Player Matchup

Osiris
Osiris
Fleegyboy
Osiris
Level 126
God Stats
8W - 4L
1,494 SR
Queue Stats
52W - 71L
1,459 Elo+
Party 1
Chernobog
Chernobog
ItzBigShotBob
Chernobog
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
158W - 183L
1,368 Elo+
Party 1
Kukulkan
Kukulkan
Koretkekid
Kukulkan
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 91L
1,533 Elo+
Party 1
Mercury
Mercury
Subjutsu
Mercury
Level 83
God Stats
4W - 7L
1,361 SR
Queue Stats
58W - 74L
1,312 Elo+
Party 1
Atlas
Atlas
callofdutyneil
Atlas
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 44L
1,332 Elo+
Party 1
Team Averages
Level 112
1,471 SR
1,401 Elo+

VS

Team Averages
Level 102
1,442 SR
1,486 Elo+
Nox
Nox
BOSSB11TCH
Nox
Level 145
God Stats
0W - 3L
1,422 SR
Queue Stats
6W - 7L
1,521 Elo+
Party 3
Loki
Loki
ItadoriiYuji
Loki
Level 27
God Stats
1W - 1L
1,705 SR
Queue Stats
33W - 31L
1,548 Elo+
Party 3
Nike
Nike
Manuelito996
Nike
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 90L
1,516 Elo+
Party 2
Horus
Horus
Runjur
Horus
Level 127
God Stats
1W - 7L
1,339 SR
Queue Stats
101W - 98L
1,562 Elo+
Party 2
Freya
Freya
midasregisfelij
Freya
Level 103
God Stats
2W - 5L
1,244 SR
Queue Stats
65W - 60L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fleegyboy
Osiris
8
4 / 0 / 0
4,626
925
3,295
4,485
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
ItzBigShotBob
Chernobog
6
1 / 1 / 0
3,557
711
1,683
3,148
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Koretkekid
Kukulkan
7
1 / 0 / 1
3,964
793
2,173
1,996
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Subjutsu
Mercury
6
1 / 2 / 1
3,635
727
303
4,102
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 1 / 1
3,575
715
1,320
3,896
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,532
706
951
2,485
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
2 / 1 / 0
3,610
722
1,644
3,096
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 4 / 0
3,180
636
1,852
5,111
2,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Runjur
Horus
7
1 / 1 / 1
3,802
760
2,199
4,632
2,051
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

4
1 / 0 / 0
3,219
644
863
994
282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
7
Kills
4
4
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Osiris
Fleegyboy
Osiris
4
0
0
4
L
2
1
0
2
W
Chernobog
ItzBigShotBob
Chernobog
1
1
0
1
W
Kukulkan
Koretkekid
Kukulkan
1
0
1
1.5
L
0
4
0
0
L
Horus
Runjur
Horus
1
1
1
1.5
W
Mercury
Subjutsu
Mercury
1
2
1
0.75
W
0
1
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,774
Damage
7,509
17,627
Taken
16,318
7,749
Mitigated
6,818
5,686
Healing
4,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
951
339
0
500
2,485
889
0
1,641
844
19,656
0
W
Osiris
Fleegyboy
Osiris
3,295
1,725
0
2,575
4,485
2,993
0
0
4,177
0
26,848
L
1,644
391
0
458
3,096
1,000
0
426
2,670
0
15,324
W
Chernobog
ItzBigShotBob
Chernobog
1,683
1,203
0
656
3,148
765
0
100
3,026
0
21,220
W
Kukulkan
Koretkekid
Kukulkan
2,173
522
0
920
1,996
659
0
703
1,293
24,136
798
L
1,852
362
0
664
5,111
2,596
0
0
5,111
0
11,733
L
Horus
Runjur
Horus
2,199
1,052
0
2,188
4,632
2,051
0
988
3,644
0
22,604
W
Mercury
Subjutsu
Mercury
303
0
0
425
4,102
1,438
0
248
3,854
0
15,855
W
1,320
647
0
1,110
3,896
1,894
0
611
3,155
10,636
0
L
863
368
0
399
994
282
0
332
662
6,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,357
Gold Earned
17,343
177
Minions Killed
150
0
Camps Cleared
0
544,999
Distance Traveled
546,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
3,532
706
37
7
0
114,133
0
W
Osiris
4,626
925
47
9
0
102,510
0
L
Loki
3,610
722
35
7
0
131,056
0
W
Chernobog
3,557
711
39
8
0
93,804
0
W
Kukulkan
3,964
793
36
7
0
101,985
0
L
Nike
3,180
636
27
5
0
94,511
0
L
Horus
3,802
760
38
8
0
127,990
0
W
Mercury
3,635
727
37
7
0
142,449
0
W
Atlas
3,575
715
18
4
0
104,251
0
L
Freya
3,219
644
13
3
0
78,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role