Player Matchup

Chaac
Chaac
Ecostyle007
Chaac
Level 38
God Stats
6W - 11L
1,248 SR
Queue Stats
146W - 138L
1,285 Elo+
Party 2
Janus
Janus
Explotacito
Janus
Level 40
God Stats
11W - 11L
1,500 SR
Queue Stats
343W - 319L
1,361 Elo+
Party 2
Jing Wei
Jing Wei
FateStayRider
Jing Wei
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 36L
1,470 Elo+
Solo
Kuzenbo
Kuzenbo
HalfG1nger
Kuzenbo
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 49L
1,618 Elo+
Solo
Nemesis
Nemesis
juqlx
Nemesis
Level 44
God Stats
4W - 3L
1,795 SR
Queue Stats
307W - 293L
1,560 Elo+
Solo
Team Averages
Level 42
1,509 SR
1,459 Elo+

VS

Team Averages
Level 49
1,464 SR
1,513 Elo+
Ne Zha
Ne Zha
AdmittedCupid88
Ne Zha
Level 43
God Stats
5W - 0L
1,500 SR
Queue Stats
367W - 355L
1,439 Elo+
Solo
Ra
Ra
Ascend Fate
Ra
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 116L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
GameswJames
Cabrakan
Level 69
God Stats
1W - 1L
1,319 SR
Queue Stats
33W - 26L
1,444 Elo+
Party 1
Anhur
Anhur
chuckito16
Anhur
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 24L
1,639 Elo+
Party 3
Osiris
Osiris
jorgidios
Osiris
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,111
556
3,087
9,839
7,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
2 / 1 / 1
6,375
580
5,270
4,496
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
FateStayRider
Jing Wei
9
2 / 1 / 0
5,657
514
4,145
5,737
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
HalfG1nger
Kuzenbo
9
0 / 1 / 2
5,776
525
3,849
8,664
7,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
juqlx
Nemesis
8
0 / 5 / 0
4,799
436
2,570
9,521
2,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
6,527
593
7,183
8,060
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 2
6,987
635
4,551
5,908
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
GameswJames
Cabrakan
9
0 / 2 / 3
5,481
498
2,528
10,554
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
12
2 / 1 / 1
6,251
568
5,057
6,017
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Osiris
jorgidios
Osiris
12
2 / 2 / 2
7,244
659
5,474
8,983
7,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
11
11
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
2
1
2
3
L
2
3
0
0.67
L
2
1
1
2.5
L
Jing Wei
FateStayRider
Jing Wei
2
1
0
2
W
Cabrakan
GameswJames
Cabrakan
0
2
3
0.75
L
Kuzenbo
HalfG1nger
Kuzenbo
0
1
2
1
W
Anhur
2
1
1
2.5
W
Osiris
jorgidios
Osiris
2
2
2
1.5
L
Nemesis
juqlx
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,921
Damage
24,793
38,257
Taken
39,522
20,423
Mitigated
25,249
6,954
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,183
2,593
0
772
8,060
3,412
0
1,078
6,892
0
50,227
W
4,551
490
240
2,269
5,908
2,031
392
2,742
2,880
50,744
890
L
3,087
462
0
1,448
9,839
7,006
0
0
9,289
0
31,346
L
5,270
266
0
750
4,496
1,247
0
1,626
2,578
46,337
887
L
Jing Wei
FateStayRider
Jing Wei
4,145
3,029
0
1,224
5,737
1,605
0
596
5,141
0
38,431
W
Cabrakan
GameswJames
Cabrakan
2,528
670
0
1,428
10,554
10,099
0
2,623
7,891
17,218
0
L
Kuzenbo
HalfG1nger
Kuzenbo
3,849
1,897
0
2,124
8,664
7,645
0
1,772
6,892
16,728
0
W
Anhur
5,057
2,384
0
2,401
6,017
2,452
0
1,750
4,267
0
52,563
W
Osiris
jorgidios
Osiris
5,474
2,406
0
1,864
8,983
7,255
0
352
8,573
0
46,525
L
Nemesis
juqlx
Nemesis
2,570
451
0
1,408
9,521
2,920
0
2,534
6,639
0
25,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,718
Gold Earned
32,490
283
Minions Killed
371
0
Camps Cleared
0
1,143,615
Distance Traveled
1,116,328
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,527
593
68
6
0
275,663
0
W
Ra
6,987
635
94
9
0
232,190
0
L
Chaac
6,111
556
71
6
0
214,807
0
L
Janus
6,375
580
89
8
0
225,216
0
L
Jing Wei
5,657
514
70
6
0
220,262
0
W
Cabrakan
5,481
498
16
1
0
193,838
0
L
Kuzenbo
5,776
525
19
2
0
239,884
3
W
Anhur
6,251
568
103
9
0
196,509
1
W
Osiris
7,244
659
90
8
0
218,128
3
L
Nemesis
4,799
436
34
3
0
243,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role