Player Matchup

Bacchus
Bacchus
ATL PRIOR
Bacchus
Level 5
God Stats
2W - 2L
1,708 SR
Queue Stats
4W - 17L
1,287 Elo+
Party 3
Charybdis
Charybdis
DEATHPUNCH1020
Charybdis
Level 44
God Stats
6W - 12L
1,297 SR
Queue Stats
119W - 126L
1,281 Elo+
Party 3
Anubis
Anubis
Huckcorwin16
Anubis
Level 68
God Stats
9W - 8L
1,990 SR
Queue Stats
31W - 38L
1,496 Elo+
Solo
Bellona
Bellona
JUICYJUICE1020
Bellona
Level 45
God Stats
6W - 3L
1,500 SR
Queue Stats
101W - 108L
1,246 Elo+
Party 3
Surtr
Surtr
bigote-aquella
Surtr
Level 105
God Stats
4W - 4L
1,490 SR
Queue Stats
129W - 122L
1,465 Elo+
Solo
Team Averages
Level 53
1,597 SR
1,355 Elo+

VS

Team Averages
Level 85
1,488 SR
1,488 Elo+
Aphrodite
Aphrodite
DJ-KZONE1
Aphrodite
Level 158
God Stats
1W - 4L
1,280 SR
Queue Stats
60W - 66L
1,463 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GeorgeyD23
Tsukuyomi
Level 86
God Stats
4W - 1L
1,811 SR
Queue Stats
34W - 27L
1,463 Elo+
Party 1
Anhur
Anhur
Juke Coyot
Anhur
Level 46
God Stats
12W - 9L
1,503 SR
Queue Stats
227W - 224L
1,383 Elo+
Party 2
Achilles
Achilles
Sedek1912
Achilles
Level 80
God Stats
4W - 2L
1,316 SR
Queue Stats
101W - 91L
1,642 Elo+
Solo
Hel
Hel
angelica 5062
Hel
Level 54
God Stats
37W - 29L
1,528 SR
Queue Stats
406W - 374L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ATL PRIOR
Bacchus
14
0 / 1 / 3
9,111
396
2,447
13,102
14,561
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
DEATHPUNCH1020
Charybdis
16
1 / 1 / 3
10,575
460
5,875
14,669
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
19
9 / 5 / 4
13,256
576
23,591
19,404
9,352
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
1 / 1 / 7
11,770
512
11,392
20,771
21,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 3 / 3
12,292
534
10,723
20,639
17,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DJ-KZONE1
Aphrodite
12
1 / 1 / 2
8,135
354
4,932
9,221
6,250
Tsukuyomi
GeorgeyD23
Tsukuyomi
14
5 / 3 / 2
9,562
416
10,167
16,336
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
18
1 / 4 / 3
10,600
461
12,218
21,185
10,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Sedek1912
Achilles
17
1 / 2 / 2
10,469
455
6,327
21,962
28,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 7 / 2
8,798
383
9,201
14,173
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
17
Kills
11
11
Deaths
17
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ATL PRIOR
Bacchus
0
1
3
1.5
W
Charybdis
DEATHPUNCH1020
Charybdis
1
1
3
2.5
L
Aphrodite
DJ-KZONE1
Aphrodite
1
1
2
2
L
Tsukuyomi
GeorgeyD23
Tsukuyomi
5
3
2
2
W
Anubis
9
5
4
2.2
W
1
1
7
4.5
L
Anhur
1
4
3
0.63
L
Achilles
Sedek1912
Achilles
1
2
2
1
L
3
7
2
0.57
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,028
Damage
42,845
88,585
Taken
82,877
68,415
Mitigated
54,494
28,345
Healing
28,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ATL PRIOR
Bacchus
2,447
100
641
488
13,102
14,561
1,106
2,460
10,531
16,247
1,227
W
Charybdis
DEATHPUNCH1020
Charybdis
5,875
2,829
506
5,420
14,669
5,716
2,836
2,326
12,153
0
91,875
L
Aphrodite
DJ-KZONE1
Aphrodite
4,932
602
2,305
3,649
9,221
6,250
27
2,930
6,144
40,570
931
L
Tsukuyomi
GeorgeyD23
Tsukuyomi
10,167
2,286
0
6,113
16,336
6,055
0
4,723
11,320
0
62,900
W
Anubis
23,591
1,024
185
9,086
19,404
9,352
4,855
5,955
13,359
99,450
844
W
11,392
4,774
217
4,158
20,771
21,390
3,589
1,680
19,000
0
69,170
L
Anhur
12,218
6,588
0
7,008
21,185
10,338
388
4,100
16,883
0
101,962
L
Achilles
Sedek1912
Achilles
6,327
1,563
0
3,373
21,962
28,252
0
4,778
17,003
0
61,661
L
9,201
482
2,151
4,282
14,173
3,599
0
9,794
4,161
45,446
308
W
10,723
3,561
64
7,580
20,639
17,396
5,392
1,944
18,554
1,175
95,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,004
Gold Earned
47,564
498
Minions Killed
455
0
Camps Cleared
0
2,094,240
Distance Traveled
1,726,145
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,111
396
23
1
0
412,186
0
W
Charybdis
10,575
460
119
5
0
431,094
0
L
Aphrodite
8,135
354
47
2
0
309,278
2
L
Tsukuyomi
9,562
416
105
5
0
345,503
4
W
Anubis
13,256
576
133
6
0
370,321
0
W
Bellona
11,770
512
102
4
0
468,304
3
L
Anhur
10,600
461
154
7
0
375,268
0
L
Achilles
10,469
455
87
4
0
403,691
4
L
Hel
8,798
383
62
3
0
292,405
0
W
Surtr
12,292
534
121
5
0
412,335
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role