Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
JustSome1Awkward
Kukulkan
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 117L
1,484 Elo+
Solo
Bacchus
Bacchus
MasterRody
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 27L
1,802 Elo+
Party 2
Anhur
Anhur
RedLobst3r
Anhur
Level 116
God Stats
7W - 2L
1,625 SR
Queue Stats
307W - 65L
1,758 Elo+
Party 2
Artemis
Artemis
xXDestructor0Xx
Artemis
Level 103
God Stats
7W - 0L
1,686 SR
Queue Stats
147W - 40L
1,802 Elo+
Party 2
Team Averages
Level 121
1,562 SR
1,669 Elo+

VS

Team Averages
Level 132
1,553 SR
1,516 Elo+
Chernobog
Chernobog
Brendulls
Chernobog
Level 156
God Stats
3W - 4L
1,753 SR
Queue Stats
99W - 102L
1,509 Elo+
Party 1
Zhong Kui
Zhong Kui
Cefffbrah
Zhong Kui
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,605 Elo+
Party 3
Zeus
Zeus
CloudedOni
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,461 Elo+
Party 1
Ganesha
Ganesha
Protigy42
Ganesha
Level 62
God Stats
2W - 1L
1,726 SR
Queue Stats
76W - 69L
1,506 Elo+
Solo
Achilles
Achilles
Xaviok
Achilles
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
4 / 0 / 4
6,811
1,362
2,892
4,686
4,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 6
5,937
1,187
4,481
4,182
1,863
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MasterRody
Bacchus
11
2 / 1 / 6
6,329
1,266
2,098
7,587
9,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
2 / 1 / 7
6,063
1,213
4,655
3,975
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 6
5,533
1,107
5,318
3,594
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Brendulls
Chernobog
11
2 / 4 / 1
5,421
1,084
1,899
5,861
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
Cefffbrah
Zhong Kui
6
0 / 1 / 0
4,361
872
2,143
1,677
767
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
2 / 2 / 0
5,403
1,081
4,823
3,166
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Protigy42
Ganesha
11
0 / 3 / 2
5,056
1,011
3,146
7,543
5,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Xaviok
Achilles
6
0 / 2 / 1
4,368
874
1,344
3,231
2,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
12
Kills
4
4
Deaths
12
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
4
6
L
Chernobog
Brendulls
Chernobog
2
4
1
0.63
L
Zhong Kui
Cefffbrah
Zhong Kui
0
1
0
0
L
2
2
0
1
W
3
1
6
6
W
Bacchus
MasterRody
Bacchus
2
1
6
5
L
Ganesha
Protigy42
Ganesha
0
3
2
0.33
W
Anhur
2
1
7
5.5
L
Achilles
Xaviok
Achilles
0
2
1
0.25
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,444
Damage
13,355
24,024
Taken
21,478
19,827
Mitigated
11,474
7,943
Healing
3,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,892
1,333
1,318
1,315
4,686
4,845
0
1,994
2,623
6,198
784
L
Chernobog
Brendulls
Chernobog
1,899
833
102
669
5,861
2,216
0
3,328
2,533
0
9,353
L
Zhong Kui
Cefffbrah
Zhong Kui
2,143
284
176
349
1,677
767
0
869
808
3,846
0
L
4,823
489
51
458
3,166
1,079
0
2,232
934
8,052
207
W
4,481
965
0
785
4,182
1,863
763
2,421
1,761
12,955
0
W
Bacchus
MasterRody
Bacchus
2,098
210
605
2,004
7,587
9,569
0
2,652
4,867
6,372
0
L
Ganesha
Protigy42
Ganesha
3,146
117
0
1,474
7,543
5,255
0
2,126
5,361
6,780
0
W
Anhur
4,655
3,066
404
985
3,975
1,822
401
1,269
2,706
0
8,991
L
Achilles
Xaviok
Achilles
1,344
78
219
377
3,231
2,157
0
843
2,388
0
2,220
W
5,318
1,908
396
131
3,594
1,728
385
1,669
1,925
0
6,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,673
Gold Earned
24,609
57
Minions Killed
37
0
Camps Cleared
0
481,711
Distance Traveled
384,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,811
1,362
10
2
0
89,445
0
L
Chernobog
5,421
1,084
15
3
0
95,480
0
L
Zhong Kui
4,361
872
7
1
0
55,033
0
L
Zeus
5,403
1,081
12
2
0
93,036
0
W
Kukulkan
5,937
1,187
20
4
0
88,009
0
W
Bacchus
6,329
1,266
8
2
0
102,369
0
L
Ganesha
5,056
1,011
2
0
0
91,534
0
W
Anhur
6,063
1,213
12
2
0
100,786
0
L
Achilles
4,368
874
1
0
0
49,077
0
W
Artemis
5,533
1,107
7
1
0
101,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role