Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
Captain Cola 30
Nu Wa
Level 24
God Stats
6W - 8L
1,441 SR
Queue Stats
22W - 24L
1,266 Elo+
Party 1
Sun Wukong
Sun Wukong
Fartshrimp
Sun Wukong
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 4
Cthulhu
Cthulhu
MountainDrew695
Cthulhu
Level 32
God Stats
17W - 8L
1,547 SR
Queue Stats
65W - 63L
1,429 Elo+
Party 1
Chernobog
Chernobog
Tw1nkieStuffer
Chernobog
Level 48
God Stats
2W - 2L
1,475 SR
Queue Stats
76W - 85L
1,369 Elo+
Party 1
Team Averages
Level 40
1,493 SR
1,368 Elo+

VS

Team Averages
Level 34
1,490 SR
1,338 Elo+
Thanatos
Thanatos
BusiestHawk
Thanatos
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,497 Elo+
Party 2
Achilles
Achilles
GrittySmitty513
Achilles
Level 24
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 5L
1,193 Elo+
Party 3
Cerberus
Cerberus
Highcaliber1
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,497 Elo+
Party 2
Janus
Janus
StonedMagus
Janus
Level 32
God Stats
5W - 5L
1,249 SR
Queue Stats
139W - 140L
1,308 Elo+
Solo
Artemis
Artemis
Tide Reaper
Artemis
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,193 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
5 / 0 / 0
6,266
627
4,235
7,593
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 5
5,635
564
3,621
5,030
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Fartshrimp
Sun Wukong
9
2 / 0 / 2
5,900
590
4,265
6,738
5,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 0 / 1
5,251
525
3,428
6,922
3,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Tw1nkieStuffer
Chernobog
9
3 / 0 / 1
5,848
585
3,935
3,003
926
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BusiestHawk
Thanatos
7
0 / 1 / 0
4,116
412
1,556
6,599
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
6
0 / 3 / 0
3,925
393
1,531
5,214
3,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Highcaliber1
Cerberus
7
0 / 3 / 0
4,423
442
2,518
9,780
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 4 / 0
4,916
492
5,426
6,459
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Tide Reaper
Artemis
7
0 / 1 / 0
4,091
409
1,738
5,735
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
12
Kills
0
0
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
0
5
L
Thanatos
BusiestHawk
Thanatos
0
1
0
0
W
0
0
5
2.5
W
Sun Wukong
Fartshrimp
Sun Wukong
2
0
2
3
L
Achilles
0
3
0
0
L
Cerberus
Highcaliber1
Cerberus
0
3
0
0
W
2
0
1
2.5
L
0
4
0
0
L
Artemis
Tide Reaper
Artemis
0
1
0
0
W
Chernobog
Tw1nkieStuffer
Chernobog
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
12,769
29,286
Taken
33,787
14,571
Mitigated
15,512
5,118
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,235
2,681
0
1,886
7,593
3,237
784
1,194
6,323
0
38,223
L
Thanatos
BusiestHawk
Thanatos
1,556
590
0
2,751
6,599
2,478
0
1,116
5,263
0
18,856
W
3,621
953
0
374
5,030
1,484
768
2,859
1,859
29,718
1,062
W
Sun Wukong
Fartshrimp
Sun Wukong
4,265
1,308
0
529
6,738
5,039
698
1,401
5,273
0
26,093
L
Achilles
1,531
626
0
817
5,214
3,012
0
715
4,466
0
7,812
L
Cerberus
Highcaliber1
Cerberus
2,518
299
139
2,872
9,780
6,157
0
1,179
7,827
16,022
0
W
3,428
205
152
1,193
6,922
3,885
467
1,795
4,962
16,495
1,310
L
5,426
652
0
323
6,459
2,094
0
2,611
3,782
36,016
717
L
Artemis
Tide Reaper
Artemis
1,738
669
0
950
5,735
1,771
0
1,044
4,691
0
20,989
W
Chernobog
Tw1nkieStuffer
Chernobog
3,935
2,793
0
984
3,003
926
950
191
2,725
0
30,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,900
Gold Earned
21,471
239
Minions Killed
177
0
Camps Cleared
0
1,006,894
Distance Traveled
865,878
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,266
627
78
8
0
245,632
0
L
Thanatos
4,116
412
39
4
0
213,389
0
W
Nu Wa
5,635
564
52
5
0
172,857
0
W
Sun Wukong
5,900
590
30
3
0
204,606
0
L
Achilles
3,925
393
6
1
0
143,898
0
L
Cerberus
4,423
442
40
4
0
190,180
3
W
Cthulhu
5,251
525
33
3
0
191,834
0
L
Janus
4,916
492
61
6
0
171,450
1
L
Artemis
4,091
409
31
3
0
146,961
0
W
Chernobog
5,848
585
46
5
0
191,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role