
Cliodhna
Cliodhna
Bronze III
DutchArmyGames
Cliodhna
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,456 MMR
Solo
Bellona
Bellona
Bronze III
ProErikas
Bellona
Bronze III
Level 132
God Stats
5W - 3L
1,491 SR
Queue Stats
14W - 13L
1,462 MMR
Solo
Ares
Ares
Bronze III
TTV_STBxvii
Ares
Bronze III
Level 80
God Stats
0W - 1L
1,789 SR
Queue Stats
1W - 4L
1,461 MMR
Solo
Ix Chel
Ix Chel
Silver I
Zikzakeroo
Ix Chel
Silver I
Level 114
God Stats
11W - 7L
1,678 SR
Queue Stats
24W - 30L
1,460 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,592 SR
1,460 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,543 SR
1,460 MMR
Anhur
Anhur
Bronze III
Flakeslayer
Anhur
Bronze III
Level 161
God Stats
10W - 6L
1,500 SR
Queue Stats
101W - 76L
1,453 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
IIILKA
Gilgamesh
Silver I
Level 108
God Stats
8W - 5L
1,618 SR
Queue Stats
197W - 199L
1,554 MMR
Party 1
Arachne
Arachne
Silver I
VelikiMaximus
Arachne
Silver I
Level 107
God Stats
38W - 24L
1,496 SR
Queue Stats
199W - 198L
1,370 MMR
Party 1
Tiamat
Tiamat
Bronze III
afrolitekortare
Tiamat
Bronze III
Level 108
God Stats
2W - 7L
1,500 SR
Queue Stats
89W - 81L
1,457 MMR
Party 2
Charon
Charon
Silver I
wibban
Charon
Silver I
Level 138
God Stats
10W - 5L
1,603 SR
Queue Stats
89W - 87L
1,464 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ArturVII
Medusa
14
0 / 5 / 0
7,539
503
3,829
12,307
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
11
1 / 4 / 0
6,420
428
4,299
13,770
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
ProErikas
Bellona
15
0 / 1 / 0
8,743
583
11,159
14,367
20,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
5,668
378
2,651
9,954
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Zikzakeroo
Ix Chel
12
1 / 4 / 0
7,270
485
6,257
9,473
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SusanoVamanaBake KujiraThoth

VS

Bans
Maman BrigitteThanatosHachimanOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 3
11,085
739
11,624
10,650
4,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
IIILKA
Gilgamesh
15
0 / 0 / 1
8,773
585
6,508
15,099
17,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
16
5 / 1 / 5
8,658
577
7,865
15,134
6,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
4 / 1 / 2
8,166
544
7,359
7,209
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
wibban
Charon
13
2 / 0 / 5
8,618
575
5,053
9,701
8,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
2
Kills
18
18
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
ArturVII
Medusa
0
5
0
0
L
Cliodhna
1
4
0
0.25
W
7
0
3
8.5
W
Gilgamesh
IIILKA
Gilgamesh
0
0
1
0.5
L
Bellona
ProErikas
Bellona
0
1
0
0
L
0
4
0
0
W
Arachne
5
1
5
7.5
L
Ix Chel
Zikzakeroo
Ix Chel
1
4
0
0.25
W
4
1
2
5
W
Charon
wibban
Charon
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,195
Damage
38,409
59,871
Taken
57,793
38,252
Mitigated
40,152
14,619
Healing
21,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ArturVII
Medusa
3,829
1,393
0
2,501
12,307
3,695
0
963
11,344
0
68,222
L
Cliodhna
4,299
907
0
5,203
13,770
4,843
0
3,659
9,921
0
48,867
W
11,624
7,361
0
5,358
10,650
4,784
1,558
1,848
8,802
0
114,505
W
Gilgamesh
IIILKA
Gilgamesh
6,508
1,909
0
2,390
15,099
17,211
0
0
13,754
0
65,436
L
Bellona
ProErikas
Bellona
11,159
3,322
0
4,017
14,367
20,586
0
642
12,707
0
83,146
L
2,651
128
0
963
9,954
5,643
0
1,643
8,229
16,505
0
W
Arachne
7,865
4,860
0
8,618
15,134
6,475
10
585
14,459
0
76,505
L
Ix Chel
Zikzakeroo
Ix Chel
6,257
182
193
1,742
9,473
3,485
0
4,857
4,307
58,420
112
W
7,359
737
0
2,713
7,209
3,539
48
3,956
3,202
57,261
1,162
W
Charon
wibban
Charon
5,053
626
0
2,676
9,701
8,143
236
3,091
6,565
25,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,640
Gold Earned
45,300
471
Minions Killed
555
0
Camps Cleared
0
1,385,882
Distance Traveled
1,563,891
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,539
503
119
8
0
274,852
1
L
Cliodhna
6,420
428
87
6
0
324,709
3
W
Anhur
11,085
739
190
13
0
285,559
3
W
Gilgamesh
8,773
585
131
9
0
285,267
3
L
Bellona
8,743
583
148
10
0
295,455
2
L
Ares
5,668
378
15
1
0
209,452
0
W
Arachne
8,658
577
109
7
0
347,800
2
L
Ix Chel
7,270
485
102
7
0
281,414
2
W
Tiamat
8,166
544
107
7
0
308,887
0
W
Charon
8,618
575
18
1
0
336,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role