Player Matchup

Charon
Charon
 
Charon
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AzulStarGaming
Olorun
Level 125
God Stats
3W - 0L
1,722 SR
Queue Stats
57W - 45L
1,489 Elo+
Party 2
Mercury
Mercury
DerangedNick3rd
Mercury
Level 29
God Stats
5W - 0L
1,715 SR
Queue Stats
22W - 16L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
ElRompeÑocos3000
Danzaburou
Level 39
God Stats
3W - 0L
1,732 SR
Queue Stats
43W - 46L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
Hoob_Plz
Gilgamesh
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 63L
1,728 Elo+
Party 2
Team Averages
Level 102
1,634 SR
1,517 Elo+

VS

Team Averages
Level 101
1,500 SR
1,493 Elo+
Vulcan
Vulcan
 
Vulcan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Nohkk
Hachiman
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,486 Elo+
Party 3
Bellona
Bellona
SKIIIMVSK
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,299 Elo+
Party 3
Athena
Athena
Zacanis
Athena
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
sampirox
Ao Kuang
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 73L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
1 / 0 / 5
7,973
570
4,775
6,361
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 0
8,574
612
5,711
8,231
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 1 / 0
7,643
546
8,114
10,436
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
14
0 / 0 / 3
8,402
600
6,521
9,517
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Hoob_Plz
Gilgamesh
9
1 / 0 / 0
6,272
448
3,498
6,903
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 2 / 0
6,540
467
6,699
6,049
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Nohkk
Hachiman
8
1 / 2 / 0
5,759
411
1,687
4,270
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SKIIIMVSK
Bellona
12
0 / 1 / 1
7,203
515
6,262
12,689
13,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
Zacanis
Athena
10
1 / 2 / 1
7,054
504
1,375
10,666
7,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
sampirox
Ao Kuang
15
2 / 2 / 1
7,535
538
7,486
17,360
6,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
4
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
0
5
3.5
L
Vulcan
 
Vulcan
0
2
0
0
W
1
3
0
0.33
W
6
1
0
6
W
Danzaburou
0
0
3
1.5
W
Gilgamesh
Hoob_Plz
Gilgamesh
1
0
0
1
L
Hachiman
Nohkk
Hachiman
1
2
0
0.5
L
Bellona
SKIIIMVSK
Bellona
0
1
1
0.5
L
Athena
Zacanis
Athena
1
2
1
0.75
L
Ao Kuang
sampirox
Ao Kuang
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,619
Damage
23,509
41,448
Taken
51,034
23,986
Mitigated
31,434
12,693
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,775
1,408
0
2,035
6,361
5,742
0
3,925
2,436
26,752
0
L
Vulcan
 
Vulcan
6,699
3,988
0
1,106
6,049
2,529
0
993
5,056
50,749
0
W
5,711
2,873
120
2,313
8,231
3,895
1,193
2,583
5,648
80,245
9,364
W
8,114
4,528
0
1,487
10,436
4,616
0
5,164
5,272
0
67,988
W
Danzaburou
6,521
3,514
0
4,530
9,517
4,426
605
3,636
5,881
0
72,833
W
Gilgamesh
Hoob_Plz
Gilgamesh
3,498
1,279
0
2,208
6,903
5,307
0
0
6,903
0
25,618
L
Hachiman
Nohkk
Hachiman
1,687
740
0
1,317
4,270
1,400
0
1,280
2,990
0
26,475
L
Bellona
SKIIIMVSK
Bellona
6,262
2,019
0
4,012
12,689
13,145
284
38
12,129
0
51,275
L
Athena
Zacanis
Athena
1,375
479
0
1,733
10,666
7,396
281
2,799
7,867
16,733
0
L
Ao Kuang
sampirox
Ao Kuang
7,486
2,520
0
10,514
17,360
6,964
164
5,164
12,196
66,344
4,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
34,091
467
Minions Killed
360
0
Camps Cleared
0
1,245,822
Distance Traveled
1,300,641
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,973
570
41
3
0
279,402
5
L
Vulcan
6,540
467
80
6
0
287,550
6
W
Olorun
8,574
612
141
10
0
254,345
0
W
Mercury
7,643
546
109
8
0
338,903
3
W
Danzaburou
8,402
600
123
9
0
247,293
0
W
Gilgamesh
6,272
448
53
4
0
125,879
0
L
Hachiman
5,759
411
52
4
0
138,190
0
L
Bellona
7,203
515
78
6
0
264,374
0
L
Athena
7,054
504
28
2
0
310,100
4
L
Ao Kuang
7,535
538
122
9
0
300,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role