Player Matchup

Medusa
Medusa
IronManning777
Medusa
Level 17
God Stats
2W - 1L
1,845 SR
Queue Stats
4W - 5L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
Juyusafe
Ao Kuang
Level 88
God Stats
3W - 0L
1,509 SR
Queue Stats
5W - 4L
1,643 Elo+
Solo
Vamana
Vamana
Scummybear7
Vamana
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,551 Elo+
Party 2
Team Averages
Level 74
1,618 SR
1,571 Elo+

VS

Team Averages
Level 71
1,335 SR
1,297 Elo+
Ah Puch
Ah Puch
HerrrBalu
Ah Puch
Level 36
God Stats
1W - 2L
1,210 SR
Queue Stats
148W - 143L
1,177 Elo+
Party 1
Pele
Pele
Spagel_06
Pele
Level 56
God Stats
3W - 3L
1,294 SR
Queue Stats
84W - 104L
1,221 Elo+
Party 1
Vulcan
Vulcan
elvagopiola06
Vulcan
Level 122
God Stats
19W - 19L
1,502 SR
Queue Stats
114W - 123L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 7
10,292
792
9,643
12,775
5,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Juyusafe
Ao Kuang
16
4 / 3 / 6
10,616
817
7,735
13,951
5,363
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Vamana
18
11 / 0 / 4
12,338
949
12,261
14,742
12,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HerrrBalu
Ah Puch
15
4 / 8 / 3
9,483
729
11,338
13,982
6,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
14
3 / 6 / 3
9,382
722
8,629
12,822
5,616
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 3 / 4
7,783
599
7,619
6,778
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
7
8
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
HerrrBalu
Ah Puch
4
8
3
0.69
W
2
5
7
1.1
W
Ao Kuang
Juyusafe
Ao Kuang
4
3
6
2.33
W
Vamana
11
0
4
13
L
Pele
3
6
3
0.75
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,639
Damage
27,586
41,468
Taken
33,582
22,923
Mitigated
15,119
5,682
Healing
1,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
HerrrBalu
Ah Puch
11,338
1,084
0
482
13,982
6,470
0
5,335
8,489
28,725
680
W
9,643
3,930
0
250
12,775
5,097
447
6,371
6,404
0
42,345
W
Ao Kuang
Juyusafe
Ao Kuang
7,735
1,741
0
2,870
13,951
5,363
857
8,095
5,856
29,891
0
W
Vamana
12,261
6,924
0
2,562
14,742
12,463
1,240
4,201
10,541
0
59,983
L
Pele
8,629
2,190
0
1,414
12,822
5,616
0
1,382
11,354
0
34,471
L
7,619
2,770
0
0
6,778
3,033
0
991
5,770
24,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,246
Gold Earned
26,648
208
Minions Killed
112
0
Camps Cleared
0
769,313
Distance Traveled
635,093
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,483
729
49
4
0
196,617
0
W
Medusa
10,292
792
79
6
0
228,532
0
W
Ao Kuang
10,616
817
33
3
0
251,276
0
W
Vamana
12,338
949
96
7
0
289,505
1
L
Pele
9,382
722
42
3
0
229,711
0
L
Vulcan
7,783
599
21
2
0
208,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role