Player Matchup

Tyr
Tyr
ImJ0hn
Tyr
Level 27
God Stats
3W - 4L
1,379 SR
Queue Stats
62W - 50L
1,540 Elo+
Party 2
Hachiman
Hachiman
PrestonBledsoe
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Ymir
Ymir
SmellyJewBoy
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 18L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
TheNamesPre
Ne Zha
Level 67
God Stats
12W - 9L
1,306 SR
Queue Stats
85W - 76L
1,366 Elo+
Party 2
Thoth
Thoth
carduur
Thoth
Level 8
God Stats
0W - 1L
1,318 SR
Queue Stats
0W - 4L
1,192 Elo+
Party 2
Team Averages
Level 28
1,401 SR
1,377 Elo+

VS

Team Averages
Level 43
1,601 SR
1,568 Elo+
Izanami
Izanami
ASAPxHighroller
Izanami
Level 28
God Stats
14W - 20L
1,500 SR
Queue Stats
195W - 211L
1,635 Elo+
Party 3
Aphrodite
Aphrodite
FidelCashFlo420
Aphrodite
Level 33
God Stats
6W - 2L
1,767 SR
Queue Stats
265W - 282L
1,595 Elo+
Party 3
Kukulkan
Kukulkan
JLanz
Kukulkan
Level 46
God Stats
2W - 0L
1,699 SR
Queue Stats
18W - 14L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
MrTifo
Hun Batz
Level 60
God Stats
3W - 1L
1,538 SR
Queue Stats
9W - 3L
1,550 Elo+
Party 1
Sun Wukong
Sun Wukong
chuckito16
Sun Wukong
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
ImJ0hn
Tyr
15
0 / 2 / 1
8,871
522
7,827
12,618
10,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
11
1 / 4 / 2
7,208
424
3,165
10,144
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 3 / 1
7,340
432
5,667
15,569
14,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
13
1 / 4 / 1
7,351
432
6,601
13,307
6,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thoth
carduur
Thoth
13
0 / 4 / 1
7,474
440
2,518
7,762
2,833
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 1
9,402
553
9,601
10,075
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Aphrodite
FidelCashFlo420
Aphrodite
13
1 / 1 / 8
8,465
498
7,289
8,299
6,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
JLanz
Kukulkan
16
4 / 0 / 4
9,973
587
10,675
5,339
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
MrTifo
Hun Batz
16
6 / 2 / 5
9,656
568
6,240
13,810
5,711
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
chuckito16
Sun Wukong
16
1 / 0 / 5
9,994
588
6,824
14,630
12,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
17
17
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
W
Aphrodite
FidelCashFlo420
Aphrodite
1
1
8
5
L
Tyr
ImJ0hn
Tyr
0
2
1
0.25
W
Kukulkan
JLanz
Kukulkan
4
0
4
6
W
Hun Batz
MrTifo
Hun Batz
6
2
5
4.25
L
Hachiman
1
4
2
0.5
L
2
3
1
0.83
L
Ne Zha
1
4
1
0.38
L
Thoth
carduur
Thoth
0
4
1
0.13
W
Sun Wukong
chuckito16
Sun Wukong
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,778
Damage
40,629
59,400
Taken
52,153
37,328
Mitigated
31,858
8,708
Healing
23,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,601
6,090
0
1,655
10,075
4,566
1,408
2,197
7,878
0
85,099
W
Aphrodite
FidelCashFlo420
Aphrodite
7,289
942
3,414
5,041
8,299
6,695
251
2,737
5,562
23,715
1,274
L
Tyr
ImJ0hn
Tyr
7,827
1,126
0
4,223
12,618
10,010
0
2,222
10,386
0
73,772
W
Kukulkan
JLanz
Kukulkan
10,675
743
0
1,180
5,339
2,721
1,480
1,591
3,748
86,263
986
W
Hun Batz
MrTifo
Hun Batz
6,240
1,408
0
7,150
13,810
5,711
978
1,289
12,521
0
73,867
L
Hachiman
3,165
2,400
0
837
10,144
3,452
60
2,723
7,421
0
29,631
L
5,667
2,133
0
1,480
15,569
14,423
0
6,471
9,020
24,905
301
L
Ne Zha
6,601
2,686
0
1,418
13,307
6,610
0
3,324
9,932
0
61,814
L
Thoth
carduur
Thoth
2,518
0
0
750
7,762
2,833
0
2,281
5,481
57,506
72
W
Sun Wukong
chuckito16
Sun Wukong
6,824
1,254
0
4,715
14,630
12,165
151
677
13,953
0
78,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,244
Gold Earned
47,490
447
Minions Killed
515
0
Camps Cleared
0
1,534,393
Distance Traveled
1,696,809
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,402
553
119
7
0
316,246
0
W
Aphrodite
8,465
498
23
1
0
327,058
1
L
Tyr
8,871
522
155
9
0
333,773
0
W
Kukulkan
9,973
587
139
8
0
344,412
4
W
Hun Batz
9,656
568
99
6
0
384,819
0
L
Hachiman
7,208
424
63
4
0
248,272
0
L
Ymir
7,340
432
29
2
0
311,540
0
L
Ne Zha
7,351
432
102
6
0
352,065
0
L
Thoth
7,474
440
98
6
0
288,743
0
W
Sun Wukong
9,994
588
135
8
0
324,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role