Player Matchup

Rama
Rama
DDalberto
Rama
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,389 Elo+
Party 1
Mulan
Mulan
Josarf
Mulan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,478 Elo+
Party 1
Merlin
Merlin
Wael_Beast
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,256 Elo+
Solo
Team Averages
Level 65
1,500 SR
1,375 Elo+

VS

Team Averages
Level 101
1,495 SR
1,453 Elo+
Bacchus
Bacchus
Dreadwing66
Bacchus
Level 56
God Stats
7W - 2L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 2
Merlin
Merlin
Fdominik99
Merlin
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,471 Elo+
Party 2
Xbalanque
Xbalanque
bilal7000
Xbalanque
Level 154
God Stats
16W - 20L
1,486 SR
Queue Stats
72W - 89L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 1 / 1
6,835
684
3,591
6,365
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
Josarf
Mulan
10
0 / 3 / 1
6,097
610
5,524
9,524
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Wael_Beast
Merlin
10
1 / 3 / 1
6,749
675
6,696
5,619
2,295
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dreadwing66
Bacchus
12
3 / 0 / 4
7,270
727
5,791
7,798
10,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Fdominik99
Merlin
11
1 / 1 / 4
6,669
667
5,257
5,290
2,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
bilal7000
Xbalanque
12
3 / 1 / 3
7,423
742
6,067
5,631
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
7
7
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
1
1
1
1.5
W
Bacchus
Dreadwing66
Bacchus
3
0
4
5
W
Merlin
Fdominik99
Merlin
1
1
4
3
L
Mulan
Josarf
Mulan
0
3
1
0.17
L
Merlin
Wael_Beast
Merlin
1
3
1
0.5
W
Xbalanque
bilal7000
Xbalanque
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,811
Damage
17,115
21,508
Taken
18,719
10,581
Mitigated
14,856
3,888
Healing
2,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
3,591
2,609
0
1,767
6,365
2,353
15
3,118
3,235
0
17,648
W
Bacchus
Dreadwing66
Bacchus
5,791
1,131
0
863
7,798
10,401
0
2,494
4,971
9,074
0
W
Merlin
Fdominik99
Merlin
5,257
363
0
0
5,290
2,180
0
2,051
3,157
18,894
0
L
Mulan
Josarf
Mulan
5,524
907
0
1,268
9,524
5,933
0
5,475
4,030
0
11,961
L
Merlin
Wael_Beast
Merlin
6,696
580
0
853
5,619
2,295
0
2,444
3,163
24,308
1,081
W
Xbalanque
bilal7000
Xbalanque
6,067
2,747
0
1,289
5,631
2,275
1,119
1,772
3,661
0
28,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,681
Gold Earned
21,362
90
Minions Killed
93
0
Camps Cleared
0
487,070
Distance Traveled
533,806
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,835
684
28
3
0
159,246
0
W
Bacchus
7,270
727
5
1
0
196,639
0
W
Merlin
6,669
667
31
3
0
165,945
0
L
Mulan
6,097
610
10
1
0
185,445
0
L
Merlin
6,749
675
52
5
0
142,379
0
W
Xbalanque
7,423
742
57
6
0
171,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role