Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Memfisto
Morgan Le Fay
Silver I
Level 66
God Stats
8W - 5L
1,500 SR
Queue Stats
82W - 73L
1,458 MMR
Party 1
Mercury
Mercury
Silver I
PaxKing
Mercury
Silver I
Level 143
God Stats
5W - 3L
1,672 SR
Queue Stats
87W - 75L
1,458 MMR
Party 1
Achilles
Achilles
Gold V
Smolden
Achilles
Gold V
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 153L
1,426 MMR
Solo
Hachiman
Hachiman
Bronze III
WillTrill
Hachiman
Bronze III
Level 84
God Stats
7W - 3L
1,793 SR
Queue Stats
30W - 29L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,593 SR
1,459 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,500 SR
1,447 MMR
Artemis
Artemis
Silver III
Ooiit
Artemis
Silver III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 69L
1,453 MMR
Solo
Athena
Athena
Bronze III
Xx_ZoDiiaQuE_xX
Athena
Bronze III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 73L
1,454 MMR
Solo
Chronos
Chronos
Gold III
Yankss13
Chronos
Gold III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 92L
1,455 MMR
Solo
Chaac
Chaac
Gold V
xImJakia-_-
Chaac
Gold V
Level 152
God Stats
6W - 7L
1,500 SR
Queue Stats
315W - 315L
1,424 MMR
Solo
Nemesis
Nemesis
Bronze III
刘流刘er
Nemesis
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 1 / 5
7,921
528
5,993
13,837
14,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
Memfisto
Morgan Le Fay
15
2 / 1 / 4
9,331
622
8,924
6,021
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
PaxKing
Mercury
17
7 / 0 / 4
9,633
642
10,015
10,735
5,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Smolden
Achilles
15
2 / 0 / 2
9,418
628
10,858
14,177
15,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
WillTrill
Hachiman
16
2 / 2 / 3
9,296
620
8,525
9,293
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatSusanoAo KuangBake Kujira

VS

Bans
KukulkanDa JiMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ooiit
Artemis
13
2 / 3 / 1
7,743
516
7,858
11,262
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 2
7,111
474
3,816
10,596
8,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
Yankss13
Chronos
13
0 / 4 / 1
7,542
503
4,070
12,270
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 0
7,815
521
6,252
17,949
18,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
刘流刘er
Nemesis
14
2 / 2 / 1
7,531
502
5,758
11,591
5,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
4
4
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
5
2.5
W
Morgan Le Fay
Memfisto
Morgan Le Fay
2
1
4
4
L
Artemis
Ooiit
Artemis
2
3
1
0.83
W
Mercury
PaxKing
Mercury
7
0
4
9
W
Achilles
Smolden
Achilles
2
0
2
3
W
Hachiman
WillTrill
Hachiman
2
2
3
1.75
L
0
1
2
1
L
Chronos
Yankss13
Chronos
0
4
1
0.13
L
0
3
0
0
L
Nemesis
刘流刘er
Nemesis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,315
Damage
27,754
54,063
Taken
63,668
42,402
Mitigated
41,898
11,636
Healing
15,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,993
1,151
0
2,117
13,837
14,782
0
3,613
10,224
20,712
1,258
W
Morgan Le Fay
Memfisto
Morgan Le Fay
8,924
1,226
0
1,383
6,021
2,869
828
1,380
4,641
75,903
1,702
L
Artemis
Ooiit
Artemis
7,858
3,237
0
3,983
11,262
4,749
0
2,448
8,762
0
65,429
W
Mercury
PaxKing
Mercury
10,015
5,282
0
867
10,735
5,535
784
1,497
9,238
0
94,510
W
Achilles
Smolden
Achilles
10,858
2,873
0
4,156
14,177
15,463
108
0
14,177
0
70,294
W
Hachiman
WillTrill
Hachiman
8,525
5,028
0
3,113
9,293
3,753
210
1,947
7,346
0
78,730
L
3,816
754
0
2,996
10,596
8,280
0
2,912
7,684
21,923
747
L
Chronos
Yankss13
Chronos
4,070
1,736
0
2,165
12,270
4,799
0
6,016
6,204
62,500
0
L
6,252
580
0
4,818
17,949
18,433
0
1,717
15,221
0
59,638
L
Nemesis
刘流刘er
Nemesis
5,758
2,390
0
1,137
11,591
5,637
0
1,810
9,700
0
67,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,599
Gold Earned
37,742
549
Minions Killed
485
0
Camps Cleared
0
1,582,520
Distance Traveled
1,446,134
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,921
528
27
2
0
327,007
2
W
Morgan Le Fay
9,331
622
144
10
0
295,981
2
L
Artemis
7,743
516
107
7
0
265,395
2
W
Mercury
9,633
642
126
8
0
385,051
2
W
Achilles
9,418
628
120
8
0
295,091
3
W
Hachiman
9,296
620
132
9
0
279,390
4
L
Athena
7,111
474
36
2
0
292,799
3
L
Chronos
7,542
503
135
9
0
288,393
4
L
Chaac
7,815
521
110
7
0
266,387
1
L
Nemesis
7,531
502
97
6
0
333,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role