Player Matchup

Janus
Janus
GodSpeed3900
Janus
Level 101
God Stats
1W - 1L
1,487 SR
Queue Stats
16W - 9L
1,472 Elo+
Solo
Jormungandr
Jormungandr
HIRO_stil_
Jormungandr
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,203 Elo+
Solo
Lancelot
Lancelot
IILOSTMAGICII
Lancelot
Level 144
God Stats
4W - 5L
1,482 SR
Queue Stats
184W - 170L
1,532 Elo+
Solo
Izanami
Izanami
niz monkey
Izanami
Level 128
God Stats
10W - 5L
1,922 SR
Queue Stats
47W - 48L
1,468 Elo+
Solo
Surtr
Surtr
ztatic-
Surtr
Level 168
God Stats
7W - 7L
1,500 SR
Queue Stats
444W - 448L
1,681 Elo+
Solo
Team Averages
Level 115
1,578 SR
1,471 Elo+

VS

Team Averages
Level 128
1,574 SR
1,500 Elo+
Thor
Thor
Helgraf95
Thor
Level 106
God Stats
17W - 14L
1,625 SR
Queue Stats
202W - 193L
1,519 Elo+
Solo
Ymir
Ymir
SlimLahey151
Ymir
Level 124
God Stats
1W - 4L
1,816 SR
Queue Stats
82W - 88L
1,417 Elo+
Solo
Anhur
Anhur
Tomymon2
Anhur
Level 109
God Stats
7W - 7L
1,644 SR
Queue Stats
71W - 75L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
marcelo08033
Cu Chulainn
Level 145
God Stats
6W - 2L
1,500 SR
Queue Stats
268W - 248L
1,514 Elo+
Solo
Ah Puch
Ah Puch
ztar_kill3r
Ah Puch
Level 158
God Stats
48W - 52L
1,285 SR
Queue Stats
405W - 400L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 2
8,867
554
4,663
5,506
2,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
HIRO_stil_
Jormungandr
12
1 / 1 / 4
7,567
473
5,441
12,495
10,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
IILOSTMAGICII
Lancelot
16
4 / 0 / 5
8,833
552
10,855
10,604
5,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
niz monkey
Izanami
14
1 / 1 / 4
8,240
515
6,273
7,955
3,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
ztatic-
Surtr
14
4 / 1 / 1
9,066
567
14,990
17,190
20,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
0 / 1 / 0
6,072
380
762
6,650
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
7,008
438
4,156
14,950
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Tomymon2
Anhur
13
1 / 2 / 0
7,435
465
8,189
10,848
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
marcelo08033
Cu Chulainn
15
2 / 3 / 0
8,777
549
12,139
25,035
16,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
ztar_kill3r
Ah Puch
14
1 / 3 / 0
8,255
516
4,559
8,188
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
4
4
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Jormungandr
HIRO_stil_
Jormungandr
1
1
4
3
L
Thor
0
1
0
0
W
Lancelot
IILOSTMAGICII
Lancelot
4
0
5
6.5
L
0
3
0
0
L
Anhur
Tomymon2
Anhur
1
2
0
0.5
L
Cu Chulainn
marcelo08033
Cu Chulainn
2
3
0
0.67
W
Izanami
niz monkey
Izanami
1
1
4
3
L
Ah Puch
ztar_kill3r
Ah Puch
1
3
0
0.33
W
Surtr
ztatic-
Surtr
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,222
Damage
29,805
53,750
Taken
65,671
42,734
Mitigated
39,569
14,758
Healing
20,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,663
42
0
616
5,506
2,180
841
3,846
1,660
69,806
0
W
Jormungandr
HIRO_stil_
Jormungandr
5,441
2,379
0
1,172
12,495
10,820
206
1,399
11,096
27,118
0
L
Thor
762
54
0
797
6,650
2,672
0
296
6,310
0
22,687
W
Lancelot
IILOSTMAGICII
Lancelot
10,855
3,954
0
1,793
10,604
5,869
0
1,810
8,794
0
97,110
L
4,156
639
0
3,700
14,950
13,321
196
2,838
12,112
26,618
1,162
L
Anhur
Tomymon2
Anhur
8,189
6,164
0
4,276
10,848
4,366
877
2,603
8,200
0
67,761
L
Cu Chulainn
marcelo08033
Cu Chulainn
12,139
2,430
0
9,087
25,035
16,150
0
1,079
22,719
6,820
87,308
W
Izanami
niz monkey
Izanami
6,273
4,694
700
2,130
7,955
3,419
2,234
2,001
5,954
0
75,091
L
Ah Puch
ztar_kill3r
Ah Puch
4,559
0
0
2,915
8,188
3,060
0
4,415
3,773
60,619
2,040
W
Surtr
ztatic-
Surtr
14,990
5,386
0
8,347
17,190
20,446
28
1,194
15,996
1,935
68,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,573
Gold Earned
37,547
512
Minions Killed
475
0
Camps Cleared
0
1,542,022
Distance Traveled
1,268,474
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,867
554
123
8
0
316,487
0
W
Jormungandr
7,567
473
22
1
0
283,638
5
L
Thor
6,072
380
44
3
0
207,193
0
W
Lancelot
8,833
552
116
7
0
373,283
3
L
Ymir
7,008
438
35
2
0
247,223
0
L
Anhur
7,435
465
111
7
0
273,027
0
L
Cu Chulainn
8,777
549
178
11
0
273,445
2
W
Izanami
8,240
515
134
8
0
270,751
0
L
Ah Puch
8,255
516
107
7
0
267,586
0
W
Surtr
9,066
567
117
7
0
297,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role