Player Matchup

Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Kingsman_3207
Gilgamesh
Level 125
God Stats
14W - 15L
1,456 SR
Queue Stats
49W - 51L
1,447 Elo+
Party 4
Skadi
Skadi
LagoLagz91
Skadi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 77L
1,393 Elo+
Party 1
Fenrir
Fenrir
ModestMouse95
Fenrir
Level 158
God Stats
5W - 5L
1,825 SR
Queue Stats
50W - 51L
1,447 Elo+
Party 4
Set
Set
xRaiDragon
Set
Level 101
God Stats
2W - 3L
1,307 SR
Queue Stats
21W - 25L
1,540 Elo+
Party 1
Team Averages
Level 125
1,517 SR
1,465 Elo+

VS

Team Averages
Level 121
1,619 SR
1,569 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AngelOfItami
Neith
Level 106
God Stats
18W - 19L
1,819 SR
Queue Stats
249W - 244L
1,508 Elo+
Party 3
The Morrigan
The Morrigan
DaddyMinaj
The Morrigan
Level 154
God Stats
32W - 45L
1,500 SR
Queue Stats
515W - 472L
1,605 Elo+
Party 3
Ix Chel
Ix Chel
JaketheDistiller
Ix Chel
Level 68
God Stats
1W - 1L
1,466 SR
Queue Stats
13W - 16L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
dasean7777
Gilgamesh
Level 121
God Stats
7W - 4L
1,811 SR
Queue Stats
25W - 19L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 0 / 0
6,512
930
5,851
2,553
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Kingsman_3207
Gilgamesh
11
0 / 0 / 2
6,094
871
2,463
5,293
2,237
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Skadi
11
0 / 1 / 1
5,857
837
2,506
5,421
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 1 / 1
6,037
862
3,837
7,150
4,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 1 / 1
6,020
860
2,881
4,538
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 0
5,907
844
3,865
7,285
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 1
5,951
850
4,319
3,922
1,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
DaddyMinaj
The Morrigan
13
1 / 1 / 1
6,510
930
3,627
3,527
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 0
5,798
828
1,969
4,245
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
dasean7777
Gilgamesh
9
0 / 1 / 0
5,247
750
703
2,200
1,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
4
Kills
3
3
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
0
2
L
Cthulhu
 
Cthulhu
1
1
0
1
L
1
0
1
1.5
L
The Morrigan
DaddyMinaj
The Morrigan
1
1
1
1.5
L
0
1
0
0
W
Gilgamesh
Kingsman_3207
Gilgamesh
0
0
2
1
W
Skadi
0
1
1
0.5
W
1
1
1
1.5
L
Gilgamesh
dasean7777
Gilgamesh
0
1
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,538
Damage
14,483
24,955
Taken
21,179
14,146
Mitigated
11,903
3,027
Healing
1,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,851
493
0
233
2,553
976
641
1,429
970
21,481
0
L
Cthulhu
 
Cthulhu
3,865
451
0
771
7,285
5,767
0
2,236
5,001
12,647
0
L
4,319
1,448
0
404
3,922
1,624
0
228
3,556
0
15,710
L
The Morrigan
DaddyMinaj
The Morrigan
3,627
394
105
170
3,527
1,483
0
296
3,142
19,336
882
L
1,969
165
68
206
4,245
1,633
0
2,041
2,204
16,221
0
W
Gilgamesh
Kingsman_3207
Gilgamesh
2,463
660
0
193
5,293
2,237
615
2,234
2,753
0
15,970
W
Skadi
2,506
659
0
1,075
5,421
2,065
76
1,749
3,368
0
19,052
W
3,837
899
0
563
7,150
4,325
192
2,156
4,804
0
11,601
L
Gilgamesh
dasean7777
Gilgamesh
703
199
0
74
2,200
1,396
0
1,050
1,150
0
1,925
W
2,881
574
0
963
4,538
4,543
0
664
3,794
0
8,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,520
Gold Earned
29,413
140
Minions Killed
140
0
Camps Cleared
0
763,887
Distance Traveled
644,957
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,512
930
40
6
0
146,517
0
L
Cthulhu
5,907
844
20
3
0
168,663
2
L
Neith
5,951
850
25
4
0
135,533
0
L
The Morrigan
6,510
930
57
8
0
141,424
0
L
Ix Chel
5,798
828
32
5
0
144,999
0
W
Gilgamesh
6,094
871
30
4
0
151,934
0
W
Skadi
5,857
837
31
4
0
142,293
0
W
Fenrir
6,037
862
15
2
0
182,361
0
L
Gilgamesh
5,247
750
6
1
0
54,338
0
W
Set
6,020
860
24
3
0
140,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role