Player Matchup

Thanatos
Thanatos
Bearholdinsnake
Thanatos
Level 100
God Stats
1W - 3L
1,558 SR
Queue Stats
4W - 12L
1,413 Elo+
Party 1
Hera
Hera
DakotaG00
Hera
Level 77
God Stats
1W - 4L
1,743 SR
Queue Stats
4W - 13L
1,413 Elo+
Party 1
Chaac
Chaac
KCMO Slay
Chaac
Level 28
God Stats
1W - 2L
1,558 SR
Queue Stats
1W - 5L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
Kid x Yolo
Cthulhu
Level 24
God Stats
1W - 3L
1,436 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Hachiman
Hachiman
pochelis
Hachiman
Level 69
God Stats
12W - 10L
1,426 SR
Queue Stats
43W - 32L
1,636 Elo+
Solo
Team Averages
Level 60
1,544 SR
1,475 Elo+

VS

Team Averages
Level 96
1,631 SR
1,499 Elo+
Olorun
Olorun
GorillaGodking
Olorun
Level 129
God Stats
16W - 13L
1,820 SR
Queue Stats
87W - 77L
1,540 Elo+
Solo
Medusa
Medusa
InsertInnuendo
Medusa
Level 117
God Stats
3W - 5L
1,344 SR
Queue Stats
179W - 172L
1,438 Elo+
Solo
Sun Wukong
Sun Wukong
MightyMoose__
Sun Wukong
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 58L
1,473 Elo+
Solo
Fenrir
Fenrir
Rota Karasu
Fenrir
Level 45
God Stats
5W - 4L
1,760 SR
Queue Stats
6W - 8L
1,770 Elo+
Solo
Athena
Athena
SaintAfrica
Athena
Level 67
God Stats
2W - 0L
1,731 SR
Queue Stats
8W - 10L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 8 / 2
6,535
436
5,029
14,249
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
13
5 / 5 / 0
8,108
541
7,211
9,398
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
KCMO Slay
Chaac
14
1 / 2 / 1
7,783
519
4,429
11,250
12,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Kid x Yolo
Cthulhu
9
1 / 1 / 1
6,549
437
3,198
8,711
3,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
pochelis
Hachiman
11
1 / 2 / 1
6,585
439
7,204
10,000
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,407
494
6,122
10,053
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
10 / 3 / 2
9,676
645
11,615
10,779
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MightyMoose__
Sun Wukong
15
2 / 1 / 0
9,238
616
4,733
9,407
7,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
11
4 / 2 / 3
7,276
485
3,179
10,225
3,570
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
12
1 / 1 / 7
8,326
555
3,442
9,667
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
18
18
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
8
2
0.25
L
Hera
5
5
0
1
W
1
2
1
0.75
W
10
3
2
3.67
L
Chaac
KCMO Slay
Chaac
1
2
1
0.75
L
Cthulhu
Kid x Yolo
Cthulhu
1
1
1
1.5
W
Sun Wukong
MightyMoose__
Sun Wukong
2
1
0
2
W
Fenrir
4
2
3
2.75
W
Athena
1
1
7
4.5
L
Hachiman
pochelis
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,071
Damage
29,091
53,608
Taken
50,131
29,250
Mitigated
29,186
13,871
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,029
540
0
5,779
14,249
6,035
0
1,595
12,654
0
39,338
L
Hera
7,211
3,119
0
0
9,398
3,220
0
0
9,398
48,374
0
W
6,122
2,582
625
3,757
10,053
4,076
877
2,243
7,810
59,172
9,903
W
11,615
4,942
0
930
10,779
3,772
0
3,786
6,993
0
79,845
L
Chaac
KCMO Slay
Chaac
4,429
193
0
2,459
11,250
12,421
0
505
10,745
1,028
55,542
L
Cthulhu
Kid x Yolo
Cthulhu
3,198
178
1,122
2,253
8,711
3,825
208
3,386
5,325
19,508
0
W
Sun Wukong
MightyMoose__
Sun Wukong
4,733
832
0
142
9,407
7,331
0
372
9,035
0
74,839
W
Fenrir
3,179
787
303
2,926
10,225
3,570
0
2,391
7,834
0
27,700
W
Athena
3,442
1,163
0
1,997
9,667
10,437
109
2,271
7,396
16,264
0
L
Hachiman
pochelis
Hachiman
7,204
2,992
0
2,258
10,000
3,749
36
3,784
6,216
0
46,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,560
Gold Earned
41,923
320
Minions Killed
424
0
Camps Cleared
0
1,333,290
Distance Traveled
1,388,689
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,535
436
54
4
0
320,006
7
L
Hera
8,108
541
73
5
0
263,680
1
W
Olorun
7,407
494
108
7
0
244,968
0
W
Medusa
9,676
645
129
9
0
286,019
3
L
Chaac
7,783
519
90
6
0
292,770
2
L
Cthulhu
6,549
437
28
2
0
193,893
0
W
Sun Wukong
9,238
616
126
8
0
253,888
0
W
Fenrir
7,276
485
41
3
0
279,774
0
W
Athena
8,326
555
20
1
0
324,040
1
L
Hachiman
6,585
439
75
5
0
262,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role